Skip to content
(Jip) Willem Wijnia edited this page May 12, 2024 · 3 revisions

"CZAR": Experimental Aircraft Carrier

CZAR
Experimental Aircraft Carrier
Source: Forged Alliance
Forever
Unit ID: uaa0310
Faction: Aeon
Tech level: 4 (Experimental)
Health: 40000 (+15/s)
Armour: Experimental
Shield health: 30000 (+180/s)
Shield radius: 13 (260 m)
Energy cost: 1530000
Mass cost: 45000
Build time: 50625 (Details)
Maintenance cost: 500/s
Build rate: 180
Vision radius: 70 (1.4 km)
Water vision radius: 10 (200 m)
Radar radius: 200 (4 km)
Sonar radius: 148 (2.96 km)
Motion type: RULEUMT_Air
Movement speed: 8 (160 m/s)
Elevation: 20
Weapons: 10 (Details)
Wreckage: 36000
36450

"CZAR" is an Aeon aircraft unit included in Forged Alliance Forever. It is classified as a experimental aircraft carrier unit. The build description for this unit is:

Experimental Floating Fortress. Armed with unbelievably powerful central beam, incredible anti-air weaponry and depth charges. Equipped with air staging, a full sensor suite and an air factory.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Engineering
  5. Transport capacity
  6. Weapons
  7. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Anti-Air
  • Carrier
  • Depth Charges
  • Factory
  • Not Capturable
  • Radar
  • Sonar

Construction

Build times from the development branch of the game:

Order capabilities

The following orders can be issued to the unit:

Engineering

It has the build category BUILTBYTIER3FACTORY AEON MOBILE AIR.

This build category allows it to build the following mod units:

Transport capacity

<error: cant load mesh>

Weapons

Quantum Beam Generator

Target type: RULEWTT_Unit
(Anti-Surface)
DPS estimate: 3330 (?)
Damage: 333 (?)
Damage radius: 4 (80 m)
Damage type: CzarBeam
Max range: 30 (0.6 km)
Firing cycle: Continuous beam
Once every 0.1s (?)
Zealot AA Missile (×4)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Air)
Projectile: AAAZealotMissile01
DPS estimate: 231 (?)
Damage: 300 (?)
Damage radius: 2 (40 m)
Damage type: Normal
Max range: 120 (2.4 km)
Firing cycle: Once every 1.3s (?)
Harmonic Depth Charge (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Naval)
Projectile: AANDepthCharge01
DPS estimate: 38 (?)
Damage: 150 (?)
Damage radius: 1.5 (30 m)
Damage type: Normal
Max range: 50 (1 km)
Firing cycle: Once every 4.0s (?)
Fizz Launcher (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Air)
Projectile: AAAFizz01
DPS estimate: 960 (?)
Damage: 240 (?)
Damage radius: 3 (60 m)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 44 (0.88 km)
Firing arc: 180°
Firing cycle: Once every 0.5s (?)
Air Crash

Damage: 7000
Damage radius: 15 (300 m)
Damage type: Normal
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 40 kills gives: +4000
  2. 80 kills gives: +8000
  3. 120 kills gives: +12000
  4. 160 kills gives: +16000
  5. 200 kills gives: +20000
Categories : AEON · EXPERIMENTAL · MOBILE · ANTIAIR · DIRECTFIRE · AIR · PERSONALSHIELD · AIRSTAGINGPLATFORM
[Show] Forged Alliance Forever

UEF

Aeon

Cybran

Seraphim

Other

Clone this wiki locally