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QuestEditorGuideCustomMonster
Custom Monsters are monsters with custom activations and traits. They can be used in spawns.
This is the component selector, pressing this will allow you to select, create and delete components.
This is the component name, pressing this will allow you to select and create items. Default is CustomMonster{Number} (e.g. CustomMonster0).
This button is for renaming the component.
This button is for deleting the component.
The monster type to use for attributes that are not changed here.
Name of the monster (when you have selected a Base Monster you can hit the reset button to use the name of the base monster automatically).
Monster information dialog (when you have selected a Base Monster you can hit the reset button to use the information text of the base monster automatically).
List of monster activations (when you have selected a Base Monster the activations of the base monster will be used automatically).
List of traits that selected monster has (when you have selected a Base Monster the traits of the base monster will be used automatically).
Monster health, number is added to the number of investigators (when you have selected a Base Monster you can hit the reset button to use the health of the base monster automatically).
Relative path to an image file (png or jpg) to display as this monster's image (when you have selected a Base Monster you can hit the reset button to use the image of the base monster automatically).
Relative path to an image file (png or jpg) to display when placing this monster (medium and massive monsters). When you have selected a Base Monster you can hit the reset button to use the image of the base monster automatically.