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UAA0310
(Jip) Willem Wijnia edited this page May 12, 2024
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CZAR Experimental Aircraft Carrier |
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Source: | Forged Alliance Forever |
Unit ID: | uaa0310 |
Faction: | Aeon |
Tech level: | 4 (Experimental) |
Health: | 40000 (+15/s) |
Armour: | Experimental |
Shield health: | 30000 (+180/s) |
Shield radius: | 13 (260 m) |
Energy cost: | 1530000 |
Mass cost: | 45000 |
Build time: | 50625 (Details) |
Maintenance cost: | 500/s |
Build rate: | 180 |
Vision radius: | 70 (1.4 km) |
Water vision radius: | 10 (200 m) |
Radar radius: | 200 (4 km) |
Sonar radius: | 148 (2.96 km) |
Motion type: | RULEUMT_Air |
Movement speed: | 8 (160 m/s) |
Elevation: | 20 |
Weapons: | 10 (Details) |
Wreckage: |
36000 36450 |
"CZAR" is an Aeon aircraft unit included in Forged Alliance Forever. It is classified as a experimental aircraft carrier unit. The build description for this unit is:
Experimental Floating Fortress. Armed with unbelievably powerful central beam, incredible anti-air weaponry and depth charges. Equipped with air staging, a full sensor suite and an air factory.
Contents
Hover over abilities to see effect descriptions.
- Anti-Air
- Carrier
- Depth Charges
- Factory
- Not Capturable
- Radar
- Sonar
Build times from the development branch of the game:
- 15:04 ‒ 1692/s ‒ 50/s — Built by Tech 3 Support Armored Command Unit
- 25:57 ‒ 982/s ‒ 29/s — Built by Tech 3 Engineer
- 1:24:22 ‒ 302/s ‒ 9/s — Built by Armored Command Unit
The following orders can be issued to the unit:
It has the build category BUILTBYTIER3FACTORY AEON MOBILE AIR
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Quantum Beam Generator
Target type: |
RULEWTT_Unit (Anti-Surface) |
DPS estimate: | 3330 (?) |
Damage: | 333 (?) |
Damage radius: | 4 (80 m) |
Damage type: | CzarBeam |
Max range: | 30 (0.6 km) |
Firing cycle: | Continuous beam Once every 0.1s (?) |
Zealot AA Missile (×4)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit (Anti-Air) |
Projectile: | AAAZealotMissile01 |
DPS estimate: | 231 (?) |
Damage: | 300 (?) |
Damage radius: | 2 (40 m) |
Damage type: | Normal |
Max range: | 120 (2.4 km) |
Firing cycle: | Once every 1.3s (?) |
Harmonic Depth Charge (×2)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit (Anti-Naval) |
Projectile: | AANDepthCharge01 |
DPS estimate: | 38 (?) |
Damage: | 150 (?) |
Damage radius: | 1.5 (30 m) |
Damage type: | Normal |
Max range: | 50 (1 km) |
Firing cycle: | Once every 4.0s (?) |
Fizz Launcher (×2)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit (Anti-Air) |
Projectile: | AAAFizz01 |
DPS estimate: | 960 (?) |
Damage: | 240 (?) |
Damage radius: | 3 (60 m) |
Damage instances: | 2 projectiles |
Damage type: | Normal |
Max range: | 44 (0.88 km) |
Firing arc: | 180° |
Firing cycle: | Once every 0.5s (?) |
Air Crash
Damage: | 7000 |
Damage radius: | 15 (300 m) |
Damage type: | Normal |
Flags: | Damage friendly |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 40 kills gives: +4000
- 80 kills gives: +8000
- 120 kills gives: +12000
- 160 kills gives: +16000
- 200 kills gives: +20000
Categories : AEON · EXPERIMENTAL · MOBILE · ANTIAIR · DIRECTFIRE · AIR · PERSONALSHIELD · AIRSTAGINGPLATFORM |
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