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ln32 edited this page Aug 20, 2024
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Overall
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[ List up ]
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Interface iDragDropObject ( = DDO )
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Interface iResponseByDrop ( = RDB )
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Interface iInvenSlot ( = DDO && RDB )
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Interface iRDB_DDO_Manager ( = RDM )
- RDM : Event_Swap Item
- RDM : Event_Enhance Item
- RDM : Event_Equip Item
- RDM : Event_Spend Item
- RDM : Event_Consume Item
- RDM : Event_Consume Item
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[ List up ]
- Arrive Scene ( = on init )
- Exit Scene ( = on destory )
- Inven Set ( = on Arrive & Exit )
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[ List up ]
- Play Arrive Shader
- Play Exit Shader
Scene_Map
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[ List up ]
- [ SceneProcessor_Map ]
- [ Btn bind ]
- [ Light Shading ]
- [ Data Ctrl ]
- [ Reduce Batch ]
- Custom Shader : CustomVoronoi
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[ List up ]
- Class TouchableNode
- Class EventNodeDataToPlace
- New & Load Game
- ProgressMap
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[ List up ]
- Build Foundation Data totally
- Build Detailed Data
- Get Stem Data
- Get Leaf Data
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[ List up ]
- Set Event Pos
- Connect Road
- Set node to detailed
- Instantiate Siluet Node
Inventory
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- Load GUI & Upload with Item Data
- Blur Background Texture
- RBD : Equip Slot
- RBD : Consume Item
Scene_Camp
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[ List up ]
- SceneProcessor_Camp
- Cook Sysytem
- RBD : Ingredient Slot
[ List up ]
- Event : Add Ingredient Item
- Event : Reset
- Event : Cook Func
Scene_Shop
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[ List up ]
- SceneProcessor_Shop
- RBD : ItemInfo
- Custom Particle: PopGainEffect
Overall
-
[ List up ]
-
Interface iDragDropObject ( = DDO )
-
Interface iResponseByDrop ( = RDB )
-
Interface iInvenSlot ( = DDO && RDB )
-
Interface iRDB_DDO_Manager ( = RDM )
- RDM : Event_Swap Item
- RDM : Event_Enhance Item
- RDM : Event_Equip Item
- RDM : Event_Spend Item
- RDM : Event_Consume Item
- RDM : Event_Consume Item
-
-
[ List up ]
- Arrive Scene ( = on init )
- Exit Scene ( = on destory )
- Inven Set ( = on Arrive & Exit )
-
[ List up ]
- Play Arrive Shader
- Play Exit Shader
Scene_Map
-
[ List up ]
- [ SceneProcessor_Map ]
- [ Btn bind ]
- [ Light Shading ]
- [ Data Ctrl ]
- [ Reduce Batch ]
- Custom Shader : CustomVoronoi
-
[ List up ]
- Class TouchableNode
- Class EventNodeDataToPlace
- New & Load Game
- ProgressMap
-
[ List up ]
- Build Foundation Data totally
- Build Detailed Data
- Get Stem Data
- Get Leaf Data
-
[ List up ]
- Set Event Pos
- Connect Road
- Set node to detailed
- Instantiate Siluet Node
Inventory
-
- Load GUI & Upload with Item Data
- Blur Background Texture
- RBD : Equip Slot
- RBD : Consume Item
Scene_Camp
-
[ List up ]
- SceneProcessor_Camp
- Cook Sysytem
- RBD : Ingredient Slot
[ List up ]
- Event : Add Ingredient Item
- Event : Reset
- Event : Cook Func
Scene_Shop
-
[ List up ]
- SceneProcessor_Shop
- RBD : ItemInfo
- Custom Particle: PopGainEffect