Releases: sayterdarkwynd/FrackinUniverse
Releases Β· sayterdarkwynd/FrackinUniverse
6.4.8.3
6.4.8.1
- Tooltips of frames, queens and drones no longer show Mite Resistance.
- Updated beekeeping codexes (explained Toughness stat, removed all mentions of mites).
- Removed quest to craft Anti-Mite Frame. (its rewards are now given for completing the previous quest, Breeding New Variants)
- Corrected Frames removing when they were reduced to 1. You should no longer lose your final frames.
- Ore frames now distribute their ores properly
- Halved frequency of Frame consumption
- adds Octoling support and updates Inkling stats
6.4.8
- Based on results of a recent survey, Mites will no longer exist as a problem for beekeepers.
- Mite Resistance is no longer set on Bees when breeding them.
- Antimite frames have been repurposed now that Mites are no longer a worry
- Zerchesium frames added. They increase Queen Breed Rate, Queen Lifespan and reduce Mutation chance
- Bugshell frames added. They improve production time and Drone Breed Rate.
- Carbon frames added. They drastically reduce Mutation Chance.
- Ore-based frames now produce 1d6 ore rather than 1d2.
- drone tougness now directly relates to death rate of drones
- Frames now gradually get used up, but should never reduce below 1. Stacks will grant improved stats.
- Farm animal egg value has been reduced now that they are more frequently produced
- corrected a problem with X'i 'Rad Bulb' objects poisoning them
- adds support for several liquids from arcana
- Fixed confusing text in Extraction Basics node
- Mentioned buff duration (400s) in description of Chewable Magnet consumable
- additional tiles have more complete descriptions
- Mechineki have a Hardcore respawn animation now
- Growing Trays now display current stage and current growth in their information display
- any output returned by status.stat will logically equate to true. revised xi check in madnessdata.lua to check if the stat is positive.
- fixed item loss on precision ore detector if ESC is used
- fix for food display on extra stats UI when food delta goes positive
- adds some missing platform configs
- Removed ship mass as a mechanic. Its impact was minimal and wasn't capable of working the way we wanted in the engine.
- The following blocks can now be painted: Bamboo, Brittle Metal, Frozen Wax Platform, Hellfire Bricks, Hellfire Stone, Plasteel Tile, Plasteel Wall, Red Wax Platform.
- Updated description on gas centrifuge and industrial centrifuge to let players know about their relative speed and efficiency.
- remove rare world breaking object from precursor underground
- hopefully fix that annoying bug with flyers swimming
- fix mistake with monster/npc fall damage
- remove forced gravity from lush biome surface dungeons (will now use world gravity)
- nerfed cattle feed harder
- made nailery edible to robots
- re-add direstone crushing
- Precursor biomes are no longer hidden in GPS if you have visited the Precursor mission.
- Elder biomes are no longer hidden in GPS if you have received the Cthulhu Statue quest.
6.4.71
Corrects Xi dying to their own bulbs due to some status effect changes from last update.
6.4.7
- Madness no longer decays naturally. While the mechanic did what was desired, it was time for a change. The instrafreud is now the core reliable way to reduce this resource. Mental Protection and other effects still affect loss of madness using old values.
- For now, Madness Gain items are remaining unchanged so we can analyze long-term effects on Madness progression with this change.
- The first time you use the Instafreud, you are informed of its function.
- internal code changes: moved several species checks to instead be stat checks. added stats to relevant races.
- corrected various typos on descriptions
- the Armory can now sort by rarity
- added additional notices and microtutorials to the Science Outpost
- changed the beam-in point for the Science Outpost to the teleporter position instead of the lower Coffee Dock
- Troughs give a radiomessage when first picked up
- Farm animals now properly mate to produce offspring. Their hunger level directly influences this chance, and can create one egg approximately every 4 minutes.
- the Lab Centrifuge has had its size adjusted from 33 pixels wide, to 24. It should more properly fit on surfaces now.
- Additionally, the Lab Centrifuage fullbright layer has been corrected.
- updates Lab Centrifuge icon
- Geology Tier nodes have new icons to make it clearer that they are tier progression nodes
- icons for Research Trees have been updated
- adds some Maple32 extraction recipes
- corrects some madness gain items to account for the new deterioration method
6.4.6
- Brands on Novakids now properly assigned hue
- fixed Callistan 'food rush' ability
- backend changes for Slows, AI stat tracking, and pathing
- fixed many non-functional Slow effects
- fixed upgrade UI not excluding items which have itemTag parameter overrides which lack the upgradeableItem tag.
