-
-
Notifications
You must be signed in to change notification settings - Fork 112
Requests_for_new_configurations
Michal Brzozowski edited this page Feb 26, 2021
·
1 revision
title: Requests for new configurations permalink: wiki/Requests_for_new_configurations/ layout: wiki
Use this page for new maps made from existing monsters and tiles. Should feel free to use suggested content if it has already been scheduled. However, use this link instead for suggesting brand new creatures: http://keeperrl.com/wiki/index.php?title=Player_requests_for_new_content#Ideas_for_creatures
- Spawns with 2 Queens. 3 times normal ant limit.
- Much more aggressive
- Much bigger
- Spawns with random hoard of items. (Mushrooms, ~ 200 golds, some equipment)
- Spans the whole map, surrounded by a wall
- Two elf lords
- Two caches of gold
- 3 Powerful elf units at level 15 in addition to lord.
- Cave
- Inhabited by 3 cyclops
- More mushrooms than normal
- 3 Chests containing random goodies
- Large/Complex cave maze dungeon
- Map full of bandits, treasure and traps.
- Hostile legendary humanoid boss
- Buildings
- Shop
- Cages
- Werewolves
- Wolves
- Hostile to both keepers and adventurers
- Legendary beast boss
- 1 Cave
- 1 Cauldron
- 7 thrones
- 7 witches (hostile)
- Potions on the ground
- 20 imps (hostile but easy).
- Bookshelves
- 2 or 3 mushrooms
Discussion: Witch covens usually consist of 4 or 5 not 7 :/ -Freeasabird Discussion: Fair play :) - Keeperman
- Churchyard
- Ghosts
- Skeletons
- Burnt trees
- Grave stones
- Deadly fog that spreads and poisons (poisonous gas).
- Corpses
- Flies (Many)
- Ordinary map and terrain
- Shop in the middle of the map
- Fresh items on sale every day
- Shopkeeper
- Stealing or killing stops all fresh items