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6.4.3

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@sayterdarkwynd sayterdarkwynd released this 01 May 12:42
· 393 commits to master since this release
  • liquid lib serialization fix - stops compressed liquids being lost.
  • fixed adult shadowtop missing camo effect due to missed changes
  • forced typecasting in upgrade UI on level parameter, to adjust for stupid people putting level as a string.
  • hellfire, inferno, and troll king sets use 'thorns' like status effects specific to them now, which are not removed in water and have a minimum damage taken to trigger of 1.
  • minor optimization and bugfixing in several jump techs
  • removed redundant/dead code in 2 jump tech scripts
  • hopefully made battery scan text a bit more clear
  • increased battery low power threshold to 10% (from 1%)
  • strange seas now use their own config file
  • removed some commented out modifyresource calls (for my sanity)
  • augment regen now uses healthRegen and healingBonus implementation
  • unified guardian wings to use same lua file instead of multiple identical scripts. buffed some of the weaker ones in the process. (from 0.1% per second to 0.5% per second)
  • glitchtop energy break effect is now a bit more performant.
  • adjusted sylveon set bonus from granting unlimited energy to granting +50% base energy regen and 0.9x energy regen lockout.
  • Guns and bows now automatically hide ammo system, stun chance and crit stats when they are not relevant.
  • Guns now have Projectile Count and Burst Count parameters, see FU Guide: Stats for what to look for.
  • Gun tooltip labels now divide their Damage Per Shot value by their projectile count. This is not a damage nerf.
  • Guns with projectile or burst counts over 1 now replace the Damage Per Shot label with Damage Per Projectile.
  • Fixed missing level header in vanilla bow tooltip.