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sayterdarkwynd committed Apr 16, 2022
1 parent 39b2bb6 commit 2709bdb
Showing 1 changed file with 1 addition and 109 deletions.
110 changes: 1 addition & 109 deletions _FUversioning.config
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^cyan;6.2.0^reset;
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* lab support tiles are now craftable/unlockable
* Slime Grenade Launcher improved. Damage increase: 4 > 7.25, Explosion Time: 10 > 5 second fuse, Projectile Speed: 30 > 40. It properly applies Poison damage, Slow and DoT.
* Increased the cost of purchasing Rob and Roger Repairos from Penguin Pete, and decreased the discount of Roger Repairos.
* corrected character extender not registering right-hand-side races
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* Patched the recipes for ERM and Saturnian proto mech bodies to allow them to be crafted at T1, like other vanilla/FU starting mech parts.
* The Medieval Workstation is now in the furniture branch of Craftsmanship, to make it less visible to new players.

^cyan;6.1.46^reset;
-------------------
* The Verdant Carbine and Verdant Rifle now inflict poison, rather than the less-useful bio-ooze. Fixed the formatting of the Verdant Carbine's description.
* Various Precursor objects can now be properly flipped.
* Updated the icon of the Precursor Med Cabinet.
* Reduced the crafting cost of the Chainsaw from 4 tungsten bars to 3 iron bars.
* Precursor Corners must now be placed against a ceiling, rather than just against a wall.
* added missing bgCave data in terrestrial regions
* Cute Broadsword, Cute Machine Gun offsets corrected
* Nightar Deco Tile render issue corrected
* Relocated Crew Deed unlocks to the correct node
* Stabilized Legs sprite adjusted
* Sound cues in the Dark Cavern have been adjusted
* fixed terrakin includes using wrong string
* SuperPet now sells a Companion Recall Device, which summons crew or pets to you after a lengthy charge. Costs all energy to use.
* added a help mode button to ITD UI.
* Cheeseburgers now mention all their dietary content to avoid confusion
* Fixed a missing space in the Shovel of Crail's description.
* Small Apex Gun ship decorations now only require tiles under the body of the gun, rather than under the barrel as well.
* Fixed the diet description of the external Wasp race.
* Added a new object, the Mannequin Bust, for displaying headgear.
* Corrected Peglaci tile extractions now that they're craftable.
* Updated the labels of Bed status effects, to display how quickly they restore health and that they negate hunger loss while sleeping.
* Added missing colony tags to hydro tray
* fixed incorrect damage scaling on rng/elder bows
* elder bow aim gimmick reintroduced
* added a Patron request: a Shadow-aligned Veluu arm cannon (the Veluu Umbrum)
* Reduced the crafting times of many unnecessarily-slow recipes.
* Reduced the material costs of some decorative BYOS components.
* Nocxium now requires 2 ores per bar, as with all other metals. It can now be smelted in an Arc Smelter.
* Silver Rapier now correctly deal silver damage.
* Golden Rapier now deals fire (instead of physical) damage. Damage has been slightly reduced as they now inflict Burning.
* The Protectorate tshirt and vest can now be researched and crafted.
* Updated the colours for the Nightar mech cinematic to match the deployment animation.
* Leather Shield now appears in the correct tab of the Armory.
* Upgrading non-RNG bows at the Crucible now slightly increases perfect shot time.
* Codex Viewer now highlights the button of the currently opened codex.
* Fixed calculation of dash/dodge bonuses from shortsword mastery.
* Minor performance improvements in code of mechs, right-click abilities of bows and Material Mod Placer.
* Bunnythings should capture without errors now
* relocated and colored the various quivers so they are more unique in appearance
* attack 8 of solus katana swoosh corrected
* corrects a extraction error
* implemented vash'knaaren racials
* implemented new damage over time effect archetype
* implemented new effect applier archetype
* Removed FU ores from the geode manually-opened treasurepool, increasing the droprate of samples.
* Horizontally aligned the heads of Peglaci Snowpeople with their other parts.
* Armour sets which buff mining laser damage now specify that they only buff combat damage and not mining damage.
* fixed wanderer having 0.02% crit chance instead of 2%
* numerous armor system back-end changes
* upgraded sets now contribute toward previous sets' bonuses, in case of incomplete upgrade.
* sanguine set no longer grants health regen, and instead grants 0.5% life leech, doubled when wielding the appropriate weapons.

