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UAL0001
Unnamed Armored Command Unit |
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Source: | Forged Alliance Forever |
Unit ID: | ual0001 |
Faction: | Aeon |
Health: | 11000 (+10/s) |
Armour: | Commander |
Energy cost: | 5000000 |
Mass cost: | 2000 |
Build time: | 6000000 |
Build rate: | 10 |
Energy production: | 20/s |
Mass production: | 1/s |
Energy storage: | 3900 |
Mass storage: | 650 |
Vision radius: | 26 (0.52 km) |
Water vision radius: | 24 (480 m) |
Omni radius: | 24 (480 m) |
Motion type: | RULEUMT_Amphibious |
Movement speed: | 1.7 (34 m/s) |
Transport class: | Large |
Weapons: | 6 (Details) |
This unnamed unit is an Aeon seabed amphibious unit included in Forged Alliance Forever. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:
The Armored Command Unit (ACU) is a combination of barracks and command center. Contains all the blueprints necessary to build a basic army from scratch. Upgradeable with combat enhancements, advanced engineering suites, resource allocation system, and teleportation.
Contents
Hover over abilities to see effect descriptions.
- Amphibious
- Customizable
- Engineering Suite
- Not Capturable
- Omni Sensor
- Volatile
The following orders can be issued to the unit:
The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:
BUILTBYCOMMANDER AEON
BUILTBYTIER2COMMANDER AEON
BUILTBYTIER3COMMANDER AEON
Chrono Dampener
Description: | Creates a Quantum Stasis Field around the ACU. Immobilizes enemy units within the ACU's main cannon range.
+3000 Health |
Energy cost: | 52500 |
Mass cost: | 1750 |
Build time: | 123 seconds |
Prerequisite: | None |
Resource Allocation System
Description: | Increases ACU's resource generation to 19 mass per second and 1720 energy per second. |
Energy cost: | 175000 |
Mass cost: | 5000 |
Build time: | 280 seconds |
Prerequisite: | None |
Advanced Resource Allocation System
Description: | Increases ACU's resource generation to 37 mass per second and 3420 energy per second. |
Energy cost: | 175000 |
Mass cost: | 5000 |
Build time: | 280 seconds |
Prerequisite: | Resource Allocation System |
Personal Shield Generator
Description: | Creates a rapidly-recharging, protective Personal Shield around the ACU. Requires energy to run.
Shield Regen Rate = 30 HP/s Shield Recharge Time = 75 seconds |
Energy cost: | 35000 |
Mass cost: | 1300 |
Build time: | 130 seconds |
Prerequisite: | None |
Heavy Personal Shield Generator
Description: | Greatly increases the Personal Shield's HP. Requires energy to run.
Shield Regen Rate = 32 HP/s Shield Recharge Time = 160 seconds |
Energy cost: | 123750 |
Mass cost: | 2300 |
Build time: | 245 seconds |
Prerequisite: | Personal Shield Generator |
Personal Teleporter
Description: | Adds Teleportation capability. Requires considerable energy to activate. |
Energy cost: | 1500000 |
Mass cost: | 15000 |
Build time: | 420 seconds |
Prerequisite: | None |
Tech 2 Engineering Suite
Description: | Grants Tech 2 schematic access and increases the ACU's build speed and maximum health.
+32 Buildpower +2000 Health +10 Regen |
Energy cost: | 21000 |
Mass cost: | 800 |
Build time: | 100 seconds |
Prerequisite: | None |
Tech 3 Engineering Suite
Description: | Grants Tech 3 and Experimental schematic access and further increases the ACU's build speed and maximum health.
+58 Buildpower +1000 Health +10 Regen |
Energy cost: | 50000 |
Mass cost: | 2400 |
Build time: | 840 seconds |
Prerequisite: | Tech 2 Engineering Suite |
Enhanced Quantum Disruptor
Description: | Increases the range of the ACU's main cannon and that of Overcharge.
+8 Main cannon range |
Energy cost: | 6000 |
Mass cost: | 300 |
Build time: | 35 seconds |
Prerequisite: | None |
Advanced Quantum Disruptor
Description: | Further increases the range of the ACU's main cannon and that of Overcharge.
+5 Main cannon range |
Energy cost: | 31000 |
Mass cost: | 900 |
Build time: | 110 seconds |
Prerequisite: | Enhanced Quantum Disruptor |
Enhanced Sensor System
Description: | Grants the ACU a long range omni Sensor and increased optical range.
+54 Vision Radius +54 Omni Radius |
Energy cost: | 5000 |
Mass cost: | 350 |
Build time: | 50 seconds |
Prerequisite: | None |
Quantum Accelerator
Description: | Doubles the main cannon's rate of fire.
+100% Rate of fire |
Energy cost: | 15000 |
Mass cost: | 500 |
Build time: | 50 seconds |
Prerequisite: | None |
Quantum Disruptor
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | ADFQuantumDisruptor01 |
DPS estimate: | 100 (?) |
Damage: | 100 (?) |
Damage type: | Normal |
Max range: | 22 (440 m) |
Min range: | 1 (20 m) |
Firing cycle: | Once every 1.0s (?) |
Overcharge Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | ADFOverCharge01 |
DPS estimate: | 4545 (?) |
Damage: | 15000 (?) |
Damage radius: | 2.5 (50 m) |
Damage type: | Overcharge |
Max range: | 22 (440 m) |
Firing cycle: | Once every 3.3s (?) |
Firing cost: | 7500 |
AutoOvercharge Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | ADFOverCharge01 |
DPS estimate: | 3000 (?) |
Damage: | 15000 (?) |
Damage radius: | 2.5 (50 m) |
Damage type: | Overcharge |
Max range: | 22 (440 m) |
Firing cycle: | Once every 5.0s (?) |
Firing cost: | 7500 |
Chrono Dampener
Target type: |
RULEWTT_Unit (Anti-Land & Naval) |
DPS estimate: | 1 (?) |
Damage: | 1 (?) |
Damage radius: | 0 |
Damage type: | Normal |
Max range: | 35 (0.7 km) |
Firing cycle: | Once every 0.1s (?) |
Firing cost: | 200 (200/s for 1s) |
Buffs: | STUN |
Death Nuke
Projectile: | AIFQuantumWarhead02 |
Damage: | 2000 (?) |
Damage radius: | 30 (0.6 km) |
Outer damage: | 500 |
Outer radius: | 40 (0.8 km) |
Damage type: | Deathnuke |
Flags: | Damage friendly |
Teleport in
Target type: | Untargeted |
Damage: | 100 (?) |
Damage radius: | 4 (80 m) |
Damage type: | Normal |
Max range: | 1 (20 m) |
Firing cycle: | Once every 1.0s (?) |
Flags: | Damage friendly |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 20 kills gives: +1100
- 40 kills gives: +2200
- 65 kills gives: +3300
- 90 kills gives: +4400
- 120 kills gives: +5500
Categories : AEON · MOBILE · DIRECTFIRE · LAND · ECONOMIC · COMMAND · ENGINEER |
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