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Merge pull request #238 from Aviuz/1.3.1a
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Update version
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Hazzer authored Aug 27, 2021
2 parents 20402f0 + 360c45c commit ab0e0ba
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Showing 6 changed files with 7 additions and 5 deletions.
Binary file modified 1.3/Assemblies/PrisonLabor.dll
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2 changes: 1 addition & 1 deletion About/About.xml
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Expand Up @@ -25,7 +25,7 @@
</li>
</modDependencies>

<description>Version 1.3.0
<description>Version 1.3.1

This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist:
- Motivation - prisoners need to be motivated by presence of colonists. Wardens have new job - supervising prisoners. Low motivation can lead to revolts.
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -3,7 +3,7 @@
</p>
<p align="center">
<a href="https://github.com/Aviuz/PrisonLabor/releases">
<img src="https://img.shields.io/badge/version-1.3.0-orange.svg?style=flat" alt="v1.3.0" />
<img src="https://img.shields.io/badge/version-1.3.1-orange.svg?style=flat" alt="v1.3.1" />
</a>
</p>

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3 changes: 2 additions & 1 deletion Source/Core/Meta/Version.cs
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Expand Up @@ -68,6 +68,7 @@ public enum Version
v1_2_3,
v1_2_4,
v1_2_5,
v1_3
v1_3,
v1_3_1
}
}
4 changes: 2 additions & 2 deletions Source/Core/Meta/VersionUtility.cs
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Expand Up @@ -5,8 +5,8 @@ namespace PrisonLabor.Core.Meta
{
class VersionUtility
{
public const Version versionNumber = Version.v1_3;
public const string versionString = "1.3";
public const Version versionNumber = Version.v1_3_1;
public const string versionString = "1.3.1";

public static Version VersionOfSaveFile { get; set; }

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1 change: 1 addition & 0 deletions changelog.txt
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Expand Up @@ -9,6 +9,7 @@ Changelog:
- Escape tracker is now checked after rare tick (~4s) refactored how alert is notified.
- Added icon for new main table. Create by me, so it's not fancy.
- Updated Chinese translation (https://github.com/Juijote)
- Work tab in Prioners menu is default tab.

1.3.0
- Update to Rimworld 1.3
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