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(Jip) Willem Wijnia edited this page May 12, 2024 · 3 revisions

Armored Command Unit

Unnamed
Armored Command Unit
Source: Forged Alliance
Forever
Unit ID: uel0001
Faction: UEF
Health: 12000 (+10/s)
Armour: Commander
Energy cost: 5000000
Mass cost: 2000
Build time: 6000000 (Details)
Build rate: 10
Energy production: 20/s
Mass production: 1/s
Energy storage: 3900
Mass storage: 650
Vision radius: 26 (0.52 km)
Water vision radius: 24 (480 m)
Omni radius: 24 (480 m)
Motion type: RULEUMT_Amphibious
Movement speed: 1.7 (34 m/s)
Transport class: Large
Weapons: 7 (Details)

This unnamed unit is a UEF seabed amphibious unit included in Forged Alliance Forever. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:

The Armored Command Unit (ACU) is a combination of barracks and command center. Contains all the blueprints necessary to build a basic army from scratch. Upgradeable with combat enhancements, advanced engineering suites, resource allocation system, and teleportation.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Engineering
  5. Enhancements
  6. Weapons
  7. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Amphibious
  • Customizable
  • Engineering Suite
  • Not Capturable
  • Omni Sensor
  • Volatile

Construction

Build times from the Steam/retail version of the game:

Order capabilities

The following orders can be issued to the unit:

Engineering

The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:

  • BUILTBYCOMMANDER UEF
  • BUILTBYTIER2COMMANDER UEF
  • BUILTBYTIER3COMMANDER UEF
These build categories allow it to build the following mod units:

Enhancements

Back

C-D1 Shoulder Drone

Description: Creates an Engineering Drone which act as a flying T1 Engineer. Assists the ACU by default, but can be given its own orders.

+5 Buildpower Drone

Energy cost: 2400
Mass cost: 120
Build time: 40 seconds
Prerequisite: None
C-D1 Shoulder Drone

Description: Adds a second Engineering Drone.

+5 Buildpower Drone

Energy cost: 2400
Mass cost: 120
Build time: 40 seconds
Prerequisite: C-D1 Shoulder Drone
Personal Shield Generator

Description: Creates a protective Personal Shield around the ACU. Requires energy to run.

Shield Regen Rate = 30 HP/s Shield Recharge Time = 140 seconds

Energy cost: 112500
Mass cost: 2300
Build time: 210 seconds
Prerequisite: None
Shield Generator Field

Description: Creates a Bubble Shield around the ACU, which protects friendly units inside it. If present, the shield will transfer a portion of the damage received to intersecting shield bubbles. Requires energy to run.

Shield Regen Rate = 60 HP/s Shield Recharge Time = 45 seconds

Energy cost: 45000
Mass cost: 1400
Build time: 150 seconds
Prerequisite: None
Tactical Missile Launcher

Description: Mounts a Tactical Cruise Missile Launcher onto the back of the ACU.
Energy cost: 50000
Mass cost: 1500
Build time: 140 seconds
Prerequisite: None
The 'Billy': Advanced Tactical Missile Launcher

Description: Tactical Cruise Missiles replaced by much more expensive, powerful Tactical Nuclear Missiles.
Energy cost: 315000
Mass cost: 5400
Build time: 560 seconds
Prerequisite: Tactical Missile Launcher

Left Arm

Tech 2 Engineering Suite

Description: Grants Tech 2 schematic access and increases the ACU's build speed and maximum health.

+32 Buildpower +2000 Health +10 Regen

Energy cost: 21000
Mass cost: 800
Build time: 100 seconds
Prerequisite: None
Tech 3 Engineering Suite

Description: Grants Tech 3 and Experimental schematic access and further increases the ACU's build speed and maximum health.

+58 Buildpower +1000 Health +10 Regen

Energy cost: 50000
Mass cost: 2400
Build time: 840 seconds
Prerequisite: Tech 2 Engineering Suite
Nano-Repair System

Description: Increases the speed at which the ACU repairs itself.

+1500 Health +40 Regen

Energy cost: 24000
Mass cost: 800
Build time: 80 seconds
Prerequisite: None
Personal Teleporter

Description: Adds Teleportation capability. Requires considerable energy to activate.
Energy cost: 1500000
Mass cost: 15000
Build time: 420 seconds
Prerequisite: None

Right Arm

Zephyr Amplifier

Description: Doubles the main cannon's damage, and increases its range and that of Overcharge.

+100 Main cannon damage +8 Main cannon range

Energy cost: 24000
Mass cost: 800
Build time: 80 seconds
Prerequisite: None
Resource Allocation System

Description: Increases ACU's resource generation to 15 mass per second and 2520 energy per second.
Energy cost: 175000
Mass cost: 5000
Build time: 280 seconds
Prerequisite: None

Weapons

Zephyr Anti Matter Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: LaserBotTerran01
DPS estimate: 100 (?)
Damage: 100 (?)
Damage type: Normal
Max range: 22 (440 m)
Min range: 1 (20 m)
Firing cycle: Once every 1.0s (?)
Overcharge Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: TDFOverCharge01
DPS estimate: 4545 (?)
Damage: 15000 (?)
Damage radius: 2.5 (50 m)
Damage type: Overcharge
Max range: 22 (440 m)
Firing cycle: Once every 3.3s (?)
Firing cost: 7500
AutoOvercharge Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: TDFOverCharge01
DPS estimate: 3000 (?)
Damage: 15000 (?)
Damage radius: 2.5 (50 m)
Damage type: Overcharge
Max range: 22 (440 m)
Firing cycle: Once every 5.0s (?)
Firing cost: 7500
Tactical Warhead

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: TIFMissileCruiseCDR
DPS estimate: 30000 (?)
Damage: 6000 (?)
Damage radius: 2 (40 m)
Damage type: Normal
Max range: 256 (5.12 km)
Min range: 15 (300 m)
Firing cycle: Once every 0.2s (?)
Projectile storage: 0/1
Nuclear Warhead

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: TIFMissileNukeCDR
DPS estimate: 12000 (?)
Damage: 12000 (?)
Damage radius: 15 (300 m)
Outer damage: 250
Outer radius: 25 (0.5 km)
Damage type: Nuke
Max range: 256 (5.12 km)
Min range: 15 (300 m)
Firing cycle: Once every 1.0s (?)
Flags: Damage friendly
Projectile storage: 0/1
Death Nuke

Projectile: UEFNukeEffectController01
Damage: 2000 (?)
Damage radius: 30 (0.6 km)
Outer damage: 500
Outer radius: 40 (0.8 km)
Damage type: Deathnuke
Flags: Damage friendly
Teleport in

Target type: Untargeted
Damage: 100 (?)
Damage radius: 4 (80 m)
Damage type: Normal
Max range: 1 (20 m)
Firing cycle: Once every 1.0s (?)
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 20 kills gives: +1200
  2. 40 kills gives: +2400
  3. 65 kills gives: +3600
  4. 90 kills gives: +4800
  5. 120 kills gives: +6000
Categories : UEF · MOBILE · DIRECTFIRE · LAND · ECONOMIC · COMMAND · ENGINEER · SILO
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