Skip to content
daRabbit edited this page Dec 9, 2018 · 2 revisions

Nerif, the Oracle, is a ranged intelligence hero whose skills may help your team or your enemies depending how the skills are used.

Difference to vanilla

  • False Promise cooldown increased.
  • False Promise duration decreased.
  • XP or gold talent changes.

Abilities

Q: Fortune's End

Ability: Channeled, Target Unit
Affects: Enemies/Allies
Damage Type: Magical
75 mana || 15/12/9/6/6/6 cooldown

Gathers Oracle's power into a bolt of scouring energy that, when released, damages, roots, and purges enemies of buffs in an area around the target. If target is an ally it will only purge. Can be channeled for up to 2.5 seconds. The root duration is equal to the time spent channeling.

Dispel Type: Basic Dispel

Cast Range: 850
Cast Point: 0
Radius: 300
Max Channel Time: 2.5 (Talent 3.5)
Damage: 120/150/180/210/350/500
Min Root Duration: 0.5
Max Root Duration: 2.5 (Talent 3.5)

---

W: Fate's Edict

Ability: Target Unit
Affects: Enemies/Allies
Pierces Spell Immunity: No
Dispellable: Yes
50 mana || 16/13/10/7/7/7 cooldown (Talent 11/8/5/2/2/2)

Oracle enraptures a target, disarming them and granting them 100% magic damage resistance. Can be cast on allies and enemies.

Cast Range: 500/600/700/800/900/1000
Cast Point: 0.3
Duration: 3/3.5/4/4.5/5/5.5
Magic Resistance: 100%

---

E: Purifying Flames

Ability: Target Unit
Affects: Enemies/Allies
Damage Type: Magical
Pierces Spell Immunity: No
Dispellable: Yes
80/85/90/95/105/145 mana || 2.25 cooldown (Aghanim's Scepter: 1)

Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies.

Cast Range: 850
Cast Point: 0.3 (Aghanim's Scepter: 0.1)
Damage: 90/180/270/360/810/1260
Heal per Second: 11/22/33/44/99/154
Duration: 9

---

R: False Promise

Ability: Target Unit
Affects: Allied Heroes
Damage Type: Pure (HP Removal)
Dispellable: Yes
100 mana || 100/70/40/40/40 cooldown

Temporarily alters an ally's destiny, delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is doubled. Removes most negative status effects and disables on initial cast.

Dispel Type: Strong Dispel

Cast Range: 1000
Cast Point: 0.3
Fade Delay: 0 (Talent 0.6)
Delayed Heal Amplification: 100%
Duration: 6/7/8/9/10 (Talent 8/9/10/11/12)

Talents


Talents
+2s False Promise Duration

25

-5s Fate's Edict Cooldown
False Promise Invisibility

20

+50 Movement Speed
+12 Intelligence

15

+150 Cast Range
+8% Spell Amplification

10

+1s Fortune's End
Max Duration

Trivia

  • Currently none, for now.
Clone this wiki locally