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Releases: Aviuz/PrisonLabor

Prison Labor v1.1.2

22 Mar 13:24
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  • fixed the bug with creating file on desktop

Prison Labor v1.1.1

22 Mar 13:19
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Prison Labor v1.1.0

14 Mar 13:49
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  • updated to RimWorld 1.1
  • added option in settings to opt-out from suicide events

Prison Labor v1.0.3

28 Oct 16:18
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  • updated Traditional Chinese translation, thanks to shiuanyue

Prison Labor v1.0.2

27 Oct 22:13
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  • set minimum 500 points for suicide event

Prison Labor v1.0.1

27 Oct 21:55
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  • lowered chance for suicide incident

Prison Labor v1.0

27 Oct 21:08
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  • fixed tutorial window constantly showing
  • fixed news pop-up auto-showing on minor changes too (it auto-shows only on major changes)

Prison Labor v0.10.1

26 Oct 18:01
1f2b360
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  • reworked news pop-up window
  • fixed construction job
  • new system for removing mod from save (new button in mod menu)
  • wardens no longer deliver food if prisoners can get it from another room
  • added alert when prisoners can escape
  • prisoners now will pick up weapons if treated bad
  • fixed food reservation throwing errors
  • added prisoner sucicides
  • added +5 bonus to mood while prisoner have free time
  • added +5 bonus to mood if prisoner is not supervised and got lazy
  • added +15 bonus to mood if treatment is above 75%
  • added blocking revolts (100%, 95%, 50%, 10%) if overall prisoner treatment is good enough
  • increased base chance for Revolts
  • added blocking mental breaks for prisoners with low treatment levels
  • added treatment drop when prisoner is being beaten
  • fixed cutting some content of bill config in some languages
  • cosmetic changes to bill checkbox
  • prisoners will now give offer to join colony if treatment is good enough (random)
  • prisoners will now stay at bed if waiting for surgery
  • prisoners will now work in cold only if "work" time is set
  • prisoners will now seek safe temperature when not supervised
  • prisoners will respect forbidden items, if "inspired"
  • "Treatment happiness" will decrease if health conditions are bad, when prisoners are hungry, or they're working.
  • added new hidden need "Treatment" that indicates level of prison treatment towards prisoner (WIP)
  • now work settings reset after prisoner is recruited, so it should fix some issues
  • finally fixed "OnGui()" error, big thanks to @notfood (https://github.com/notfood)
  • fixed blurred effect on settings window
  • fixed Revolts

Prison Labor v0.9.11b

26 Jan 18:34
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Added translations

Prison Labor v.0.10.0 [Unstable]

25 Nov 01:58
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Pre-release
0.9.11

- fixed compatibility with Fluffy's WorkTab (final)