You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
liquid lib serialization fix - stops compressed liquids being lost.
fixed adult shadowtop missing camo effect due to missed changes
forced typecasting in upgrade UI on level parameter, to adjust for stupid people putting level as a string.
hellfire, inferno, and troll king sets use 'thorns' like status effects specific to them now, which are not removed in water and have a minimum damage taken to trigger of 1.
minor optimization and bugfixing in several jump techs
removed redundant/dead code in 2 jump tech scripts
hopefully made battery scan text a bit more clear
increased battery low power threshold to 10% (from 1%)
strange seas now use their own config file
removed some commented out modifyresource calls (for my sanity)
augment regen now uses healthRegen and healingBonus implementation
unified guardian wings to use same lua file instead of multiple identical scripts. buffed some of the weaker ones in the process. (from 0.1% per second to 0.5% per second)
glitchtop energy break effect is now a bit more performant.
adjusted sylveon set bonus from granting unlimited energy to granting +50% base energy regen and 0.9x energy regen lockout.
Guns and bows now automatically hide ammo system, stun chance and crit stats when they are not relevant.
Guns now have Projectile Count and Burst Count parameters, see FU Guide: Stats for what to look for.
Gun tooltip labels now divide their Damage Per Shot value by their projectile count. This is not a damage nerf.
Guns with projectile or burst counts over 1 now replace the Damage Per Shot label with Damage Per Projectile.
Fixed missing level header in vanilla bow tooltip.