^cyan;6.1.45^reset;
-------------------
* Weapon bonuses for using a one-handed weapon with nothing in the offhand now allow for any non-weapon, non-projectile to be held in the other hand.
* The Armory, Power Station and Design Lab now take up the correct spaces, and don't overlap into neighbouring tiles.
* The images for the Cloning Lab and Lab Vending Machine are no longer mirrored.
* The Food Storage icon is no longer mirrored.
* Updated the icons for some non-racial BYOS presets.
* Fixed punctuation and capitalisation in the ship choice interface.
* Updated the rarity of many weapons and armour sets so that their rarity correlates to their node tier.
* Peglaci Snowpeople can now be researched and crafted.
* Added unlocks or disabled recipes for dozens of previously-uncraftable items.
* There is now an Aether terraformer
* Nightar Conshak no longer provides Thorns. It's powerful enough without it.
* Nightar Conshak no longer uses the spiral animation
* reworked Magnorb energy cost-per-shot to ensure a higher volume of attacks per energy bar.
* Re-ordered the Material Mod Placer's interface, and changed vague names and descriptions to be more informative.
* Cloning Labs will no longer allow the creation of saplings with geode leaves, as some stem and geode leaf combinations produced far too many geodes.
* Rebalanced the outputs of geodes in rock crusher variants, and removed Nocxium as an output.
* Mercury can no longer be produced via liquid mixing, as being able to mix infinite quantities made cinnabar ore worthless.
* Changed the rarity of Plasmic Crystals to Rare.
* Added some persistent switches to the Letheia Fleet to prevent door-activated lights turning off when the automated doors close.
* added Patron Request: Kirhosi Boarding Pike
* added Lightning Quiver. x2.5 to bow attack speed at the cost of greatly increased energy use.
* Fixed an issue with vanilla Research Ships - they now have a breathable atmosphere.
* Corrected the effects and description and Draped clothing.
* Updated the description of Elite clothing.
* Fixed typos in the Vel'uuish codexes.
* The Iron Shield now correctly decreases falling damage, rather than increasing it.
* Updated the descriptions of several shields.
* Add crafting recipe for Tall Chair (unobtainable vanilla furniture), unlocked by Emergent Technology.
* Forum Decorum now sells Antiquated White Vase.
* Replaced squishy sound from stepping on metallic/wooden girders.
* Performance: Lab Directory opens slightly faster.
* Any liquids/blocks that can interact in-world can now be mixed in a Liquid Mixer.
* Any in-world liquid mixing now produces the same item as would have been produced by Liquid Mixer.
* Crimson Honey + (Salt) Water now produces Red Honey Material (was: Crimson Honey).
* Essentia Obscura no longer has in-world interactions with Black Tar or Pus. (can still be mixed with Pus in Mixer)
* Charred Flesh material no longer turns into Cooked Flesh when it touches Liquid Iron.
* implemented leech stat, a more balanced version of lifesteal.
* nightar and corvex now use leech.
* reworked force cage weapon alts and heavydrone ability.
* multiple script and UI optimizations
* most flurry/charge spear alts use bow damage or an elemental variant now.
* timewinder schnapps no longer teleports you if you die
* corrected a performance issue when using scroll of devastation with the shadow staff
* Reduced lag in the Grand Pagoda vanilla story mission.
* Updated the description of the Hiring Office.
* Increased the size of the Lab Directory tooltip
* Players now start the game with a Lab Directory in their shiplocker to assist newer players. The Lab Directory tutorial quest has been deprecated accordingly.
* Added a link to the Miraheze ITD page to the Network Tutorial codex.
* Fixed a bug when players were using the Elithian Races mod where Droden did not receive their starting crops and farming supplies, while Glitch starting crops and supplies were doubled.
* Removed the Apex Tower Block beta dungeon.
* Kyani Race support added


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