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QuestFormat
NPBruce edited this page May 19, 2021
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6 revisions
As a general rule quests and scenarios can be openned and resaved to update format automatically. This page exists for developers who want to understand the changes and/or update manually (not recommended).
Format | First Supported | Support Removed |
---|---|---|
18 | 2.5.4 | - |
17 | 2.5.2 | - |
15 | 2.5.0 | - |
13 | 2.4.10 | - |
12 | 2.4.5 | - |
11 | 2.4.3 | - |
10 | 2.2.0 | - |
9 | 1.7.0 | - |
8 | 1.6.0 | - |
7 | 1.4.0 | - |
6 | 1.3.0 | - |
5 | 1.2.0 | - |
4 | 1.1.0 | - |
3 | 0.9 | 1.4.0 |
2 | 0.8.2 | 1.1 |
1 | 0.7 | 1.1 |
0 | - | 0.9 |
- MoM1CK pack no longer assumed to be required
- Added MoM1CK pack for conversion kit items and tokens
- Added activated state for D2E Spawns
- Vertical text alignment on UI components
- TextMesh Pro Rich Text option for UI components
- Added event<num>Condition and event<num>Condition Action to events
- Added EndInvestigatorTurn and BeforeMonsterActivation event triggers
- Added support for Path of the Serpent
- Added 'monster' trait to all D2E monsters
- Added 'undead' trait to all D2E undead monsters
- Monster defeated triggers can now refer to the spawning event
- Add support for Horrific Journeys monsters
- Add support for {MAD27} symbol
- Added UI component textbackgroundcolor
- Code puzzle fixed solutions
- Replaced event conditions with vartests
- Added vartest to Activation and QItem
- Quest component added: version, languages_name, languages_synopsys, languages_authors_short, package_url and latest_update
Format 10 supports a subset of features from Format 11 depending on the specific Valkyrie version. To ensure feature is available, use Format 11.
Note: Format 9 was only even used in a prerelease build, upgrading to Format 10 is recommended.
- Add {c: notation support to UI Elements
- MoM: Added content from Sanctum of Twilight
- Add $end var
- EventEnd component names no longer ends quest
- Add {c: notation support to Event buttons
- MoM: Added spellattack and spelldefence item traits
- MoM: Added custom investigator attacks
- Add #Hero variables
- D2E: Add #Class variables
- MoM: Add Streets of Arkham components
- MoM: element images to code puzzle
- MoM: Removed 'ImageDeskBlood' (no longer in import)
- Modulus operation added to vars
- MoM: Added tower puzzle
- MoM: Allow 10 investigators
- MoM: CustomMonsters can set horror/awareness
- QItem can be removed in an event
- Var conditions no longer available on Tokens
- MoM: Conversion kit requirements split into components
- Added image, authors, difficulty, length and hero count controls to Quest
- Support quota var output
- MoM: inspect added to QItem
- MoM: Added horrorevent and evadeevent to CustomMonster
- MoM: New monster activation system uses events, Activation components are Depriciated
- Changed #fire var to $fire
- Added hidden to Quest
- Added UI component
- Languages now each have their own Localization file
- Allowed events to trigger new quests
- Support for symbol image type on code puzzles
- Added
$restock, $ %morale,$%gold, $ %sellratio,$%fame, $ %xp and item fame thresholds - StartingItem renamed to QItem, added 'starting' attribute, trait pool
- QItems can be added in events
- Events can remove #shop
- Events can set music
- Added '@' var type for event triggers
- Button colors can now be specified (no longer automatic for pass/fail)
- Writable Valkyrie vars now start with '$'
- Added uniquehealth and uniquehealthhero to Spawn
- Added health and healthperhero to CustomMonster
- Added buttons and display to event (and event like components)
- All user facing text is now in Localization.txt
- Rename 'Item' to 'StartingItem'
- Audio support added
- Rename 'Monster' to 'Spawn'
- Rename 'UniqueMonster' to 'CustomMonster'
- Allow another Spawn to be used as a monster type inside a Spawn
- Add traitpool to spawn
First defined format level.