- Phase Attack drain and damage gain rates increased
- Fixed humans not receiving Protection bonus from Perfect Blocks (now gives +2 Protection, stacks up to +16)
- Fixed outdated description of Novakid: they don't have increased energy on radioactive planets
- Updated tutorial codex that was mentioning Point Sensor (old name of Object Data Sensor)
- Reworded confusing completion text of Sifters tutorial quest
- In description of Small FTL Drive, mentioned that it can do STL travel too.
- Battle Totem set gains 20% greataxe mastery, to go alongside its hammer mastery
- Vanilla Racial armors of tiers 4 through 6 lose raw damage bonuses with weapons (except apex thrown), and gain mastery instead.
- made tiers 1 through 6 glitch and novakid armors a bit more clear on what weapons they affect.
6.4.5
- adds Kirhosi BYOS template
- adds Fenerox BYOS template
- adds Kirhosi turret for ships
- adds Nightar BYOS template
- Advanced Liquid Sensor should properly function
- Kirhosi support tile should no longer turn invisible when dyed
- replaces erroneous scaling on the shadekin set
- Snarshing Table header no longer incorrectly refers to it as Esoteric Research
- elder altar no longer loses ingredients when it uninits or breaks
- fixed many weapons' element icons and added several missing status effect listings on descriptions.
- made many weapons have proper elemental inheritance on alts, and fixed many weapons' elements.
- fixed an image error
- several fist, staff and scythe weapon abilities were updated to inherit status effects and elemental type from the primary ability
- several melee weapons had their element type added so that they no longer did 'default' instead of their listed element
- added missing status effect information to a number of melee weapons.
- Save The Queen now properly deals poison damage. It now also applies bee stings and poison to targets hit.
- Golden Honey Blade still deals physical damage, but applies burning and beestings on the normal hits
- Golden Sea Scion now deals poison damage and applies poison.
- Wildfire now fires electric bullets instead of default damage. split bullets included. also, they all electrify.
- Graviton pistol - change element icon to cosmic
- Phaser final upgrade now updates description to list frostburn, element icon changes to cosmic
- Energy Lobber - now deals electric instead of poison
- corrected hellfireprojectile images to have correct frames file dimensions and image dimensions
- the Crusader's Set is now properly marked as a Melee set rather than Ranged
- Shoji Lattice now has a proper ID
- Floran Needler and Spike Launcher have had recipe edits.
- Renamed some fungal decorative objects
- added pus and poison effects to blister gun/pistol explosion projectiles rather than just the liquid spawning
- added pus effect to ocucannon projectile hits
- updates some fossil art
- adds new lilodon variants
- and lumoth variants!
6.4.4
- GPS now shows exact tier of the world, mimicking the style used by More Planet Info , as most users use this mod anyhow.
- fixed a fringe case with routers hooked up to objects that havent finished init erroring
- ship level upgrade quests autofail if shiplevel is zero. (BYOS)
- corrected magnet grip 1/2 item icons
- Fixed description of Gravity Gun (its damage is Cosmic, not Physical)
- imperial cup description will no longer claim the cup is made of wood.
- fast-firing RNG guns have had their cooldown animations adjusted, which should correct DPS to be in-line with intended values
- in addition, you can now change direction while firing.
- RNG submachine gun accuracy reduced, and DPS increased
- Puncturer magazine size has been corrected
- added ship-only grabber with massive range, no storage and a physics region. very performant even with 10k items.
6.4.3
- liquid lib serialization fix - stops compressed liquids being lost.
- fixed adult shadowtop missing camo effect due to missed changes
- forced typecasting in upgrade UI on level parameter, to adjust for stupid people putting level as a string.
- hellfire, inferno, and troll king sets use 'thorns' like status effects specific to them now, which are not removed in water and have a minimum damage taken to trigger of 1.
- minor optimization and bugfixing in several jump techs
- removed redundant/dead code in 2 jump tech scripts
- hopefully made battery scan text a bit more clear
- increased battery low power threshold to 10% (from 1%)
- strange seas now use their own config file
- removed some commented out modifyresource calls (for my sanity)
- augment regen now uses healthRegen and healingBonus implementation
- unified guardian wings to use same lua file instead of multiple identical scripts. buffed some of the weaker ones in the process. (from 0.1% per second to 0.5% per second)
- glitchtop energy break effect is now a bit more performant.
- adjusted sylveon set bonus from granting unlimited energy to granting +50% base energy regen and 0.9x energy regen lockout.
- Guns and bows now automatically hide ammo system, stun chance and crit stats when they are not relevant.
- Guns now have Projectile Count and Burst Count parameters, see FU Guide: Stats for what to look for.
- Gun tooltip labels now divide their Damage Per Shot value by their projectile count. This is not a damage nerf.
- Guns with projectile or burst counts over 1 now replace the Damage Per Shot label with Damage Per Projectile.
- Fixed missing level header in vanilla bow tooltip.
6.4.22
removes circular dependency introduced with Mekineki race in the last update.