Releases: Aviuz/PrisonLabor
Releases · Aviuz/PrisonLabor
v1.5.1
- Interrogation fix for prisoners without faction
v1.5.0
- Update for Rimworld 1.5
- Almost all of mod's prisoner interactions were removed
- Mod option to enable "Force to work" interaction by default on imprison
- May not be compatible with save from 1.4
- Future update will be only for Rimworld 1.5+ version
v1.4.9
1.4.9
- Unfortunately interrogation requires Ideology DLC
- Interrogation Chair should load with Ideology DLC. If already placed in your game, one time error may occur.
- Some fixes and code refactor
v1.4.8
- Apparel policy can be assigned to prisoners
- Motivated prisoner will respect assigned apparel policy
- Interrogation added as new "ritual" that should not be count to ritual limits
- Warden can interrogate prisoners from non-player faction
- Interrogation can be performed in interrogation room
- Interrogation room needs new furniture "Interrogation chair" (comp from this item can be used in any other mod)
- Depends on wardens traits, skills and relation with prisoner interrogation can have different outcome
- Patches to allow prisoners to feed colony newborns
- Adjusted prisoner related alerts triggers
v1.4.7
Fixes for Vultures from "Reinforced Mechanoid 2"
v1.4.6
- Chinese translation update (https://github.com/shiuanyue)
- Mechanitor and Mechs should be assignable from bills menu
- Prisoners should not deliver resources to forbidden frames and blueprints
- Compatibility patches for [LTO] Colony Groups
v1.4.5
- Fix: need assigments for prisoners only
v1.4.4
- Fix: prisoner work window should be better displayed with greater number of prisoners
- Harmony patches refactor
- Compatibility patches for "Kijin Race 3.0"
- Fixes for new Rimworld version.
v1.4.3
- Fix: game should not freeze when prisoner is seleted for gene extraction
- Fix: machanoids should not work in prison labor area
- Fix: game should not throw an error when prisoner is carred by pawn