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Settler needs
Chris Oelmueller edited this page Jun 8, 2013
·
1 revision
(as of April 2012)
0: [u'community', u'faith', u'food'],
1: [u'community', u'education', u'faith', u'food', u'textile'],
2: [u'community',
u'education',
u'faith',
u'food',
u'get-together',
u'salt',
u'textile',
u'tobaccos'],
3: [u'community',
u'education',
u'faith',
u'food',
u'get-together',
u'salt',
u'textile',
u'tobaccos']}
- Food: vegetables, fruits, meat, fish
- Textiles: basic cloth, properly sewed cloths later as well, possibly with ornaments even later
- Recreational Food: alcohols, tobaccos, opium, coffee
- Special foods: confectionary, salt, spices
- Abstract needs: education levels vs faith levels
(possibly parallel hierarchies of both,
mutually exclusive as indicated by the game design meeting)
- Education: basic school, university, theatre, library
- Faith: pavilion, church, cathedral, stakes (for burning people)
Alternative:
- Food: fish, meat, fruit/vegetables, salt/spices, confectionary
- Drink: alcohols, coffee
- Clothing: basic cloth, clothes made of leather / fur
- Luxury: tobaccos
- Company: community
- Faith: pavilion, church, cathedral
- Entertainment: theatre
- Education: school, university
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