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Frackin Universe 4.20.7 (for Starbound 1.1.1)

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@renbear67 renbear67 released this 16 Nov 05:06
· 25149 commits to master since this release

4.20.7

  • Bone War Cleaver changed to Ferozium Cleaver and has a new look more in-line with a t5 weapon
  • Scientist crew members no longer have molotovs, and should be more useful
  • The Nega Blade has been tweaked. if you find one, its damage area is fixed. This means your Gregs with them should be more useful by far, as well!
  • greg
  • Frozen Wastes has a completely revised section and several new features.
  • Elder liquid sensor added.
  • Added liquid pumps.
  • Several microdungeon tweaks
  • New monster: King Snake
  • New monster: Baroshk Nyano (Alien)
  • Moved the new StarTech updates to an add-on mod instead.
  • Water walk effect reworked.
  • Frozen water and Glass tiles now break if you fall on them from height.
  • Added Pro Fishing Rod. unlocked via Quietus Bar. No idea how balanced it is :-)
  • Added more Desert/Badlands decoration.
  • New Starspawn
  • Fixed broken Solar Panel output.
  • Added another tier of Battery to the Power Station. unlocked with the current "last" tier battery. It has 16k max storage and 16v power output. Pick up the previous battery to learn, in case that wasn't obvious.
  • Atmospheric Regulator now takes twice the power it previously required (48 instead of 24).
  • Reduced solar tower width by 1 pixel, allowing smooth placement of several without wonky spaces.
  • Save the Bees! merchant now gives much greater value to Queens. Check it out. You might just luck out with a crapload of ore for all your breeding work. Suggestions are welcomed for changes.
  • Cell blade alt fire changed, and functioning.
  • Arctic Parka no longer requires Xithricite. Instead, Ice Crystal is required (which is far easier to come by than xithricite). This should make it much more viable for protecting you from extreme cold.
  • Recon armor now needs canvas rather than cotton wool.
  • Reptile armor recipe slightly adjusted. It now requires Silk rather than Canvas.
  • Chitin Armor no longer requires Cell Matter. Instead, it calls for Wild Vines. This should make it require travel to construct. You can no longer skip tiers early on. Sorry!
  • Hacker armor silver cost slightly increased, likewise for its polymer requirement. Additionally, its protection value has been slightly lowered to set it in-between tiers. It was too powerful for when you could obtain it, otherwise.
  • Slight change to Ghost Weave recipe. It uses Graphene rather than Silicon. This suits its absurd energy capacity much better.
  • Lead has been added to a few biome ore tables that were, somehow, missing it. This should make lead less annoying to gather.
  • Moonstone ore has been removed from Cyberspheres.
  • Xithricite can now be found spawning as an ore on Aether Sea biomes. It also retains its original recipe.
  • Isogen can now be found spawning as an ore on Ice Wastes biomes. It also retains its original recipe.
  • Pyreite can now be found spawning on Infernus biomes. It also retains its original recipe.
  • Testing new ore "Effigium". It appears very rarely and only in Lightless biomes, Aether Sea biomes, and one other. It is also essentially invisible unless you use an ore detector to find it. You can still mine it... it will simply be a surprise when you do! It is used in very little right now, and is more a proof of concept than anything else just yet.
    • you can toss it into an extractor or Blast Furnace or Arc Smelter
  • Ice Wastes are now T5 or higher. (was 4-6, now 5-6)
  • Aether Seas are now T5 or higher. (was 4-7, now 5-7)
  • Unknown biomes are now T4 or higher. (was 3-8. now 4-8)
  • Added Underground complement for Aether Sea biome.
  • Atmospheric Condensers now give different resources based on the biome they are placed on. This should make them more interesting and fun to experiment with.