-
-
Notifications
You must be signed in to change notification settings - Fork 490
Sky gradient
Josh Goebel edited this page Mar 21, 2022
·
3 revisions
-- title: Sky Gradient
-- author: masternama
-- script: lua
--[[
Color Gradient looks like e.g
(sky, lava, water & shadow)
Result will be smooth gradient...
]]
function SCN(scn)
--poke(0x3fc0,scn) -- Unused Sky Color
poke(0x3fc1,scn)
poke(0x3fc2,scn+120)
end
function TIC()
cls()
end
TIC-80 tiny computer https://tic80.com | Twitter | Telegram | Terms
Built-in Editors
Console
Platform
RAM & VRAM | Display | Palette | Bits per Pixel (BPP) |
.tic
Format | Supported Languages
Other
Tutorials | Code Snippets | Libraries | External Tools | FFT
API
- BDR (0.90)
- BOOT (1.0)
- MENU
- OVR (deprecated)
- SCN (deprecated)
- TIC
- btn & btnp
- circ & circb
- clip
- cls
- elli & ellib (0.90)
- exit
- fget & fset (0.80)
- font
- key & keyp
- line
- map
- memcpy & memset
- mget & mset
- mouse
- music
- peek, peek4
- peek1, peek2 (1.0)
- pix
- pmem
- poke, poke4
- poke1, poke2 (1.0)
- rect & rectb
- reset
- sfx
- spr
- sync
- ttri (1.0)
- time
- trace
- tri & trib (0.90)
- tstamp (0.80)
- vbank (1.0)