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TimotheeGreg edited this page Aug 24, 2023
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The TIC function is the 'main' update/draw callback and must be present in every program. It takes no parameters and is called sixty times per second (60fps).
-- script: lua
function TIC()
-- Put your update and draw code here
end
-- script: moon
export TIC=->
-- Put your stuff here
// script: js
function TIC() {
// Put your stuff here
}
// script: wren
class Game is TIC {
construct new() {
}
TIC(){
// Put your stuff here
}
}
;; script: fennel
(global TIC
(fn tic []
;; Put your stuff here
)
)
;; or alternate way
(fn _G.TIC []
;; Put your stuff here
)
// script: squirrel
function TIC() {
// Put your stuff here
}
# script: ruby
def TIC
# Put your stuff here
end
# script: janet
(defn TIC
# put your stuff here
)
TIC-80 tiny computer https://tic80.com | Twitter | Telegram | Terms
Built-in Editors
Console
Platform
RAM & VRAM | Display | Palette | Bits per Pixel (BPP) |
.tic
Format | Supported Languages
Other
Tutorials | Code Snippets | Libraries | External Tools | FFT
API
- BDR (0.90)
- BOOT (1.0)
- MENU
- OVR (deprecated)
- SCN (deprecated)
- TIC
- btn & btnp
- circ & circb
- clip
- cls
- elli & ellib (0.90)
- exit
- fget & fset (0.80)
- font
- key & keyp
- line
- map
- memcpy & memset
- mget & mset
- mouse
- music
- peek, peek4
- peek1, peek2 (1.0)
- pix
- pmem
- poke, poke4
- poke1, poke2 (1.0)
- rect & rectb
- reset
- sfx
- spr
- sync
- ttri (1.0)
- time
- trace
- tri & trib (0.90)
- tstamp (0.80)
- vbank (1.0)