Releases: sayterdarkwynd/FrackinUniverse
Releases · sayterdarkwynd/FrackinUniverse
Frackin Universe 4.20.8 (for Starbound 1.1.1)
4.20.8
- Added station: Liquid Collector
- Place on a biome, and it will (once wired to a power source) collect liquid from the atmospheric moisture and create it at the Liquid Collector location. This means you can generate pools of helpful (or harmful) liquids as needed.
- Move Advance Alloy and Durable Alloy unlocks to other materials besides Lead to prevent getting access to recipes in tier 1 that you cant make until tier 4+.
- Corrected text in the Cloth Fab quest asking for a Bone Helm, to correctly ask for the Bone Mask.
- A couple quests have been added that launch with bone and water pickup, guiding you towards hydrogen, oxygen, salt and the bone spear. This should make early tiers more clear.
- Slight adjustment to gas effects for hydrogen, nitrogen and poison gas. You won't slow down much at all, but gone are the acrobatic bonuses in "liquids".
- Added Murder Manipulator and Slaughter Manipulator.
- Missing recipe added for Effigium Bars, and its display image has been corrected.
Frackin Universe 4.20.7 (for Starbound 1.1.1)
4.20.7
- Bone War Cleaver changed to Ferozium Cleaver and has a new look more in-line with a t5 weapon
- Scientist crew members no longer have molotovs, and should be more useful
- The Nega Blade has been tweaked. if you find one, its damage area is fixed. This means your Gregs with them should be more useful by far, as well!
greg
- Frozen Wastes has a completely revised section and several new features.
- Elder liquid sensor added.
- Added liquid pumps.
- Several microdungeon tweaks
- New monster: King Snake
- New monster: Baroshk Nyano (Alien)
- Moved the new StarTech updates to an add-on mod instead.
- Water walk effect reworked.
- Frozen water and Glass tiles now break if you fall on them from height.
- Added Pro Fishing Rod. unlocked via Quietus Bar. No idea how balanced it is :-)
- Added more Desert/Badlands decoration.
- New Starspawn
- Fixed broken Solar Panel output.
- Added another tier of Battery to the Power Station. unlocked with the current "last" tier battery. It has 16k max storage and 16v power output. Pick up the previous battery to learn, in case that wasn't obvious.
- Atmospheric Regulator now takes twice the power it previously required (48 instead of 24).
- Reduced solar tower width by 1 pixel, allowing smooth placement of several without wonky spaces.
- Save the Bees! merchant now gives much greater value to Queens. Check it out. You might just luck out with a crapload of ore for all your breeding work. Suggestions are welcomed for changes.
- Cell blade alt fire changed, and functioning.
- Arctic Parka no longer requires Xithricite. Instead, Ice Crystal is required (which is far easier to come by than xithricite). This should make it much more viable for protecting you from extreme cold.
- Recon armor now needs canvas rather than cotton wool.
- Reptile armor recipe slightly adjusted. It now requires Silk rather than Canvas.
- Chitin Armor no longer requires Cell Matter. Instead, it calls for Wild Vines. This should make it require travel to construct. You can no longer skip tiers early on. Sorry!
- Hacker armor silver cost slightly increased, likewise for its polymer requirement. Additionally, its protection value has been slightly lowered to set it in-between tiers. It was too powerful for when you could obtain it, otherwise.
- Slight change to Ghost Weave recipe. It uses Graphene rather than Silicon. This suits its absurd energy capacity much better.
- Lead has been added to a few biome ore tables that were, somehow, missing it. This should make lead less annoying to gather.
- Moonstone ore has been removed from Cyberspheres.
- Xithricite can now be found spawning as an ore on Aether Sea biomes. It also retains its original recipe.
- Isogen can now be found spawning as an ore on Ice Wastes biomes. It also retains its original recipe.
- Pyreite can now be found spawning on Infernus biomes. It also retains its original recipe.
