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daRabbit edited this page Dec 15, 2018 · 4 revisions

Crixalis, the Sand King, is a melee strength hero who is capable to nuke the enemies though not as strong as the others.

Difference to vanilla

  • Burrowstrike cast range increased.
  • Caustic Finale Expire damage deals the same damage as Explosion damage.
  • Caustic Finale duration decreased.

Abilities

Q: Burrowstrike

Ability: Target Point/Target Unit
Affects: Enemies/Self
Damage Type: Magical
Pierces Spell Immunity: No
110/120/130/140/190/240 mana || 14/13/12/11/11/11 cooldown

Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.

Cast Range: 450/525/600/650/675/700 (Aghanim's Scepter: 700/900/1100/1300/1400/1500)
Cast Point: 0
Max Travel Distance: 350/450/550/650/675/700 (Aghanim's Scepter: 700/900/1100/1300/1400/1500)
Spikes Radius: 150
Damage: 100/160/220/280/580/900
Stun Duration: 1.6/1.8/2/2.2/2.3/2.4
Note:

  • Aghanim's Scepter Effect: Cast Range increased and applies Caustic Finale to heroes hit but doesn't affect illusions.

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W: Sand Storm

Ability: No Target
Affects: Enemies/Self
Damage Type: Magical
Pierces Spell Immunity: No
60 mana || 40/34/28/22/18/16 cooldown

Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The effect ends when Sand King leaves the area.

Cast Point: 0
Radius: 350/450/550/650/700/750
Fade Time: 0.7
Damage per Second: 20/40/60/80/240/400 (Talent 65/90/115/140/260/540)
Enemy Miss Chance: 0 (Talent 50%)
Movement Speed Slow: 0 (Talent 50%)
Duration: 20/25/30/35/45/50
Aura Linger Duration: 0.5

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E: Caustic Finale

Ability: Passive
Affects: Enemies
Damage Type: Magical

Sand King's attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies.

Effect Radius: 400
Explosion Damage: 90/130/170/220/520/820
Movement Speed Slow: 15%/20%/25%/30%/35%/40%
Debuff Duration: 4
Slow Duration: 3

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R: Epicenter

Ability: Channeled, No Target
Affects: Enemies
Damage Type: Magical
Pierces Spell Immunity: No
150/225/300/650/1000 mana || 120/110/100/100/100 cooldown

After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

Cast Point: 0
Channel Time: 2
Radius per Pulse: 275/325/375/425/475/525/575/625/675/725 (Talent /775/825/875/925)
Number of Pulses: 6/8/10/10/10 (Talent 10/12/14/14/14)
Damage per Pulse: 110/110/110/220/440
Move Speed Slow: 30%
Attack Speed Slow: 30 (Talent 80)
Slow Duration: 3

Talents


Talents
50% Sand Storm
Slow and Blind

25

+50 Health Regen
+4 Epicenter Pulses

20

+10 Armor
-50 Epicenter Attack Slow

15

+40 Sand Storm DPS
+200 Health

10

+20 Movement Speed

Trivia

  • Currently none, for now.
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