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QuestCreationTutorial
Quantumrunner edited this page May 20, 2021
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This tutorial describes how to create a simple quest for Descent. Also see QuestGuideTutorials for more Descent tutorials and a detailed tutorial for Mansions of Madness.
Create Two Rooms, a Door and a Monster Group
- On the main menu select 'Quest Editor'
- Select 'New'
- Select the 'Quest <num>' entry which is added
- Select 'Quest' at the top left to access to component selection screen
- Select 'Tile' to select a Tile
- Select '{New Tile}' To create a new Tile
- Select 'Rename' under "Tile0" and name the tile "Entry" (will show as "TileEntry")
- Select 'TileSide1A' button to pick desired tile from list
- Select Rotation to rotate tile
- Select 'TileEntry' at the top left to access tile selection screen
- Select '{New Tile}' To create a new Tile
- Select 'Rename' after "Tile0" and name the tile "Second" (will show as "TileSecond")
- Select 'TileSide1A' button to pick desired tile from list
- Select Rotation to rotate tile
- Select '><' button then select a place on the board to locate
- Select 'Components' at the top right to access to component selection screen
- Select 'Door' to select a Door
- Select '{New Door} to create a new Door
- Select 'Rename' under "Door0" and name the door "Entry" (will show as "DoorEntry")
- Select Rotation to rotate door
- Select '>< Snap' button then select a place to positions the door between the two tiles
- Select 'Colour' and pick a colour for the door
- Select 'Event' to go to the event configuration screen
- Under 'Dialog:' enter "This is a door."
- Select 'Door' at the top left to access to component selection screen
- Select 'Event' to select an Event
- Select '+' after Buttons to add a button to the door dialog
- Select '+' under 'Colour' to add an event to the button
- Select '{New Event}'
- Select blue arrow after 'Event0' to navigate to event
- Select 'Rename' to rename to "Start"
- Select 'Unused' to set to 'Camera'
- Select '~ Free' and position event in the middle of the entry tile
- In 'Dialog' Enter "Place the entry tile and door."
- Select 'Trigger' and select 'EventStart'
- Select '+' after 'Add Components:' and select TileEntry
- Select '+' after 'Add Components:' and select DoorEntry
- Select 'EventStart' at the top of the screen to select an Event
- Select '{New Event}' To create a new Event
- Select 'Rename' to rename to "Heroes"
- Select 'Unused' until 'Highlight' is displayed
- Select '>< Snap' and position event on the starting space
- In 'Dialog' Enter "Place Heroes adjacent to the indicated space."
- Select 'EventHeroes' at the top of the screen to select an Event
- Select '{New Event}' To create a new Event
- Select 'Rename' to rename to "PlaceTile"
- Select 'Unused' until 'Camera' is displayed
- Select '~ Free' and position event on the centre of the second tile
- In 'Dialog' Enter "Place the second tile."
- Select '+' after 'Add Components:' and select TileSecond
- Select '+' after 'Remove Components:' and select DoorEntry
- Select 'Components' at the top right to access to component selection screen
- Select 'Spawn' to select a Monster Spawn
- Select '{New Spawn}' To create a new Monster Spawn
- Select 'Rename' to rename to "Cave"
- Select '>< Snap' and position on a space of the second tile
- Select '+' after 'Req. Traits' and select 'Cave'
- Select '-' before anything listed under 'Types:'
- In 'Dialog' Enter "Place {type} on the indicated space."
- Open 'Components' dialog
- Select "EventPlaceTile"
- Press '+' on the left under 'Colour' and select "SpawnCave"
- Select "DoorEntry"
- Select 'Button1' and enter "{action} Open"
- Press '+' on the left under '{action} Open' and select "EventPlaceTile"
- Select "EventStart"
- Press '+' on the left under 'Colour' and select "EventHeroes"
- Select empty box after 'Trigger:'
- Select 'EventStart'