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Releases: shun126/UE5-DungeonGeneratorDemo

20240901-1.6.6

02 Sep 14:30
5fcea79
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Changes

  • Added candidate number of levels
  • Added automatic generation of Foliage
  • Fixed problem with doors lining up
  • Changed dungeon generation path
  • Extensive refactoring
  • Fixed layer calculation for TransformWorldToRadarWithLayer
  • Fixed crash during minimap generation in UE5.3
  • Fixed incorrect spawn positions for small items used for interior decoration
  • Fixed minimap textures not being output
  • Trial version support
  • Changed to generate the dungeon at the origin of DungeonGenerateActor.
  • Added notifications for dungeon generation success and failure to DungeonGenerateActor.
  • Added a list of PlayerStart locations moved to DungeonGenerateActor.
  • Fixed 'FindTeleportSpot' warning in HISM mode
  • Added helper widget and function for minimap
  • Improved complexity algorithm and generation stability of aisle
  • Fixed several bugs.

変更点

  • 階層数の候補を追加
  • Foliageの自動生成を追加
  • ドアが並ぶ問題を修正
  • ダンジョンの生成パスを変更
  • 大規模なリファクタリングを実施
  • TransformWorldToRadarWithLayerのレイヤー計算を修正
  • UE5.3以前でミニマップの生成時にクラッシュする問題を修正
  • 内装に使う小物のスポーン位置が不正になる問題を修正
  • ミニマップテクスチャが出力されない問題を修正
  • 体験版対応
  • DungeonGenerateActorを原点にダンジョンを生成するように変更
  • ダンジョン生成の成功と失敗の通知をDungeonGenerateActorに追加
  • DungeonGenerateActorに移動したPlayerStartの一覧を追加
  • HISM modeで起こる'FindTeleportSpot'警告を修正
  • ミニマップの為のヘルパーウィジットと関数を追加
  • 通路の複雑性アルゴリズムと生成の安定性を改善
  • いくつかの不具合を修正

20240615-1.6.0

16 Jun 04:13
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Changes

  • Vertical and horizontal grid size can be set individually
  • Random numbers in DungeonRoomSensorBase can be selected between synchronous and asynchronous
  • Add start and end sublevels to MissionGraph
  • Add information on whether a passage is a main line or a detour
  • Improved complexity algorithm and generation stability of corridors
  • Fixed several bugs

変更点

  • グリッドサイズの垂直サイズと水平サイズを個別に設定可能
  • DungeonRoomSensorBaseの乱数を同期と非同期から選択可能
  • MissionGraphに開始と終了のサブレベルを対応
  • 通路に幹線か迂回か情報を追加
  • 通路の複雑性アルゴリズムと生成の安定性が改善

20240606-1.5.14

07 Jun 17:09
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Changes

  • Changed the start position of sublevels to be included in the selection
  • Fixed some bugs

変更点

  • サブレベルのスタート位置を選択に含める様に変更
  • いくつかの不具合を修正

20240512-1.5.11

12 May 17:45
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  • Support for DungeonGenerator Plugin version 1.5.11
  • Fixed dungeon replication bug.

20240203-v1.5.5

02 Feb 18:07
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  • Support for DungeonGenerator Plugin version 1.5.5
  • Supports dungeon replication.
  • Change from Blueprint project to C++ project

20230918-v1.4.6

18 Sep 05:58
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  • Support for DungeonGenerator Plugin version 1.4.6
  • Change from C++ project to Blueprint project
  • Designate sublevels in the start and goal rooms
  • Interior decorator verification

20230409-v1.4.1

09 Apr 07:03
c014cf3
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  • Support for DungeonGenerator Plugin version 1.4.1
  • Change from Blueprint project to C++ project
  • Confirmed that the package can be created.
  • Add a test that generates pre-created sublevels in the room.
  • Add a test for vertical margins.
  • Add a test generation of minimap texture assets.

20230303-v1.0.0

04 Mar 04:46
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20230303-v1.0.0.zip

initial release version

初回リリース版

SamplesModel-20230303-v1.0.0.zip

This is a sample of model data that can be used for dungeon generation.
It is created with 1 grid of 4 meters. Change the size as needed.

ダンジョン生成に利用できるモデルデータのサンプルです。
1グリッド4メートルで作成しています。必要に応じてサイズを変更してください。