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daRabbit edited this page Jan 23, 2019 · 6 revisions

Kaldr, the Ancient Apparition, is a ranged intelligence hero that is mostly fit for supporting, considering how squishy he is yet immobile and able to dish lots of spell damage.

Difference to vanilla

  • Increased Cold Feet cooldown.
  • Decreased Ice Vortex slow and resistance reduction.
  • Decreased Ice Blast Kill Threshold
  • Talent changes for balance.

Abilities

Q: Cold Feet

Ability: Target Unit (Talent Target Area)
Affects: Enemies
Damage Type: Magical
Pierces Spell Immunity: No
Dispellable: Yes
125/125/125/125/275/400 mana || 10/9/8/7/7/7 cooldown

Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move out of the given range, it will be stunned and frozen in place after 4 seconds.

Cast Range: 700/800/900/1000/1000/1000
Cast Point: 0.01
Break Distance: 740
Damage per Tick: 30/50/70/90/190/290
Stun Duration: 2.0/2.5/3.0/3.5/3.5/3.5
Radius: 0 (Talent 450)

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W: Ice Vortex

Ability: Target Area
Affects: Enemies/Self
Pierces Spell Immunity: No
65/80/95/110/220/440 mana || 6 cooldown (Talent 3.5)

Creates a vortex of icy energy that slows movement speed and increases magic damage done in its range. Ancient Apparition gains movement speed in its range.

Cast Range: 1500
Cast Point: 0.01
Radius: 275
Vision: 200
Movement Speed Slow: 10%/15%/20%/25%/30%/35% (Talent 18%/23%/28%/33%/38%/43%)
Magic Resistance Reduction: 10%/15%/20%/25%/30%/35% (Talent 18%/23%/28%/33%/38%/43%)
Vortex Duration: 16

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E: Chilling Touch

Ability: Target Unit
Affects: Enemies
Damage Type: Magical
Pierces Spell Immunity: No
Dispellable: Yes
30/50/70/90/140/270 mana || 15/11/7/3/3/3 cooldown

A frigid gust enchants allied heroes, granting them bonus magical damage for a given number of physical attacks. Each attack slows the enemy movement speed. Ancient Apparition always receives the buff.

Cast Point: 0.01
Attack Range Buffer: 60/120/180/240/300/360
Damage: 50/85/120/155/315/600 (Talent 130/165/200/235/395/680)
Movement Speed Slow: 100%
Slow Duration: 0.5

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R: Ice Blast

Ability: Target Unit
Affects: Enemies
Damage Type: Magical (HP Removal)
Pierces Spell Immunity: Yes
Dispellable: No
150/150/150/275/400 mana || 40 cooldown

Launches a tracer towards any location of the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touched the icy ball of hail as it travels, are frostbitten, taking damage and prevented from regenerating or healing. If a frostbitten unit's health drops below a certain percentage, they will instantly shatter.

Cast Range: Global
Cast Point: 0.01
Blast Damage: 250/350/450/950/1450
Min Blast Radius: 275
Max Blast Radius: 1000
Projectile Radius: 275
Damage per Second: 12.5/20/32/46/60
Health Shatter Threshold: 8%/9%/10%/11%/12% (Talent 12%/13%/14%/15%/16%)
Frostbitten Duration: 9/10/11/12/13 (Aghanim's Scepter: 17)
Note:

  • After casting Ice Blast, it can be casted again to release the Ice Blast.

Talents


Talents
+4% Ice Blast Kill Threshold

25

450 AoE Cold Feet
+80 Chilling Touch Damage

20

+8% Ice Vortex
Slow/Resistance
+20 Health Regen

15

-2.5s Ice Vortex Cooldown
+10% Spell Amplification

10

+6 Mana Regen

Trivia

  • After the Cold Feet changes in vanilla, it changes everything in this game, which makes him way too overpowered. Hence the ban hammer to this hero.
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