- Testing new ore "Effigium". It appears very rarely and only in Lightless biomes, Aether Sea biomes, and one other. It is also essentially invisible unless you use an ore detector to find it. You can still mine it... it will simply be a surprise when you do! It is used in very little right now, and is more a proof of concept than anything else just yet.
- you can toss it into an extractor or Blast Furnace or Arc Smelter
- Ice Wastes are now T5 or higher. (was 4-6, now 5-6)
- Aether Seas are now T5 or higher. (was 4-7, now 5-7)
- Unknown biomes are now T4 or higher. (was 3-8. now 4-8)
- Added Underground complement for Aether Sea biome.
- Atmospheric Condensers now give different resources based on the biome they are placed on. This should make them more interesting and fun to experiment with.
Frackin Universe 4.20.6 (for Starbound 1.1.1)
4.20.6
- Removed "wastelandmini" from Desert biomes.
- Fixed a few erroneous flower heights.
- You can now smelt log blocks into coal should the need ever arise.
- Snub-nosed weapon updates
- Fixed a typo on the Geologist crew member making Neptunium fail to appear.
- Changed liquid irradium recipe to require bars rather than ore.
- Bee silk is properly categorized and priced.
- Guardian wings have been moved to the MA backpack tab.
- Changed tree options for Elder biome.
- Added extra variant to edelwood for Elder biomes.
- New station : Anti-Grav Generator. Exactly like the Gravity Generator, but opposite. Serves no real purpose other than fun. Could certainly make bases more interesting, or keep monsters somewhat less of a threat, though!
- Improvements to the Ship Dungeon switches
- Improvements to the Frozen Wastes mission.
- You can no longer abandon the FU quests, preventing accidental ESC closing of the dialogs resulting in lost quests.
- Tweaked Caterpillar. it is re-enabled and functional, and fits SB better now after some minor graphical tweaks. will do another pass on it later.
- Added a new miniboss.
- Wormmass mob updated.
- Quarterstaves updated with additional organization.
- Users of the StarTech mod (and if you aren't using StarTech for your base storage... shame on you. Nothing out there is better, period) will enjoy an updated StarTech interface in the style of the FU stations.
- Numerous Frozen Wastes tweaks. (radiomessage updates, map updates, switch updates, etc.) Several areas got a serious rework and there are a couple new traps/puzzles in there as well.
- Several new art and object assets in Frozen Wastes.
- Elder urns are now properly smashable in the Frozen Wastes.
- Elder fluid viscosity significantly reduced. It now behaves more like water than tar.
Frackin Universe 4.20.5 (for Starbound 1.1.1)
4.20.5
- Dark Atropus worlds have had their status effect changed somewhat. The standard effect still occurs, but you have an additional effect: special Horrors that drain your health, energy and food meters. They can be killed, but will always return... are they in your head or are they really there?!?!
- Corrected Feeding II augment recipe.
- Silicon board is no longer required for the Power Station. Coils take its place, so that those who unlock the wiring mode on the MM earlier than Durasteel can have some toys to play with (Lab Centrifuge, batteries, solar).
- Added several new status icons.
- Evader set should properly handle acid protection.
- Gleaps now have a slightly changed loot table when hunted. They now have a chance to drop Leather and meat, and their chance to drop Living Roots is reduced.
- Slightly altered bone armor recipe to include more bone and Living Root.
- Slightly adjusted Breathing EPP recipe to need more than 1 Living Root.
- slightly changed how asteroid low-gravity operates. it has been swapped to a status effect that can be blocked (so that items can help you negate gravity effects). Gravity is still remarkably low , but manageable without the status effect on (see below)
- Spacefarer armor sets are now ideal for asteroid belt mining, as they block the Zero G effect. This was always the goal with them... I just put it off for ages :-)
- New station, built at the Matter Assembler: Gravity Generator.
- You'll first need to build a xeno station to unlock it.
- Note that this station is not powered, simply because of how annoying it would be to use in the places where it is intended for. No one wants to lug a generator/solar panel, large battery and a gravity generator around.
