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(Jip) Willem Wijnia edited this page May 12, 2024 · 3 revisions

"Infinity Class": Tech 2 Cruiser

Infinity Class
Tech 2 Cruiser
Source: Forged Alliance
Forever
Unit ID: uas0202
Faction: Aeon
Tech level: 2
Health: 3250
Armour: Normal
Energy cost: 18000
Mass cost: 2000
Build time: 8000 (Details)
Vision radius: 64 (1.28 km)
Water vision radius: 60 (1.2 km)
Radar radius: 148 (2.96 km)
Sonar radius: 120 (2.4 km)
Motion type: RULEUMT_Water
Movement speed: 4.5 (90 m/s)
Weapons: 4 (Details)

"Infinity Class" is an Aeon naval unit included in Forged Alliance Forever. It is classified as a tech 2 cruiser unit. The build description for this unit is:

Anti-Aircraft naval vessel. Armed with an anti-air missile system and a direct fire cannon. Equipped with tactical missile defense flares and a full sensor suite.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Weapons
  5. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Anti-Air
  • Radar
  • Sonar
  • Tactical Missile Defense

Construction

Build times from the development branch of the game:

Order capabilities

The following orders can be issued to the unit:

Weapons

Quantum Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: ADFQuantumCannon01
DPS estimate: 70 (?)
Damage: 140 (?)
Damage radius: 1 (20 m)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 60 (1.2 km)
Firing arc: 280°
Firing cycle: Once every 4.0s (?)
Zealot AA Missile (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Air)
Projectile: AAAZealotMissile01
DPS estimate: 375 (?)
Damage: 375 (?)
Damage radius: 1 (20 m)
Damage type: Normal
Max range: 70 (1.4 km)
Firing cycle: Once every 1.0s (?)
Will O Wisp Anti Missile

Target type: RULEWTT_Projectile
(Anti-tactical)
Projectile: AIMAntiMissile01
Damage: 30 (?)
Damage type: Normal
Max range: 20 (400 m)
Firing cycle: Once every 2.5s (?)

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 16 kills gives: +325
  2. 32 kills gives: +650
  3. 48 kills gives: +975
  4. 64 kills gives: +1300
  5. 80 kills gives: +1625
Categories : AEON · TECH2 · MOBILE · ANTIAIR · DIRECTFIRE · NAVAL
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