Releases: sayterdarkwynd/FrackinUniverse
Releases · sayterdarkwynd/FrackinUniverse
6.2.8
- Updated the icon and tooltip text for the Pressure Immunity status.
- Updated some text on the SAIL interface.
- mech fuel ui now has 1s lockout on changing fuel to prevent exploit
- added additional Background Doors to teleport you around your base.
- Cosmetic tweaks to most vanilla and a few fu secondary biomes.
- Added caves to oasis, swamp and tar biomes.
- Fixed cloudy foliage parallax image color palette (was different from cloudy foliage).
- Fixed some algae matmod pixel transparency (they unintentionally become fullbright when using futara's fullbright shader).
- Changed lighting for some monsters from static to dynamic who still had static (because 99% of monsters use dynamic).
- Changed glow colors for pyromatle from red to orange.
- Slightly reduced wisper's brightness.
- Fuglowball critter now actually glows.
- updated SAIL description of Frackin Ship and Vanilla Ship.
- Tenants like Fenerox Chef now sell foods (was: generic merchant items)
- Shadow furniture now spawns Shadow Chef tenant (was: Apex Chef)
- Pub Elduukhar tenant is more likely to spawn if the requirements are met.
- Tutorial quests now correctly name the Tinkering Table station (was: Tinker Table)
- Xi edible isotope food values increased substantially (8/16/26, was 4/8/20)
- Adds 2 new variants for beeswax candles (blue, flower, ghost, red and wax) - with two and three candles in single object.
- Candles no longer burn underwater
- their light flicker and inventory icons have been adjusted, and they no longer stick to walls
- new sprites for Shadow Shell, Ice Crab, Bandra, Keldra and Rajaflora
- direstone added to rock breaker outputs
- boosted research conversion rates on lower end research computers because 0.01 * 10 pixels is too sad.
- fixed harmless 'missing frame' error on witch wand
- fixed incorrect behavior on certain wand/staff abilities using controlprojectile.lua
- fixed buildunrandweapon not pulling from weapons like miniknog launcher
- Fenerox can now craft the Sprout's Circlet alongside the rest of the set.
- changed bloodhound charisma bonus to use resistance scaling, instead of being static. it can reach 27.5 at tier 10, per piece.
- Advanced Stats UI now shows madness resistance, healing bonus, and charisma bonus
- charisma now has a 1 crew modifier per 33% charisma (bonus, or penalty). Try the Bloodhound set fully upgraded with a charm bracelet, you will be able to bring 5 crew with you!
- Updated stat codex to reflect above.
- lowered duncette's ramp-up on healing penalty, because it was happening faster than intended.
- added Patron request: Chewable Magnet. Unlocked in the Food section of the Craftsman tree. A portable, stackable Item Magnet.
- Broken Manipulator no longer gives improper value for Shotgun Mastery.
6.2.7
- Updated the effects of the six racial artifact augments
- Greg crew Negablades have had their hitbox corrected. They should be devastating now.
- the Crash status effect seen on Super Dense worlds can now be avoided via electric immunity.
- Eld'uukhar consoles can now be placed facing left.
- Fixed costs on some overpriced objects (Mannequins, Mannequin Busts, Craven Mannequins, Large Power Sensors and Tech Consoles).
- The Research Mainframe is now Legendary rarity. Researching it now requires the player to possess a Honed Lunari and Particle Core, as these are used in its construction.
- The Nightar mech deployment cinematic now uses the correct colour image while in flight.
- Corrected a misaligned image in the Advanced and Superior Fertilizers.
- Standardised capitalisation and spelling in the character creation interface for FU and FU-enabled races to match playable vanilla races.
- Fenerox character customisation labels now correctly label Fur colour and Skin colour.
- Anglures each have new skins, with each being just a little bit more unique.
- Fixed Ancient Guardian arenas in dungeons spawning off center and cutting into doors
- Fixed Ancient Guardians sometimes despawning
- Grand Pagoda Library dolphins have been replaced with sharks
- SAIL no longer warns about Wrexor Nar when the dungeon has been completed
- Fixed magnet grip tech breaking when up and down are pressed at the same time on a wall
- disabled research Cheat Codes in admin mode, as these are for development and not gameplay.
- Added a generator tutorial codex to communicate generator mechanics in-game. Existing characters can reclaim it from the bookcase to the west of the Science Outpost.
- Weather Beacons now display the power outputted by Nocturn Arrays.
