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QuestCreationTutorial

Quantumrunner edited this page May 20, 2021 · 7 revisions

This tutorial describes how to create a simple quest for Descent. Also see QuestGuideTutorials for more Descent tutorials and a detailed tutorial for Mansions of Madness.

Quest Creation Tutorial

Create Two Rooms, a Door and a Monster Group

Create a New Scenario

  • On the main menu select 'Quest Editor'
  • Select 'New'
  • Select the 'Quest <num>' entry which is added

Add a Tile

  • Select 'Quest' at the top left to access to component selection screen
  • Select 'Tile' to select a Tile
  • Select '{New Tile}' To create a new Tile

Configure Entry Tile

  • Select 'Rename' under "Tile0" and name the tile "Entry" (will show as "TileEntry")
  • Select 'TileSide1A' button to pick desired tile from list
  • Select Rotation to rotate tile

Add a Second tile

  • Select 'TileEntry' at the top left to access tile selection screen
  • Select '{New Tile}' To create a new Tile

Configure Second Tile

  • Select 'Rename' after "Tile0" and name the tile "Second" (will show as "TileSecond")
  • Select 'TileSide1A' button to pick desired tile from list
  • Select Rotation to rotate tile
  • Select '><' button then select a place on the board to locate

Add a Door

  • Select 'Components' at the top right to access to component selection screen
  • Select 'Door' to select a Door
  • Select '{New Door} to create a new Door

Configure Door

  • Select 'Rename' under "Door0" and name the door "Entry" (will show as "DoorEntry")
  • Select Rotation to rotate door
  • Select '>< Snap' button then select a place to positions the door between the two tiles
  • Select 'Colour' and pick a colour for the door
  • Select 'Event' to go to the event configuration screen
    • Under 'Dialog:' enter "This is a door."

Create the First Event

  • Select 'Door' at the top left to access to component selection screen
  • Select 'Event' to select an Event
  • Select '+' after Buttons to add a button to the door dialog
  • Select '+' under 'Colour' to add an event to the button
  • Select '{New Event}'
  • Select blue arrow after 'Event0' to navigate to event

Configure the First Event

  • Select 'Rename' to rename to "Start"
  • Select 'Unused' to set to 'Camera'
  • Select '~ Free' and position event in the middle of the entry tile
  • In 'Dialog' Enter "Place the entry tile and door."
  • Select 'Trigger' and select 'EventStart'
  • Select '+' after 'Add Components:' and select TileEntry
  • Select '+' after 'Add Components:' and select DoorEntry

Create Heroes Event

  • Select 'EventStart' at the top of the screen to select an Event
  • Select '{New Event}' To create a new Event

Configure Heroes Event

  • Select 'Rename' to rename to "Heroes"
  • Select 'Unused' until 'Highlight' is displayed
  • Select '>< Snap' and position event on the starting space
  • In 'Dialog' Enter "Place Heroes adjacent to the indicated space."

Create Place Tile Event

  • Select 'EventHeroes' at the top of the screen to select an Event
  • Select '{New Event}' To create a new Event

Configure Place Tile Event

  • Select 'Rename' to rename to "PlaceTile"
  • Select 'Unused' until 'Camera' is displayed
  • Select '~ Free' and position event on the centre of the second tile
  • In 'Dialog' Enter "Place the second tile."
  • Select '+' after 'Add Components:' and select TileSecond
  • Select '+' after 'Remove Components:' and select DoorEntry

Create Spawn

  • Select 'Components' at the top right to access to component selection screen
  • Select 'Spawn' to select a Monster Spawn
  • Select '{New Spawn}' To create a new Monster Spawn

Configure Spawn

  • Select 'Rename' to rename to "Cave"
  • Select '>< Snap' and position on a space of the second tile
  • Select '+' after 'Req. Traits' and select 'Cave'
  • Select '-' before anything listed under 'Types:'
  • In 'Dialog' Enter "Place {type} on the indicated space."

Tigger SpawnCave from EventPlaceTile

  • Open 'Components' dialog
  • Select "EventPlaceTile"
  • Press '+' on the left under 'Colour' and select "SpawnCave"

Trigger EventPlaceTile from DoorEntry

  • Select "DoorEntry"
  • Select 'Button1' and enter "{action} Open"
  • Press '+' on the left under '{action} Open' and select "EventPlaceTile"

Trigger EventHeroes from EventStart

  • Select "EventStart"
  • Press '+' on the left under 'Colour' and select "EventHeroes"

Trigger EventStart on load

  • Select empty box after 'Trigger:'
  • Select 'EventStart'
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