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QuestEditorGuideEvent
This is the component selector, pressing this will allow you to select, create and delete components. See also QuestIniEvent.
This is the component name, pressing this will allow you to select and create MPlaces. Any events that start with 'End' will cause the quest to end.
Select this then select somewhere on the board to set a position, >< for snap ~ for free location.
Change between Unused, Camera (jump to location), Highlight, minCam and maxCam. This is not available for doors, tokens, monsters and puzzles.
minCam will use the position to limit how far left/down the camera can go. maxCam will use the position to limit how far right/up the camera can go.
Go the the Vars configuration screen.
Change between ordered and random next event selection.
An optional number that must be reached for event1 to trigger. If this is not 0 only the first button will be displayed along with controls to enter a number. If the number is greater than or equal to the quota the first button event will trigger. If the number is less than quota the input number will be saved and the second button event will trigger. If a saved number exists when this event is called the input number will be added to the number saved previously.
Add a new confirmation button which will have its own list of events
Buttons can be renamed and '-' can be used to remove a button. Symbols can be used.
Each button has a list of events. The first event which is not disabled due to flags will be triggered, the rest will be ignored (unless random is used).
Content of the event to be displayed. See list of default texts and symbols. You can reference dialog text of another event by writing {qst:<event name>.text}
. This function comes in handy if you have more than one event with the same dialog text.
An optional trigger for this event. See list of supported triggers.
An audio content or quest ogg file to play when this event occurs.
Optional event that had hero selection, these heroes will be highlighted.
Minimum number of heroes that must be selected to complete the event. Unused if Max is 0.
Maximum number of heroes that must be selected to complete the event. This turns on hero selection if not 0. If a Selection event is also present this will setup the selection, which can then be changed.
List of Doors, Tokens and Tiles to add to the board. Items already on the board will have no effect.
List of Doors, Tokens and Tiles to remove from the board. Items not on the board will have no effect.
Return to last selected component.