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(Jip) Willem Wijnia edited this page May 12, 2024 · 3 revisions

Armored Command Unit

Unnamed
Armored Command Unit
Source: Forged Alliance
Forever
Unit ID: ual0001
Faction: Aeon
Health: 11000 (+10/s)
Armour: Commander
Energy cost: 5000000
Mass cost: 2000
Build time: 6000000
Build rate: 10
Energy production: 20/s
Mass production: 1/s
Energy storage: 3900
Mass storage: 650
Vision radius: 26 (0.52 km)
Water vision radius: 24 (480 m)
Omni radius: 24 (480 m)
Motion type: RULEUMT_Amphibious
Movement speed: 1.7 (34 m/s)
Transport class: Large
Weapons: 6 (Details)

This unnamed unit is an Aeon seabed amphibious unit included in Forged Alliance Forever. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:

The Armored Command Unit (ACU) is a combination of barracks and command center. Contains all the blueprints necessary to build a basic army from scratch. Upgradeable with combat enhancements, advanced engineering suites, resource allocation system, and teleportation.
Contents
  1. Abilities
  2. Order capabilities
  3. Engineering
  4. Enhancements
  5. Weapons
  6. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Amphibious
  • Customizable
  • Engineering Suite
  • Not Capturable
  • Omni Sensor
  • Volatile

Order capabilities

The following orders can be issued to the unit:

Engineering

The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:

  • BUILTBYCOMMANDER AEON
  • BUILTBYTIER2COMMANDER AEON
  • BUILTBYTIER3COMMANDER AEON
These build categories allow it to build the following mod units:

Enhancements

Back

Chrono Dampener

Description: Creates a Quantum Stasis Field around the ACU. Immobilizes enemy units within the ACU's main cannon range.

+3000 Health

Energy cost: 52500
Mass cost: 1750
Build time: 123 seconds
Prerequisite: None
Resource Allocation System

Description: Increases ACU's resource generation to 19 mass per second and 1720 energy per second.
Energy cost: 175000
Mass cost: 5000
Build time: 280 seconds
Prerequisite: None
Advanced Resource Allocation System

Description: Increases ACU's resource generation to 37 mass per second and 3420 energy per second.
Energy cost: 175000
Mass cost: 5000
Build time: 280 seconds
Prerequisite: Resource Allocation System
Personal Shield Generator

Description: Creates a rapidly-recharging, protective Personal Shield around the ACU. Requires energy to run.

Shield Regen Rate = 30 HP/s Shield Recharge Time = 75 seconds

Energy cost: 35000
Mass cost: 1300
Build time: 130 seconds
Prerequisite: None
Heavy Personal Shield Generator

Description: Greatly increases the Personal Shield's HP. Requires energy to run.

Shield Regen Rate = 32 HP/s Shield Recharge Time = 160 seconds

Energy cost: 123750
Mass cost: 2300
Build time: 245 seconds
Prerequisite: Personal Shield Generator
Personal Teleporter

Description: Adds Teleportation capability. Requires considerable energy to activate.
Energy cost: 1500000
Mass cost: 15000
Build time: 420 seconds
Prerequisite: None

Left Arm

Tech 2 Engineering Suite

Description: Grants Tech 2 schematic access and increases the ACU's build speed and maximum health.

+32 Buildpower +2000 Health +10 Regen

Energy cost: 21000
Mass cost: 800
Build time: 100 seconds
Prerequisite: None
Tech 3 Engineering Suite

Description: Grants Tech 3 and Experimental schematic access and further increases the ACU's build speed and maximum health.

+58 Buildpower +1000 Health +10 Regen

Energy cost: 50000
Mass cost: 2400
Build time: 840 seconds
Prerequisite: Tech 2 Engineering Suite
Enhanced Quantum Disruptor

Description: Increases the range of the ACU's main cannon and that of Overcharge.

+8 Main cannon range

Energy cost: 6000
Mass cost: 300
Build time: 35 seconds
Prerequisite: None
Advanced Quantum Disruptor

Description: Further increases the range of the ACU's main cannon and that of Overcharge.

+5 Main cannon range

Energy cost: 31000
Mass cost: 900
Build time: 110 seconds
Prerequisite: Enhanced Quantum Disruptor

Right Arm

Enhanced Sensor System

Description: Grants the ACU a long range omni Sensor and increased optical range.

+54 Vision Radius +54 Omni Radius

Energy cost: 5000
Mass cost: 350
Build time: 50 seconds
Prerequisite: None
Quantum Accelerator

Description: Doubles the main cannon's rate of fire.

+100% Rate of fire

Energy cost: 15000
Mass cost: 500
Build time: 50 seconds
Prerequisite: None

Weapons

Quantum Disruptor

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: ADFQuantumDisruptor01
DPS estimate: 100 (?)
Damage: 100 (?)
Damage type: Normal
Max range: 22 (440 m)
Min range: 1 (20 m)
Firing cycle: Once every 1.0s (?)
Overcharge Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: ADFOverCharge01
DPS estimate: 4545 (?)
Damage: 15000 (?)
Damage radius: 2.5 (50 m)
Damage type: Overcharge
Max range: 22 (440 m)
Firing cycle: Once every 3.3s (?)
Firing cost: 7500
AutoOvercharge Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: ADFOverCharge01
DPS estimate: 3000 (?)
Damage: 15000 (?)
Damage radius: 2.5 (50 m)
Damage type: Overcharge
Max range: 22 (440 m)
Firing cycle: Once every 5.0s (?)
Firing cost: 7500
Chrono Dampener

Target type: RULEWTT_Unit
(Anti-Land & Naval)
DPS estimate: 1 (?)
Damage: 1 (?)
Damage radius: 0
Damage type: Normal
Max range: 35 (0.7 km)
Firing cycle: Once every 0.1s (?)
Firing cost: 200 (200/s for 1s)
Buffs: STUN
Death Nuke

Projectile: AIFQuantumWarhead02
Damage: 2000 (?)
Damage radius: 30 (0.6 km)
Outer damage: 500
Outer radius: 40 (0.8 km)
Damage type: Deathnuke
Flags: Damage friendly
Teleport in

Target type: Untargeted
Damage: 100 (?)
Damage radius: 4 (80 m)
Damage type: Normal
Max range: 1 (20 m)
Firing cycle: Once every 1.0s (?)
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 20 kills gives: +1100
  2. 40 kills gives: +2200
  3. 65 kills gives: +3300
  4. 90 kills gives: +4400
  5. 120 kills gives: +5500
Categories : AEON · MOBILE · DIRECTFIRE · LAND · ECONOMIC · COMMAND · ENGINEER
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