-
Notifications
You must be signed in to change notification settings - Fork 105
QuestIniDoor
Information on a door that exists on the map. Note that MoM explore tokens are Tokens are not Doors. All doors are hidden until revealed with an event. Doors work as events which are triggered when the door is selected. Door events however have an additional button to cancel the event.
If a door has no nextevents that are not blocked by tags then the confirm button will not be displayed.
Rotation in degrees of the door (0 Degrees is vertical and the default). Rotates around the square position.
Doors can optionally be set to a color using #RRGGBB hexadecimal notation or by standard html color names. Default is white.
The horizontal position of the square to the left of the door.
The vertical position of the square below the door.
See Event.
The number of buttons to display (excluding cancel button).
See Event.
See Event.
See Event.
See Event.
See Event.
See Event.
See Event.
See Event.
See Event.
See Event.
See Event.
See Event..
See Event.
See Event.
See Event.
See Event.
The text to be displayed when this door is selected.
{rnd:hero}
can be used to fill in a random hero name. If used more than once in the same event the names will match. This will change each time the door is selected.
{var:<Var>}
can be used to fill in a Var value.
{c:<QItemComponent>}
can be used to fill in the selected item name.
{c:<SpawnComponent>}
can be used to fill in the selected monster name.
{c:<CustomMonsterComponent>}
can be used to fill in the monster name.
{c:<TileComponent>}
can be used to fill in the tile name.
{c:<EventComponent>}
can be used to the selected hero (through manual selection or rnd:hero), only shows first hero.
This markup can be used as well as the symbols listed here.
See Event. A cancel button will be added to the end of the list.
Back to QuestIniDetails.