- Weather Beacons' lua has been altered to move the English text strings to their object file, allowing them to be translated without overwriting their lua file.
- X'ian Seed Bulbs now provide the colony tags for X'i tenants.
- Altered the weather pools of Moon, Crystalline, Irradiated, Atropus, Nightmare Atropus, Red Desert and Dark Red Desert worlds, and created custom weather pools for Desert, Shadow, Rocky and Toxic moons, to allow all world types the ability to spawn without meteors and earthquakes to be suitable for building. Pre-existing worlds are unchanged - this will only apply to freshly-generated worlds in unexplored regions of the universe.
6.2.6
- Updated the Battle codex to give more mastery info.
- Nautileech now have a multi-projectile radius attack rather than uselessly floating.
- Gosmets have had their HP reduced from 110 to 90.
- Gosmets now generate a short-ranged energy attack when damaged rather than a second swoop attack.
- Spookits are more interesting to fight. They hide for shorter periods, shoot slowing shadow projectiles, and can charge to cover distance faster
- Vile Snaunts now properly cause damage. Be careful: This makes them substantially more poisonous, as intended.
- fixed gps choking on unknown subbiomes
- updated block extraction descriptions
- add missing subbiome to gps data
- reduced Napalm DoT damage to be less absurdly powerful (but still better than burning)
- Hellfire Cannon now inflicts Napalm rather than Burning effect
- Hellfire Cannon alt does more damage
- Upgraded core rifles no longer inflict Hellfire DoT and will instead continue to apply Burning.
- Sniper rifles missing the isSniper tag have been corrected.
- New parallaxes for tarball and infernus.
- Misc improvements to lightless biomes
- Cherry dishes now provide +20% max energy boost.
- Increased leadandjsandwich food value from 20 to 40.
- Edible isotopes now have their respective food type tooltips.
- Removed unnecessary parameters from some items.
- Increased timetolive for weighted grappling hooks to 3s to let their hooks stay in the air for a longer time.
- Vanilla grappling hook is now obtainable at tier 3.
- added a warning to the precursor lift description informing users of its potential to break worlds
- refactored unknown world code to handle additional world types and record world type at time of generation. Due to this change, unknown worlds with active hazards will have their hazards re-selected.
- Fixed/adjusted break particles and added missing break sounds for vines.
- Adjusted medicine consume sounds so you no longer 'eat' syringes.
- Removed unintentional glow from recently added particles and fixed color in one of them.
- All vanilla spears now deal hunting damage.
- The Slime Equipment III node icon now requires Putrid Jelly rather than a Plasmic Crystal.
- Elder recipe codices now consistently use words rather than numerals to describe quantities.
- The Ancient Temple mission map can now be reclaimed from Lost & Found after the completion of the Outpost scanning quest, and can no longer be crafted through paintings.
- The Intestine Whip now has the bioweapon tag.
- Added missing music and ambience for ffshadow, ffshadowmoon and ffspidernest underground biomes.
6.2.5
- Reduced the number of upgrade modules required to upgrade a vanilla ship to be in line with the number required for BYOS crew beds.
- Peglaci now correctly have scan descriptions for their tiles and ship objects.
- Added highlighted item name to every 'you picked up a new item' radiomessage.
- Lava is a less efficient fuel for Hydraulic Dynamos (Power reduced from 5 to 4, Decay rate decreased from 15 to 10.) This incentivizes refining the lava into core fragments instead, which is a better fuel option.
- Alternator generator has better overall performance to incentivize using it for a bit longer. It's fuel-burn duration is double that of the Combustion, while maintaining low output.
- Blastcap Launcher Mk3 no longer outdamages the Mk4.
- Reverts alien tree file structure to its pre-6.2.1 state.
- Reduced Swansongs resistances to make it less of a grind to fight.
- fix for weather debuff delay scaling incorrectly with resistances. More resistance now equals longer delay.
- Made food type tooltip namings more consistent.
- Removed food type tooltips from foods that don't have any diet effects.
- 15 new food type effects to cover more food combinations.
- Various minor adjustments to many foods.
- Adjusted recipes of some foods.
- Adjusted icons for carrotsoup, tomatosoup, updated icons for cherryjam and mutaviskbandage.
- New food: chicken juice. Unlocked in Bizzare Cooking branch, crafted at kitchen counter in drinks tab.
- Minor tweaks to deadwood, energyorbforest, pitchfield, wartfield, atropuswartfield biomes.
