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XSL0301
Unnamed Tech 3 Support Armored Command Unit |
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Source: | Forged Alliance Forever |
Unit ID: | xsl0301 |
Faction: | Seraphim |
Tech level: | 3 |
Health: | 15500 (+15/s) |
Armour: | Normal |
Energy cost: | 30200 |
Mass cost: | 2400 |
Build time: | 14400 (Details) |
Build rate: | 56 |
Energy production: | 300/s |
Mass production: | 3/s |
Energy storage: | 500 |
Mass storage: | 275 |
Vision radius: | 26 (0.52 km) |
Water vision radius: | 24 (480 m) |
Omni radius: | 16 (320 m) |
Motion type: | RULEUMT_Amphibious |
Movement speed: | 2.2 (44 m/s) |
Transport class: | Large |
Weapons: | 6 (Details) |
Wreckage: |
13950 1944 |
This unnamed unit is a Seraphim seabed amphibious unit included in Forged Alliance Forever. It is classified as a tech 3 support armored command unit unit. The build description for this unit is:
A highly versatile combat and engineering unit useful on late-stage battlefields.
Contents
Hover over abilities to see effect descriptions.
- Amphibious
- Customizable
- Engineering Suite
- Not Capturable
- Omni Sensor
- Volatile
Build times from the development branch of the game:
- 02:00 ‒ 252/s ‒ 20/s — Built by Tech 3 Quantum Gateway
The following orders can be issued to the unit:
The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair.
It has the build category BUILTBYTIER3ENGINEER SERAPHIM
.
Enhanced Sensor System
Description: | Greatly increases the range of the SACU's main cannon, overcharge if present, and sensors.
+10 Main cannon range +44 Omni Radius +6 Vision Radius |
Energy cost: | 32100 |
Mass cost: | 650 |
Build time: | 56 seconds |
Prerequisite: | None |
Tactical Missile Launcher
Description: | Mounts a Tactical Cruise Missile Launcher onto the back of the SACU. |
Energy cost: | 46000 |
Mass cost: | 1500 |
Build time: | 75 seconds |
Prerequisite: | None |
Personal Shield Generator
Description: | Creates a protective Personal Shield around the SACU. Requires energy to run.
Shield Regen Rate = 22 HP/s Shield Recharge Time = 160 seconds |
Energy cost: | 107500 |
Mass cost: | 1050 |
Build time: | 120 seconds |
Prerequisite: | None |
Nano-Repair System
Description: | Massively increases the rate at which the SACU repairs its armour as well as providing a large HP boost.
+14000 Health +250 Regen |
Energy cost: | 74300 |
Mass cost: | 2300 |
Build time: | 106 seconds |
Prerequisite: | None |
Rapid Fabricator
Description: | Massively increases SACU build speed.
+42 Buildpower |
Energy cost: | 47400 |
Mass cost: | 450 |
Build time: | 75 seconds |
Prerequisite: | None |
Overcharge
Description: | Expands the SACU's weaponry with an Overcharge function identical to that of the standard ACU. Requires 100000 energy storage for maximum damage. |
Energy cost: | 283500 |
Mass cost: | 4500 |
Build time: | 225 seconds |
Prerequisite: | None |
Personal Teleporter
Description: | Adds Teleportation capability. Requires considerable energy to activate. |
Energy cost: | 1500000 |
Mass cost: | 15000 |
Build time: | 375 seconds |
Prerequisite: | None |
Light Chronotron Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | SDFLightChronatronCannon01 |
DPS estimate: | 400 (?) |
Damage: | 400 (?) |
Damage type: | Normal |
Max range: | 25 (0.5 km) |
Min range: | 1 (20 m) |
Firing cycle: | Once every 1.0s (?) |
Light Overcharge Cannon (×2)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | SDFLightChronatronCannon02 |
DPS estimate: | 2000 (?) |
Damage: | 15000 (?) |
Damage radius: | 2.5 (50 m) |
Damage type: | Overcharge |
Max range: | 25 (0.5 km) |
Firing cycle: | Once every 7.5s (?) |
Firing cost: | 7500 |
Death Nuke
Projectile: | SCUDeath01 |
Damage: | 1000 (?) |
Damage radius: | 10 (200 m) |
Damage type: | DeathExplosion |
Flags: | Damage friendly |
Laanse Tactical Missile Launcher
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | SIFLaanseTacticalMissileSCU |
DPS estimate: | 6000 (?) |
Damage: | 6000 (?) |
Damage radius: | 2 (40 m) |
Damage type: | Normal |
Max range: | 256 (5.12 km) |
Min range: | 15 (300 m) |
Firing cycle: | Once every 1.0s (?) |
Projectile storage: | 0/1 |
Teleport in
Target type: | Untargeted |
Damage: | 100 (?) |
Damage radius: | 4 (80 m) |
Damage type: | Normal |
Max range: | 1 (20 m) |
Firing cycle: | Once every 1.0s (?) |
Flags: | Damage friendly |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 25 kills gives: +1550
- 50 kills gives: +3100
- 75 kills gives: +4650
- 100 kills gives: +6200
- 125 kills gives: +7750
Categories : SERAPHIM · TECH3 · MOBILE · LAND · SUBCOMMANDER · ENGINEER · SILO |
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