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QuestIniDoor

Quantumrunner edited this page May 1, 2021 · 1 revision

Door<name>

Information on a door that exists on the map. Note that MoM explore tokens are Tokens are not Doors. All doors are hidden until revealed with an event. Doors work as events which are triggered when the door is selected. Door events however have an additional button to cancel the event.

If a door has no nextevents that are not blocked by tags then the confirm button will not be displayed.

Functional

rotation

Rotation in degrees of the door (0 Degrees is vertical and the default). Rotates around the square position.

color

Doors can optionally be set to a color using #RRGGBB hexadecimal notation or by standard html color names. Default is white.

xposition

The horizontal position of the square to the left of the door.

yposition

The vertical position of the square below the door.

display

See Event.

buttons

The number of buttons to display (excluding cancel button).

event<num>

See Event.

buttoncolor<num>

See Event.

quota

See Event.

audio

See Event.

music

See Event.

maxhero

See Event.

minhero

See Event.

hero

See Event.

add

See Event.

remove

See Event.

trigger

See Event.

conditions

See Event..

operations

See Event.

randomevents

See Event.

mincam

See Event.

maxcam

See Event.

Text

<sectionname>.text

The text to be displayed when this door is selected.

{rnd:hero} can be used to fill in a random hero name. If used more than once in the same event the names will match. This will change each time the door is selected.

{var:<Var>} can be used to fill in a Var value.

{c:<QItemComponent>} can be used to fill in the selected item name.

{c:<SpawnComponent>} can be used to fill in the selected monster name.

{c:<CustomMonsterComponent>} can be used to fill in the monster name.

{c:<TileComponent>} can be used to fill in the tile name.

{c:<EventComponent>} can be used to the selected hero (through manual selection or rnd:hero), only shows first hero.

This markup can be used as well as the symbols listed here.

<sectionname>.button<num>

See Event. A cancel button will be added to the end of the list.

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