- New tree foliage exclusive to goreforest.
- Minor adjustments to haunted parallax.
- Removed airless parameter from sulphuric planets, bringing atmoshpere colors (breathing epp is still required).
- Added caveLiquidSeedDensityRange to tarball, pitchfield and sulphuricmagma.
- Fixed a typo in the description of the Precursor Force Lift.
- Precursor Force Lifts now only need to be placed on the floor, rather than against the floor and ceiling, to make building with them easier.
- Trading and Science stations no longer have the option to sell morphite.
- rare colored monsters no longer disable music when near the player
- Mite spawns were changed in the apiary to allow for them to spawn when mite resist is positive.
- Starting values for wild bees have been changed to be compliant with the mite resist changes
- other bees' mite resists were lowered to introduce new players to the mite mechanic.
- The vanilla Flamethrower is now buffed by flamethrower-boosting sets.
- Shadow and Superdense planets now have variable weather
- Fellshot revolver now uses the proper gun tooltip to display its ammo and reload times.
6.2.4
- Solusberry, Violiroot, Phasefruit and Plasmango extractions made more expensive to compensate for ease of farming them as resources.
- Bandraflora will no longer freeze-lock you to death
- added much more Nightar furniture
- added a second node for Nightar furniture available for a cost of 1 Research (reduces total simultaneous unlocks, which can be laggy.
- fixed uncommon rng sawn-off shotguns generating with a static 'shotgunbullet' element instead of their generated element.
- added overground and underground ambience and music to vanilla detached biomes that lacked it
- fixed uncommon rng sawn-off shotguns generating with a static 'shotgunbullet' element instead of their generated element.
- incubators properly function again
6.2.3
- Incubator code always assumed a max stack of 1000 for the purpose of fillstate when the container only had one slot.
- adjusted Elduu broadsword values and stats to give more variance to them.
- Adjusted break particles for many trees.
- New damage sfx for ice and crystalline trees.
- Changed break sounds for geometric, icesphere, icepine, purewhite and solari trees from wood to crystal.
- New sapling icons for geometric, icesphere, gianflower, fungus, chroma and solari trees.
- Fixed bioshroom (fungus) and solari trees not dropping saplings.
- New trees for slimeworld and penumbra.
- Improved slimeworld parallax.
- Biowastes typo fix.
- Ice, frozenwater, frozensand2 and iceblock3 tiles now count as soil.
- Renamed Sulphur Sea to Sulphuric Sea.
- tentative fix for a world breaking crash from protectorate radio edits due to generating with nonexistent orientation index set.
- adjusted some overly valuable prices on a few mech arms
- Reduced the price of the Annihilator Cannon blueprint rewarded from the Precursor Ruins mission. The price of the Annihilator Cannon itself is unchanged.
- The vanilla story missions now display their tier in SAIL's mission menu.
- Standardized Mech resistances as mild/moderate/extreme. Previously they were a horrible mishmash of deadly, extreme, severe and mild as they were used inconsistently at some point with different verbs being used for different elements.
- Starter mechs now accurately display the fact that they only resist chill (ffbiomecold0) and not mild cold (ffbiomecold1) though there is an incredibly minor difference between the two in practice
- Titanium vanilla mechs no longer erroneously claim to resist radiation.
- The vast majority of FU mechs only resist mild poison and usually proto-poison, so their descriptions were updated to match.
- added 4 new doors to Carbon unlocks
- added Flood Gate door to Iron unlocks
- added many new Nightarian decorative objects
6.2.2
- Reduced crafting recipe requiremetns for Crystal Loom to lower the initial entry cost for crystal crafting.
- Woven Crystal recipe has lower requirements.
- Basic Medical Station now requires Tungsten rather than Durasteel.
- Reduced value of Golden Oak and Honey furniture.
- Successfully excavating a fossil now rewards a number of Research Datas equal to the tier of the world.
- Updated the warning message when attempting to choose BYOS on an external modded race without the ship patch mod.
- Reduced time to live of Wave Gun projectiles to 1.35 seconds.
- Densinium EVA description corrected
- Clarified production benefit on Sweet frames.
- Booster set description corrected
- Fixed a typo in reddesert parallax.
- Added aridback2 images to urbanwasteland parallax.
- Removed atropus chests from bloodstone biomes which still had them.
- Added clay subblock to forest, autumnforest, eden, spring and mushroompatch biomes.
- Removed unintentional comment in autumnforest.
