Releases: Aviuz/PrisonLabor
Releases · Aviuz/PrisonLabor
Prison Labor v1.1.2
- fixed the bug with creating file on desktop
Prison Labor v1.1.1
- fixed a bug for pawns without rest need (e.g. Androids) (https://github.com/MerGatto)
- fixed prisoner tab not scrolling (https://github.com/MerGatto)
Prison Labor v1.1.0
- updated to RimWorld 1.1
- added option in settings to opt-out from suicide events
Prison Labor v1.0.3
- updated Traditional Chinese translation, thanks to shiuanyue
Prison Labor v1.0.2
- set minimum 500 points for suicide event
Prison Labor v1.0.1
- lowered chance for suicide incident
Prison Labor v1.0
- fixed tutorial window constantly showing
- fixed news pop-up auto-showing on minor changes too (it auto-shows only on major changes)
Prison Labor v0.10.1
- reworked news pop-up window
- fixed construction job
- new system for removing mod from save (new button in mod menu)
- wardens no longer deliver food if prisoners can get it from another room
- added alert when prisoners can escape
- prisoners now will pick up weapons if treated bad
- fixed food reservation throwing errors
- added prisoner sucicides
- added +5 bonus to mood while prisoner have free time
- added +5 bonus to mood if prisoner is not supervised and got lazy
- added +15 bonus to mood if treatment is above 75%
- added blocking revolts (100%, 95%, 50%, 10%) if overall prisoner treatment is good enough
- increased base chance for Revolts
- added blocking mental breaks for prisoners with low treatment levels
- added treatment drop when prisoner is being beaten
- fixed cutting some content of bill config in some languages
- cosmetic changes to bill checkbox
- prisoners will now give offer to join colony if treatment is good enough (random)
- prisoners will now stay at bed if waiting for surgery
- prisoners will now work in cold only if "work" time is set
- prisoners will now seek safe temperature when not supervised
- prisoners will respect forbidden items, if "inspired"
- "Treatment happiness" will decrease if health conditions are bad, when prisoners are hungry, or they're working.
- added new hidden need "Treatment" that indicates level of prison treatment towards prisoner (WIP)
- now work settings reset after prisoner is recruited, so it should fix some issues
- finally fixed "OnGui()" error, big thanks to @notfood (https://github.com/notfood)
- fixed blurred effect on settings window
- fixed Revolts
Prison Labor v0.9.11b
Added translations
Prison Labor v.0.10.0 [Unstable]
0.9.11 - fixed compatibility with Fluffy's WorkTab (final)