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Command Line Arguments
Native versions of TIC support some arguments when called from the command line or other programs (such as an external editor). Absolute and relative file paths are supported. For build older than 0.80 see Old Build.
$ ./tic80 -h
Usage: tic80 [cart] [options]
TIC-80 startup options:
-h, --help show this help message and exit
--skip skip startup animation
--volume=<int> global volume value [0-15]
--cli console only output
--fullscreen enable fullscreen mode
--vsync enable VSYNC
--soft use software rendering
--fs=<str> path to the file system folder
--scale=<int> main window scale
--cmd=<str> run commands in the console
--keepcmd re-execute commands on every run
--version print program version
--crt enable CRT monitor effect
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--cli
Disables the TIC-80 window. That can be useful for automating various import/export for example. -
--vsync
Vsync aligns your game's graphics with your screen's refresh rate, preventing tearing and flickering. With Vsync on, your game waits for the screen to start refreshing, then displays a complete frame, ensuring smoother visuals. -
--soft
Switch from SDLGPU to SDL2 rendering which may be more stable but does not allow to use CRT effect. Linked to issue #1566. -
--crt
Turns on the CRT (cathode-Ray Tube) filter for a retro look. Note: The CRT filter does not show on the TIC-80 screen capture GIFs. Also it does not work when--soft
argument is used.
tic80 --skip --fs . skip startup animation and use current directory as storage
tic80 --skip --cmd "load cart.tic" skip startup animation and load `cart.tic` cart
tic80 --cmd surf start TIC-80 in SURF mode
tic80 --cmd "load cart.tic & export html game.zip & exit" load `cart.tic` cart, export html `game.zip` and exit
tic80 --cmd "load cart.tic & save cart.lua & exit" load `cart.tic`, save as a text cart and exit
tic80 --cmd "load cart.tic & export sprites spr.gif & exit" load `cart.tic`, export sprites to `spr.gif` and exit
tic80 --cmd "load cart.tic & export track5 music.wav & exit" load `cart.tic`, export 5th track to `music.wav` and exit
tic80 ../path/to/cart.tic --fs ../path/to use `../path/to/` as storage and load `cart.tic`
tic80 > log.txt all trace output is redirected to the named file
tic80 | Out-File log.txt same as above for PowerShell users
0.80 series:
tic80 . use current directory as storage
tic80 -code game.lua load and run the code without startup animation
tic80 -code-watch game.lua same as -code but also reload it when TIC is focused
tic80 game.tic -code game.lua load cartridge, inject the code and run without startup animation
tic80 cart.tic -sprites blahblah.gif inject sprites from the given gif format file to cart.tic
tic80 -surf start TIC-80 in SURF mode
tic80 -nosound start in silent mode
tic80 -fullscreen start in fullscreen mode
tic80 -skip skip startup animation (0.60.0)
You can also run console commands by passing them in from the command line. Commands consisting of more than one word should be enclosed in quotes, for example:
tic80 path/to/cart.tic "export html"
TIC-80 tiny computer https://tic80.com | Twitter | Telegram | Terms
Built-in Editors
Console
Platform
RAM & VRAM | Display | Palette | Bits per Pixel (BPP) |
.tic
Format | Supported Languages
Other
Tutorials | Code Snippets | Libraries | External Tools | FFT
API
- BDR (0.90)
- BOOT (1.0)
- MENU
- OVR (deprecated)
- SCN (deprecated)
- TIC
- btn & btnp
- circ & circb
- clip
- cls
- elli & ellib (0.90)
- exit
- fget & fset (0.80)
- font
- key & keyp
- line
- map
- memcpy & memset
- mget & mset
- mouse
- music
- peek, peek4
- peek1, peek2 (1.0)
- pix
- pmem
- poke, poke4
- poke1, poke2 (1.0)
- rect & rectb
- reset
- sfx
- spr
- sync
- ttri (1.0)
- time
- trace
- tri & trib (0.90)
- tstamp (0.80)
- vbank (1.0)