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Player_Creatures.txt
# Keepers
\{
\{
creatureId = \{ KEEPER_MAGE KEEPER_MAGE_F \}
tribeAlignment = EVIL
immigrantGroups = \{
“imps
”
“dark_keeper
”\}
technology = \{
“alchemy
”
“advanced`` ``alchemy
”
“alchemical`` ``conversion
”
“humanoid`` ``mutation
”
“beast`` ``mutation
”
“pig`` ``breeding
”
“iron`` ``working
”
“jewellery
”
“two-handed`` ``weapons
”
“traps
”
“archery
”
“sorcery
”
“advanced`` ``sorcery
”
“magical`` ``weapons
”
“master`` ``sorcery
”
“demonology
”
\}
initialTech = \{
“sorcery
” \}
buildingGroups = \{
“structure
”
“doors
”
“floors
”
“storage
”
“quarters
”
“library
”
“throne
”
“beds
”
“beast_cage
”
“pigsty
”
“coffins
”
“training
”
“crafting
”
“demon_shrine
”
“prison
”
“orders
”
“installations
”
“magical_installations
”
“traps
”
\}
workshopGroups = \{
“basic
”
“traps
” \}
description =
“Build`` ``and`` ``manage`` ``your`` ``dream`` ``dungeon,`` ``defend`` ``against`` ``raids,`` ``and`` ``attack`` ``your`` ``enemies!
”
\}
\{
creatureId = \{ KEEPER_KNIGHT KEEPER_KNIGHT_F \}
tribeAlignment = EVIL
immigrantGroups = \{
“peseant_prisoners
”
“dark_keeper
”\}
technology = \{
“alchemy
”
“advanced`` ``alchemy
”
“alchemical`` ``conversion
”
“humanoid`` ``mutation
”
“beast`` ``mutation
”
“pig`` ``breeding
”
“iron`` ``working
”
“jewellery
”
“two-handed`` ``weapons
”
“traps
”
“archery
”
“sorcery
”
“advanced`` ``sorcery
”
“magical`` ``weapons
”
“master`` ``sorcery
”
“demonology
”
\}
initialTech = \{
“iron`` ``working
” \}
buildingGroups = \{
“structure
”
“doors
”
“floors
”
“storage
”
“quarters
”
“library
”
“throne
”
“beds
”
“beast_cage
”
“pigsty
”
“coffins
”
“training
”
“crafting
”
“demon_shrine
”
“prison
”
“orders
”
“installations
”
“magical_installations
”
“traps
”
\}
workshopGroups = \{
“basic
”
“traps
” \}
description =
“Build`` ``and`` ``manage`` ``your`` ``dream`` ``dungeon,`` ``defend`` ``against`` ``raids,`` ``and`` ``attack`` ``your`` ``enemies!
”
\}
\{
creatureId = \{ KEEPER_KNIGHT_WHITE KEEPER_KNIGHT_WHITE_F \}
tribeAlignment = LAWFUL
immigrantGroups = \{
“peseants
”
“white_keeper
”\}
technology = \{
“alchemy
”
“advanced`` ``alchemy
”
“alchemical`` ``conversion
”
“pig`` ``breeding
”
“iron`` ``working
”
“jewellery
”
“two-handed`` ``weapons
”
“archery
”
“sorcery
”
“advanced`` ``sorcery
”
“magical`` ``weapons
”
“master`` ``sorcery
”
\}
initialTech = \{
“archery
” \}
buildingGroups = \{
“structure
”
“doors
”
“floors
”
“storage
”
“quarters
”
“library
”
“throne
”
“beds
”
“beast_cage
”
“pigsty
”
“training
”
“crafting
”
“prison
”
“orders
”
“installations
”
\}
workshopGroups = \{
“basic
” \}
description =
“Build`` ``and`` ``manage`` ``your`` ``dream`` ``dungeon,`` ``defend`` ``against`` ``raids,`` ``and`` ``attack`` ``your`` ``enemies!
”
\}
\}
# Adventurers
\{
# CreatureId TribeAlignment
\{ ADVENTURER ADVENTURER_F \} LAWFUL
“Roam`` ``the`` ``land`` ``in`` ``search`` ``of`` ``adventures`` ``and`` ``loot!
”
\}