-
Notifications
You must be signed in to change notification settings - Fork 235
3762
See the patch notes of 3762 and 3758 for the full patch notes.
Jip
-
(#5197, #16) Small props and trees are ignored when building
You can now build on top of logs, bushes, cacti, (fallen) trees and tree groups. This is a quality-of-life change to prevent your ACU or your engineers from delaying your build order because there is an invisible prop (due to Level of Details (LODs)) 'blocking' your construction site. This can significantly delay the construction. Instead, the before-mentioned props are destroyed when you start the construction.
To be specific, the following props will still block your construction site:
- Any wreck, regardless of mass value
- Any rock, regardless of mass value
- Any non-tree prop of significant (>= 10) mass value in general
For the next patch, the goal is to allow you to entirely rely on the reclaim overview to manage your expectations of whether the construction site is blocked by props.
-
(#5246) Do not immediately destroy units of teams that recall
There was a suggestion on the forum to be able to review the final game state when a team recalls. With this delay, the units are preserved in the final game state, yet still destroyed when you play FFA-like setups
-
(#5247) Re-introduce a hotkey that allows you to filter your selection and assist the highest tech engineers of your selection
-
(#5234) Fix a bug where nuke launchers did not generate the correct threat
They were categorized by AI as a unit with excessive surface threat, instead of economic threat. As a result, the AI would essentially never attack a base with a nuke launcher in it
-
(#5234) Fix a bug where mobile artillery and missile launchers did not generate the correct threat
They were categorized by the AI as units with economic threat instead of surface threat. As a result, the AI would recognize them as bulky engineers instead of something more dangerous
-
(#5156, #5164) Add additional debug utilities for the Navigational Mesh
-
(#5218) Fix a bug when trying to give a unit a veterancy of 0
A few campaign maps did this and the bug prevented the scripts to continue
-
(#5219, #5236) Fix a bug in campaign maps related to missing categories
-
(#5219, #5236) Fix a bug with the unit restrictions menu related to missing categories
-
(#5162) Fix shield visibility on land-only maps
-
(#5245) Fix a bug where the idle animation of the Seraphim tech 2 extractor does not stop when upgrading
- (#5171) Add or fix existing LODs of various Aeon units
- (#5250) Reduce the performance impact of the AA weaponry of Seraphim frigates
- 4z0t (#16)
- BlackYps (#5162)
- Relent0r (#5234)
- Basilisk3 (#5250)
- MadMax (#5171)
- Jip (#5156, #5164, #5197, #5219, #5245, #5247)
[Show] Forged Alliance Forever