Skip to content
daRabbit edited this page Dec 15, 2018 · 7 revisions

Dazzle, the Shadow Priest, is a ranged intelligence hero whose abilities are used to save teammates and help them finish in the fight.

Difference to vanilla

  • Poison Touch target increased.
  • Poison Touch Max distance increased.
  • Shallow Grave Aghanim's Scepter radius increased.
  • Shadow Wave bounce reduced.
  • Shadow Wave Heal and Damage increased.
  • Shadow Wave cooldown increased.
  • Talent changes for balance.

Abilities

Q: Poison Touch

Ability: Target Unit
Affects: Enemies
Damage Type: Physical
Pierces Spell Immunity: No
Dispellable: Yes
95/110/125/140/180/280 mana || 27/24/21/18/17/16 cooldown

Releases a cone of poisonous magic that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked, the debuff stacks.

Cast Range: 500/600/700/800/900/1000
Cast Point: 0.3
Starting Radius: 200
Max Distance: 600/700/800/900/1000/1100
End Radius: 300
Number of Targets: 8
Damage per Second: 16/28/40/52/136/220 (Talent 61/73/85/97/181/265)
Movement Speed Slow: 14%/16%/18%/20%/25%/30%
Duration: 4/5/6/7/8/9

---

W: Shallow Grave

Ability: Target Unit (Aghanim's Scepter: Target Area)
Affects: Allied Heroes
Dispellable: No
150 mana || 60/45/30/23/23/22 cooldown

An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.

Cast Range: 550/700/850/1000/1150/1450
Cast Point: 0.4
Radius: 0 (Aghanim's Scepter: 700)
Duration: 5

---

E: Shadow Wave

Ability: Target Unit
Affects: Allies/Enemies
Damage Type: Physical
Pierces Spell Immunity: Yes
90/100/110/120/170/220 mana || 14/12/10/8/7/7 cooldown

Sends out a bolt of power that arcs between allies, healing them while damaging any units standing nearby. Dazzle is always healed by Shadow Wave.

Cast Range: 900
Cast Point: 0.3
Damage Radius: 185
Bounce Distance: 475
Number of Bounces: 2/3/4/5/6/7
Heal and Damage: 80/120/160/200/400/600 (Talent 180/220/260/300/500/700)

---

R: Bad Juju

Ability: Passive
Affects: Self/Enemies
Pierces Spell Immunity: No
Dispellable: No

Passively reduces cooldowns on your abilities and items. Anytime you cast a spell, all nearby enemies will have their armor reduced. Debuff stacks and refreshes duration.

Cooldown Reduction: 20%/35%/50%/50%/50%
Radius: 1200
Armor Reduction per Cast: 2/2.25/2.5/3/3.5 (Talent 2.5/2.75/3/3.5/4)
Duration: 8

Talents


Talents
+2.5 Bad Juju Armor

25

+40% Poison Touch Slow
+45 Poison Touch DPS

20

+40 Movement Speed
+100 Shadow Wave
Heal/Damage

15

+125 Cast Range
+200 Health

10

+75 Damage

Trivia

  • Currently none, for now.
Clone this wiki locally