- The radius is 100 tiles.
- You can now craft the vanilla shield generator. It is found in the matter assembler and unlocked with moonstone bars. Otherwise, it remains exactly as the vanilla one is: once you place it, you cannot move it unless you destroy it.
- Nomad armor recipe corrected and the armor itself set to the correct tier (3).
- Minor crew adjustments. (Changed their regen status effect when on ships. It should hopefully properly function now.)
Frackin Universe 4.20.4 (for Starbound 1.1.1)
4.20.4
- Added new miniboss: Apex Super Mutant.
- It has been added to a couple microdungeons and dungeons. Nothing more. Rare chance encounter.
- It has unique loot (new).
- Added new miniboss: Gorgolith. They spawn only on Proto worlds, and only rarely.
- Added Shadow Bat mob.
- Added Shadow Golem mob.
- Reactivated Flesh Reapers with a few tweaks.
- War Bot has been tweaked a fair bit.
- Added Icarus, Fallen and Fire angel wings. Each provides in-air bonuses and stops fall damage. The Fire Angel set also protects from Deadly Heat.
- Prisilite rarity color changed from Legendary to Uncommon.
- Added new augments: Feeding I, II and III. These will increase your total maximum food value. This will increase your time to starve quite a bit, nearly doubling the time at Feeding III. (Each tier adds an additional 20 food to your total.)
- Hi tech lamps are a proper light source now.
- You can now craft teleporter cores (unlock with graphene).
- Teleporter cores are now used in several recipes.
- Teleporters are now craftable in the Matter Assembler.
- Two new teleporters added.
- More bow rebalancing.
- Ccorrected path for muzzleflash in the flyer animation files.
- All FU quests at the outpost have been replaced with crafting quests for all sorts of things. The old ones were redundant with the recent change to on-the-go style based on what you craft.
- New secondary type of Contaminated Water: Sludge.
Frackin Universe 4.20.3 (for Starbound 1.1.1)
4.20.3
- Zerchesium now appears in a few more places (with lower incidence than its core sources, mountainous and asteroids).
- A couple new techs, and tech related changes:
- Distortion Sphere II - Now drops bombs with the [down] key.
- Phase Sprint - Increased sprint speed, and gives invulnerability while running.
- Phase Grip - Magnet Grip upgrade. Provides added defense and mobility.
- Armor sphere now has bombs, much like the Distortion Sphere II.
- Particle weapons can now harvest blocks.
- FU techs should now all have icons of their own.
- Added Mad Scientist outfit.
- Mining explosives should properly chain-explode.
- Acid augment should no longer cause an error.
- New underground biome: Ruins
- Mantizichest now creates the correct item when crafted.
- Added some new weapons.
- Added some long forgotten assets into some biome dividing layers.
- Added some wands for lower tiers to enable FR bonuses earlier for those races with wand specials.
- Tesla Staff is now Tesla Wand, and is one-handed.
- Added unused Chainsaw asset from vanilla as an unlockable. It will fell trees MUCH faster than your MM. Tungsten tier.
- Added in Hand Hoe, a one-handed x2 speed variant of the hoe.
- Added glow to melee weapons that still needed it.
- Rebalanced some bows, and changed up their function. You'll have fun playing with the changes, I promise!
- Added Crystal Light. (A lamp, not the drink.)
- Added another storage option. unlock with advanced plastic.
- Another new scenery piece in the Frozen Wastes.
- Changed up penumbra world parallax with new art assets. (Work in progress)
- Adjusted frequency of elder cultist microdungeon spawns on dark atropus biomes.
- A yak.
Frackin Universe 4.20.1 (for Starbound 1.1.1)
4.20.1
- Spears now function as vanilla ones do. tracked down why they were being different. voila
- Metallic spear changed to electric damage type. Its alt now functions.
- Tek Spear damage increased.
- Shield values tinkered with a little bit.
- Added missing item description for crafting menus with the new shield UI. They should now give info when crafting too.
