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SceneToSceneFuncSGT
ln32 edited this page Aug 9, 2024
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7 revisions
즉, 화면 전환 후 처리할 함수 실행 ( 데이터 업로드 등등 )
- 인자로 returnFunc을 받고 코루틴을 실행
- 미리 설정된 meterial의 특정 shader 변수 값을 설정된 시간만큼 0 -> 1로 수정
- 시간 후 할당된 returnFunc를 호출.
인자로 returnFunc을 받고 코루틴을 실행
미리 설정된 meterial의 특정 shader 변수 값을 설정된 시간만큼 0 -> 1로 수정
동시에 참조중인 AsycLoadScene.LoadScene_Asyc(string target)을 호출
asyncLoad = SceneManager.LoadSceneAsync(target); asyncLoad.allowSceneActivation = false; while (!(asyncLoad.isDone)) yield return WaitForSeconds;
시간 후 할당된 returnFunc를 호출
Overall
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Interface iDragDropObject ( = DDO )
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Interface iResponseByDrop ( = RDB )
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Interface iInvenSlot ( = DDO && RDB )
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Interface iRDB_DDO_Manager ( = RDM )
- RDM : Event_Swap Item
- RDM : Event_Enhance Item
- RDM : Event_Equip Item
- RDM : Event_Spend Item
- RDM : Event_Consume Item
- RDM : Event_Consume Item
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- Arrive Scene ( = on init )
- Exit Scene ( = on destory )
- Inven Set ( = on Arrive & Exit )
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- Play Arrive Shader
- Play Exit Shader
Scene_Map
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- [ SceneProcessor_Map ]
- [ Btn bind ]
- [ Light Shading ]
- [ Data Ctrl ]
- [ Reduce Batch ]
- Custom Shader : CustomVoronoi
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- Class TouchableNode
- Class EventNodeDataToPlace
- New & Load Game
- ProgressMap
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- Build Foundation Data totally
- Build Detailed Data
- Get Stem Data
- Get Leaf Data
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- Set Event Pos
- Connect Road
- Set node to detailed
- Instantiate Siluet Node
Inventory
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- Load GUI & Upload with Item Data
- Blur Background Texture
- RBD : Equip Slot
- RBD : Consume Item
Scene_Camp
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- SceneProcessor_Camp
- Cook Sysytem
- RBD : Ingredient Slot
[ List up ]
- Event : Add Ingredient Item
- Event : Reset
- Event : Cook Func
Scene_Shop
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- SceneProcessor_Shop
- RBD : ItemInfo
- Custom Particle: PopGainEffect