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QuestIniPuzzle
A puzzle event displays a puzzle to be solved. The puzzle can be closed and puzzle state will be saved, calling the event again will reopen the puzzle. Once completed additional events can be triggered.
The type of puzzle. Options are "slide", "image", "code" and "tower".
Image to use for image class puzzles. If image is not in a loaded content pack will use as a relative path (can use PNG and jpeg).
For code class puzzles set to "symbol" to display symbols rather than numbers, or 'element' to display chemical symbols.
The skill icon to display (see Special-Symbols).
Puzzle difficulty level (default 4):
- slide: Minimum moves required to solve puzzle (if not available, the closest easier puzzle will be picked)
- image: Number of horizontal puzzle pieces
- code: Length of code
- tower: Mimimum moves required to sovle puzzle
Secondary puzzle difficulty level (default 3):
- image: Number of vertical puzzle pieces
- code: Number of symbols
Pre-determined solution for a code puzzle (can only be used with code puzzles). The input is a set of space-separated integers that specify the solution. For example, the input "1 3 4 1" specifies the solution as [1,3,4,1] for a code puzzle of level 4 with puzzlealtlevel>=4
A space separated list of events to call when the puzzle is completed. The first event which is not disabled due to flags will be triggered, the rest will be ignored (see randomevents for alternate opertaion).
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button text to for completing the puzzle.
Back to QuestIniDetails.