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import
import [ binary | tiles | sprites | map | code | screen] <file> [bank=0 x=0 y=0 w=0 h=0 vbank=0]
Required:
-
<file>
input file name.
Options (choose 1):
-
binary
import binary segment into the cartridge, which is what WASM cartridges run. -
tiles | sprites
to import a png image as tiles or sprites. Use thex, y
arguments to choose the position at which it should be imported andw, h
to choose to import only a rectangle of the input image of widthw
and/or heighth
starting from the top left of the image. -
map
to import a .map file as map at positionx, y
(map coordinates). A map file can be created from an other cart with the export command. The tiles and sprites used by the original cart map need to be present in the new cart. -
code
to import a text file as code. -
screen
to import a png image as cover image. The png should be 240×136 pixels.
Fully optional:
-
bank
Choose the bank to witch you want to import. -
x y
position where to import in tiles, sprites or map. -
w h
width and height you want to import from the image for tiles, sprites or map. -
vbank
Choose the VRAM bank to which you want to import.
Import code/images from an external file (not a cart).
Use load
to import code/sprites/music/… from another cart.
Put your file to import in the TIC-80/
folder and not the folder where your exe file is. Find the TIC-80
folder by typing folder
in the console.
While importing images, colors are merged to the closest color of the palette.
For example, with default palette, this image:
becomes:
Note that if the palette is all black (like default bank1) the imported image will be all black.
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