Releases: Aviuz/PrisonLabor
v1.3.3
v1.3.2
- Added Multiplayer mod compatibility (https://github.com/Thomas107500)
v1.3.1a
v1.3.1
- Added NPR checks for new table workers
- Added Work and Convert option (https://github.com/samdeane)
- Added Work and enslave option
- Work and Convert/Enslave should load only for DLC owners
- Setting convert interaction option from Overview should select default ideology
- Dev tab should only show in dev mode
- Escape tracker is now checked after rare tick (~4s) refactored how alert is notified.
- Added icon for new main table. Create by me, so nothing fancy.
- Updated Chinese translation (https://github.com/Juijote)
v1.3.0
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Update to Rimworld 1.3
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Created menu for prisoners
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Created tab in prisoners menu "Overview". In this tab interaction mode can be chosen, resocialization offer is moved here from pawn prisoner tab. Also, possibility to order removing/putting cuffs on prisoners are here. Motivation level is also displayed here.
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Created tab in prisoner menu "Work". It was moved from the tab "Work" in the main tab.
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Created tab in prisoner menu "Schedule". It was moved from the tab "Schedule" in the main tab.
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Created tab in prisoner menu "Assign". Allows to assign diet and what kind of medicine should be used for prisoner.
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Created tab in prisoner menu "Dev". For dev tools.
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Moved restrict bill to group from drop down button to vanilla drop down pawn restriction in bill menu. Added new options to handle vanilla slaves.
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Some tutorials are now out of date. Hope to fix them soon.
Honestly don't know if it will work correctly, didn't have enough time to test it right. Please report any bugs and not working slaves.
Work only with Rimworld 1.3
v1.2.5
1.2.5
- Refactored rendering icons on prisoners. Instead of drawing textures, mesh is used. It may help with gray screen issue. Icons will be smaller now.
- Various fixes to work patches which should reduce situations when prisoners stuck.
Probably it is the last release for Rimworld version 1.2. Future updates will be pushed with version 1.3
v1.2.4
- Changed adding designer for prisoner labor zone to more "common" way. It may fix missing designators as mod incompatibility
- Prisoners should respects their food restriction when motivation is more than 75% or they are watched
- Prisoners should use ground penetration and long scanners
v1.2.3
- Fixing issue with faction set (animal and recruiting) from 1.2.1 and 1.2.2
- Prisoners without food and/or sleep needs should work normally
- Lots of null objects checks - it should reduce amount of errors
- Suicide and resocialization event condition update. Those events should not trigger when a pawn is not spawned
- Added logic for prisoners to search for appeal before work start. Put appeal in their cell and naked prisoners should wear it
- Compatibility with "Kijin Race 2.0". Prisoners should drop hay when research is done, and they cut plants
- More fixes for construction jobs. Pawn without faction should not spam errors
- Improved continuation of unfinished bills. With that improvement mod human resources should be compatible
- Update Chinese translation
v1.2.2
- NPE fix for drawning icon (https://github.com/HyperionSniper)
- Fix issue with animal taming
v1.2.1
- Cuffs hediff should be removed after recruitment
- Prisoners can use allowed area. Remember to include their cell in allowed area!
- Suicide event should not trigger when pawn has 0 manipulation or consciousness
- Prisoners should refuel stuff :)
- Marked "Set Owner for Prisoner Beds" mod as incompatible