- Fixed new adv. xenolab not triggering the xenolab quest.
- Changed recipes for some t6 armors to incorporate more logical advanced alloy in place of mutavisk.
- Lowered health regen values on shields that incorporate it, as they were far too effective. This will take a bit to fine-tune. Please report findings on shield regen. (It only triggers the regen when you hold your shield up, by the way.)
- Fixed a typo on asteroids causing a bad spawn to warp-to-ship.
Frackin Universe 4.20.0 (for Starbound 1.1.1)
4.20.0
- Added "horror" monster (edited from Imperitus's original).
- Horror now spawns in Elder underground biome.
- All FU shields now use shield2.lua. This enables me to add various abilities to shields, giving them a vastly increased utility. You'll now see immunities, health bonuses and other such effects on shields! The bonuses given will be listed on the shield tooltip. FR also includes this change.
- Added several new shields. (atropus, tritanium, gladiator, shadow, leather)
- Shield values have been adjusted substantially. They were simply far, far too good. They now have levels applied in order to better scale their protective ability.
- Liquid Metallic Hydrogen is no longer mislabeled as Aether.
- Borrowing from Uniden's mod (since running both could be a compatibility issue) I've made asteroid gravity either completely non-existent or exceptionally low.
- Added new system names
- Adjusted some Alloy recipes to use slightly higher tier materials
- Modified FU shield tooltips to incorporate a great deal more data for players. You'll approve.
- Changed up Valkyrie armor, and gave it a set bonus.
- Added Quarterstaffs from IHart.
- Added Snub-Nosed guns from IHart.
Frackin Universe 4.19.9 (for Starbound 1.1.1)
4.19.9
- Sweetscoop should now work in the hydroponics tray.
- Fixed missed unlocks from the last update preventing you from making an Adv Xenolab
- Advanced Xenolab recipes should again appear on the Lab Directory.
- Food Locker no longer has its graphic frame cut off.
- Waterbot mob added. They do one thing: Moisten. Great for watering your fields without needing to do it yourself. Or a source of water.
- Mushrooms should properly unlock shock-shroom (for real this time!)
- Bane spear recipe updated.
- Bone spear bleed damage per tick reduced by 0.01, and its tick time increased to 0.7 from 0.4. Its duration remains unchanged.
- Insanity storm added to aether seas.
- Removed ash storm from aether seas.
Frackin Universe 4.19.8 (for Starbound 1.1.1)
4.19.8
- More adjustments to Starspawn Acolyte animations and attacks.
- Added prices to several ores (vanilla) missing them.
- Added Fuel type to isotopes lacking it.
- Atmosphere regulator will now protect against acid atmospheres.
- Poison Gas now has its own unique effect, and the X-Gas stat effect blocks it as expected
- Replaced Void Storage with a more appropriate, and elder-themed version by DarkPursuer. The old one still exists. Any new ones made will be in the new style. It also has it's own sound effect.
- Updated microdungeon spread on all biomes. You'll have a much wider pool overall now. The Legacy ones are now mixed in with the rest and should no longer constantly repeat. Sometimes you'll get weird not-so-matchy microdungeons. I'll iron those out later. Right now it's all about getting as many into the RNG as possible to see how things shake out.
- Quantum Reactor now takes additional types of radioactive rods (all of them should now work, giving you many options)
- Corrected the tooltip for power output on the Quantum Reactor.
- Replaced Adv. Xeno Station with a new sprite. Destroy your old one to get the new one.
- Replaced the Ansible with a new look. Break the old one to get the new one.
The following two items might shake you up until you get a new machine built:
- Old Atmosphere Regulator is now a Regeneration Matrix. It will heal you constantly within its radius of effect.
- New Atmosphere Regulator. note that the new one is a lot taller. A LOT. You will therefore likely need a whole new area for them. Eventually this will become a Terraformer once I can figure out how to work it out via code.
- Gemglow seed should now work in the hydroponics tray.