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* fixed seeds please compatibility * 0.9.2 * Updated .bat files - updated directories for new computer * iteration * Added dutch - added dutch translation sheet - added dutch translation files * language fix * Added treatment chart * .bat file up * samsung iteration * minor * samsung iteration * minor * minor * Forbidding & Temperatures - prisoners will now work in cold only if "work" time is set - prisoners will now seek safe temperature when not supervised - prisoners will respect forbidden items, if "inspired" * Treatment iteration - fixed food reservation throwing errors - added prisoner sucicides - added +5 bonus to mood while prisoner have free time - added +5 bonus to mood if prisoner is not supervised and got lazy - added +15 bonus to mood if treatment is above 75% - added blocking revolts (100%, 95%, 50%, 10%) if overall prisoner treatment is good enough - increased base chance for Revolts - added blocking mental breaks for prisoners with low treatment levels - added treatment drop when prisoner is being beaten - fixed cutting some content of bill config in some languages - cosmetic changes to bill checkbox - prisoners will now give offer to join colony if treatment is good enough (random) - prisoners will now stay at bed if waiting for surgery - "Treatment happiness" will decrease if health conditions are bad, when prisoners are hungry, or they're working. - fixed blurred effect on settings window * Update TaskList.txt * Auto stash before merge of "dev" and "origin/dev" * Refined .bat files * Deleted old .bat files * Fixed merge * updated defs * Added sub-Tabs - added sub-tabs in "Work" Tab and "Assign" Tab for "Colonists" and "Prisoners" - added class PrisonLaborWidgets with tab view included * minor * Reworked Food Tweaks * Polish translation * removed duplicated patch * minor refactoring * minor fix to food reservation * changelog * SubTabs * bugfix and refactoring * arrest iteration * minor * Reworked Food Tweaks * Polish translation * removed duplicated patch * minor refactoring * minor fix to food reservation * changelog fix * Added renaming prisoners * Added Chineese * Added Russian * SaveUpgrader - added save upgrading system - added upgrade to new food deliver tweak * Added weapon picking * Refactor & DevImprovements * Revolt fix * Refactor * Refactor - moved out escape from Motivation into EscapeTracker - moved out Watched property to InspirationUtility class * Escaping prisoners * Assign Prisoners to bed * Namespace fix * Merge Fix * Reworked Icons Images * xcfs * EscapingPrisoners tweaks - increased priority - added to changelog * Version update * Fix for prisoners joining colony through offer * Rename PawnIcons * Refactor * Def fix (from refactoring) * One more refactor * Wardens no longer deliver food if prisoners can get it from another room * todo update * Refactored process that remove mod from save * Fixed construction job * Added changelog parser * Refactored news printing - added RichListing - added automated printing version news from changelog - alternatively in NewsFeed version news can have custom body * updated to new <supportedVersion> policy * updated changelog * added simpleVideo * snapshot * changed RichListing simple text to [-] element * renamed NewsDialog to NewsWindow * Added pop-up tutorials with xml provider and settings buttons - added pop-up windows for pop-up tutorial view and list view for all pop-up tutorials - added XML for pop-up tutorials - added TutorialProvider to read XML - added button and language keys in settings * Added lazy icon * New news system (#147) * Added Introduction Tutorial * Resized tutorial window * Labor area * Added treatment tutorial * Changed introduction tutorial * Upgraded version to 0.10.1 * Fixed news window * Added changelog news for 0.10.1 * Added new dll
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@@ -25,4 +25,4 @@ | |
</li> | ||
</stages> | ||
</HediffDef> | ||
</Defs> | ||
</Defs> |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,37 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Defs> | ||
<!-- Situation thoughts--> | ||
<ThoughtDef> | ||
<defName>PrisonLabor_VeryGoodTreatment</defName> | ||
<workerClass>PrisonLabor.Core.AI.ThoughtWorkers.ThoughtWorker_VeryGoodTreatment</workerClass> | ||
<stages> | ||
<li> | ||
<label>treated very good</label> | ||
<description>In this prison I've been treated very well.</description> | ||
<baseMoodEffect>15</baseMoodEffect> | ||
</li> | ||
</stages> | ||
</ThoughtDef> | ||
<ThoughtDef> | ||
<defName>PrisonLabor_LowMotivation</defName> | ||
<workerClass>PrisonLabor.Core.AI.ThoughtWorkers.ThoughtWorker_LowMotivation</workerClass> | ||
<stages> | ||
<li> | ||
<label>not supervised</label> | ||
<description>Nobody cares if I'm working or not.</description> | ||
<baseMoodEffect>5</baseMoodEffect> | ||
</li> | ||
</stages> | ||
</ThoughtDef> | ||
<ThoughtDef> | ||
<defName>PrisonLabor_FreeTime</defName> | ||
<workerClass>PrisonLabor.Core.AI.ThoughtWorkers.ThoughtWorker_FreeTime</workerClass> | ||
<stages> | ||
<li> | ||
<label>free time</label> | ||
<description>Even tough I'm prisoner, I can still have some free time.</description> | ||
<baseMoodEffect>5</baseMoodEffect> | ||
</li> | ||
</stages> | ||
</ThoughtDef> | ||
</Defs> |
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