- Added fflabchest to protoworld biomes.
- Swapped drydirt and sandstone blocks in dryriverbed.
- Replaced boring lowhillssurface terrain in dryriverbed with remixedswampysurface.
- Other minor biome related changes that were found after previous release.
- Removed obsolete resources (such as Interface Chip) from Tricorder quest rewards.
- Tricorder quest about crew bed now gives 1 Custodian Contract.
- Tricorder quest about crew deed now gives 1 Red Shirt Contract.
- Tricorder quest about mech legs now gives 30 Spare Parts.
- Completing all Tutorial quests in Tricorder now gives 2 Colony Deeds and 1 Teleporter Core.
- Completing all BYOS quests in Tricoder now gives 1 Small FTL Booster and 1 Small Ship Booster Mk1.
- Basic Fishing node now warns that fishing only works on ocean-like planets.
- Farming Mastery node now requires Water Generator (was: Heatlamp Tray).
- Fixed Raw Meat warning not using the red font in description of Pest.
6.2.1
- Lab Pillar tiles can now be researched and crafted.
- Fixed a typo in the descriptions of the new herbivore food.
- fixed some stupid bugs that slipped through testing, in certain colony core addons.
- removed some annoying debug code from the colony core, and did minor optimization.
- colony core offline timer is now at max 1 hour.
- Protogen and Pony race bonuses adjusted for the Mastery system
- Image parameter replaced with dualImage or ensured that object has it's all orientations listed (for objects that have fullbright parts).
- Added smashSounds and smashParticles to objects that didn't have them.
- 1 new sfx for smashSounds.
- 15 new particles for smashParticles.
- Adjusted smashSounds for some objects.
- Changed code formatting for 'bioworld' and 'various' objects to match overall starbound code formatting.
- Fixed vertical imagePosition for some objects that prevented their natural spawning.
- Adjusted light position for penumball and ruinslamppost, increased overall brightness.
- Crystallinebush, crystalcavebush5-17 and crystallarge now emit light.
- Crystallinebush and crystalcavebush5-17 can now be placed on ceiling.
- Ceilingstalactite no longer deals damage.
- Added slight glow to darklight flower.
- Tombstone (interactable) now creates fog.
- 3 additional variations for iceblocks bush.
- Equalised stem size for arid trees to 3-9.
- Adjusted chroma tree stem images.
- Separated foliage from stem images for crystalline trees.
- Added vanilla pinkflower foliage back.
- Adjusted stem sounds, crown and branch position, added saplings for underwood trees.
- Adjusted footstep sounds for some tiles.
- Some more tiles now count as soil.
- Adjusted cloud, glowsandgrass, mossgrass1, fuailengrass2 matmod images.
- New objects for metalhive, metaljungle, penumbra, tidewater and deep sea vents.
- New bushes for autumnforest, metalhive, sulphuric and tidewater.
- New grass for autumnforest, chromatic, infernus, tidewater and sulphuric.
- New trees for alienforest, autumnforest, tarball, penumbra and icepines.
- New vines for astral, crystalline and metaljungle.
- New tiles for autumnforest and penumbra: autumnleaves (6484), penumbralbark (6485).
- New matmods for autumnforest, hive, ffhive, wastelandmini and moon: autumnleaves (6486), hivegrass2 (6487), hiveceilinggrass2 (6488), honeygrass (6489), ceilinghoneygrass (6490), junk (6491), moondust (6492).
- Made some minor adjustments to early quest progression
- Various improvements to every surface biome.
- 1 new primary and 13 secondary biomes.
- Various improvements to many parallaxes.
- 17 new parallaxes. From now secondary biomes might have their own, sometimes completely unique parallax.
- Frozen moon ores now include erchius.
- Terrain adjustments to most of the surface regions.
- Added missing layers to fu barren, which overrides vanilla barren.
- New terrain for parking lot.
- Removed richVeins oreSelector from surface regions.
- Combined barren and mountainous regions into single corresponding regions due to them being primary regions and having the same terrestrial configuration.
- Removed icecloudswastesurface region from dark icewaste surface regions.
- Changed gravity range for moons from 10-80 to 10-40.
- Vanilla, stone and toxic moons now have 2 secondary regions.
- Adjusted breakwater terrain to make islands float in water, rather than on.
- Separated astral from aether sea. Now they spawn as independant planets, but are indistinguishable until players get close enough.
- Adjusted blood and sulphuric acid horizon image brightness and saturation.
