Releases: Aviuz/PrisonLabor
Releases · Aviuz/PrisonLabor
Beta 0.8.6
- fixed bug that Sowing job do not comply to Labor Area
- removed JoyGiver debris
Beta 0.8.3
0.8.3
- fixed bugs with disabling mod (now you can safely disable mod again)
- fixed bug with prioritizing work
0.8.2
- fixed drawing icons on world
Beta 0.8.1
- added slider to Bills (temporary fix)
- fixed Bill "Prisoner only" button (I think, let me know if you still experience errors)
- fixed prisoners aren't working when Motivation is disabled (via Settings)
- fixed null-reference error on some revolts incidents
Beta 0.8.0
- added revolts
- reduced manipulation capability of prisoners (now they have 80% of normal manipulation, down from 100%)
- added default prisoner interaction mode option to settings menu
- fixed comatibility issues with Dubs Hygiene and Central Heating Mod (prisoners now use toilets and showers)
- added "Labor area" tool in "Zones" category
- added "Prisoner only"("Colony only", "Colonists only") button in bill menu
- fixed forbidden bug with harvesting plants (again)
- added SeedsPlease compatibility
- added tutorials triggers (now all tutorials will be shown)
- added watched tutorials to properties (tutorials will no longer be shown after reenabling mod)
- excluded supervising from labor
- reworked inspiration: Now insiration is AOE around warden, and will prevent prisoners from escaping.
- added icons above prisoners indicating whenever he's being motivated/inspired
- fixed Toil reservation bug (not respecting prisoners' job)
- rewritten news dialog
- perfomance and code improvements
- added "Work and recruit" option
Alpha 0.7 (Hotfix)
- fixed "empty news" bug
Alpha 0.7
- fixed "failing to reserve food" bug (that one with circling warden around food)
- prisoners now stop working (while "anything" time) while starving instead of hungry. They will still get minor debuff
- wardens will no longer watch over not working prisoners
- prisoners will no longer work if waiting for operation
- fixed bug preventing prisoners from cleaning
- added "starving prisoners" alert
- added settings
- changed "Your prisoner stopped working" message to "Prisoners aren't working" alert
Alpha 0.6a
- fixed some bugs with old Laziness bar
Alpha 0.6
Alpha 0.5a (Hotfix)
- fixed that new subscribers see all "old player" messages - fixed reserving food for prisoners - fixed "work settings not initialized" error
Alpha 0.5
Version 0.5 - added growing to available jobs - added prisoner work priorities to "Work" tab - food is no longer reserved in prison cell unless is brought by warden - food is now delivered by Wardens even if prisoner get out of his prison cell - disabled passive "Laziness" when prisoner have no work to do