- Desert and volcanic moons now use horizon textures of their corresponding planets (i.e. desert and volcanic).
- New bookmark icons for nitrogen sea, strange sea and sulphuric ocean.
- New cockpit icon for bloodstone.
- Fixed gravity and antigravity rain images and descriptions.
- Added missing blueprints to erchius mission.
6.2.0
- lab support tiles are now craftable/unlockable
- Slime Grenade Launcher improved. Damage increase: 4 > 7.25, Explosion Time: 10 > 5 second fuse, Projectile Speed: 30 > 40. It properly applies Poison damage, Slow and DoT.
- Increased the cost of purchasing Rob and Roger Repairos from Penguin Pete, and decreased the discount of Roger Repairos.
- corrected character extender not registering right-hand-side races
- It now costs 24 (rather than 8) plasmic fluid to create the x2 Xi Bulbs
- removed a duplicate Sulphur value from deep honey ore generation
- renamed 'Logic Node' to 'On/Off Switch' in tooltips
- renamed Deadly Cold to Extreme Cold (same for Heat, Radiation) in tooltips and GPS
- Added a mission to SAIL to allow players to re-visit the Outpost if the bookmark is deleted or lost, as already existed with the Science Outpost. To enable this mission on pre-existing characters, use the command /startquest '"fu_outpost"' in admin mode.
- GiC Food items now have food effects. No longer will Bunnykin or Saturnians be able to safely eat canned tuna.
- Only items that are identifiable (IE: Canned Chicken Soup, XBLT Sandwich, Chocolate Energy Bar, etc.) have food effects. Items that are ambigous as to what they contain (IE: K-Ration, Colony Guard Ration, etc) remain universal.
- GiC Florans are carnivores now.
- Frackin and Vanilla foods are now a little more specific on what exactly they are. Fruity foods (IE Fruit Salad) are now labeled as such rather than simply 'herbivore'. Sugar Foods are now labeled as such as well. Some foods that didn't have labels now have them (ie Chocolate Bars). This makes it easier for sugar and fruit eaters, and avoids plant-based nasty surprises for carnivores.
- Cakes (including coffee, carrot, and chocolate cakes) are now omnivore foods (new category: Cake Food) as they contain dairy, egg, and plants, and can no longer be consumed by herbivores or carnivores.
- As a response to this, I have created 'vegan' versions of these cakes that are made with eggshoot and coconut milk instead that can be consumed by herbivores. Carnivores are still out of luck though.
- Cheese is now correctly labeled as dairy
- removed stat effect removal from uninit block on certain attacks, as it was causing crashes and making worlds persistently crash in exceptionally niche cases.
- Dodge techs should properly apply their defense bonuses from armor sets and racials that improve Tech Efficiency.
- Buffed the outputs of some tile crafting recipes.
- Updated the Eld'uukhar flag recipe
6.1.48
- Added some ship components to the 'default' BYOS templates to bring them more in line with the racial ships.
- Mechs spawned via the mech platform on a BYOS ship can now be piloted.
- Fixed formatting in some species race effect descriptions.
- ERM races now have their native racial descriptions in the character creation interface.
- Fixed an infinite extraction loop of Rock Bricks.
- Fixed some transparent pixels in the Human FTL Drive.
- Unknown, Shadow and Superdense worlds now generate at a minimum threat level of 7, 6 and 5 respectively, to better reflect the danger they pose.
- Fixed a typo in the name of the Toppings Bar.
- Various NPCs now use throwing weapons in addition to bows and other ranged weapons
- Mech drills got a slight improvement to tile damage.
- Metal Pipe can now be crafted after unlocking Iron crafting.
- Xi no longer -need- to use their tech to create bulbs. They still are able to use their tech, but can also generate Genes passively (1 per 25 seconds) which they use for Bulb crafting using the C menu. They can passively generate a maximum of 100 genes.
- Xi Water Repulsor and Xi Lantern packs now provide increased Gene production for Xi.
- Xi food regen from planted Xi'an bulbs is improved
- corrected a fringe error with tag caching code involving items that dont have parameters at all
- colony cores work even if unloaded
- colony production objects no longer produce faster based on tenant count, and instead have increased yields. Note that due to the new formulas and coding, this is a drastic nerf to overall production for users with excessive tenants.
- changed batteries to output on their 'low power' node when at or over 10% of capacity
- recoded colony objects to use a different diminishing returns formula
- redid scan tooltips for all fucolony objects