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Build_Menu.txt

Michal Brzozowski edited this page Feb 26, 2021 · 1 revision

title: Build Menu.txt permalink: wiki/Build_Menu.txt/ layout: wiki

structuredoors, etc are groups that are then used in the last column in player_creatures.txt.
# (they do not necessarily correspond to how menu items are grouped into submenus, you can join several
# groups into a submenu, like beds, cages, pigsty and coffins are in the living submenu)

\{
  structure
  \{
 \{ Dig                                                      Dig`` ``or`` ``cut`` ``tree   Structure  
   "" d \{\} true DIG_OR_CUT_TREES\}
 \{ Furniture \{\{ MOUNTAIN \}                   STONE 5 \}      Soft`` ``rock         Structure \}
 \{ Furniture \{\{ MOUNTAIN2 \}                  STONE 10 \}     Hard`` ``rock         Structure \}

 \{ Furniture \{\{ DUNGEON_WALL DUNGEON_WALL2 \} STONE 3\}       Reinforce`` ``wall    Structure
   Reinforced`` ``walls`` ``are`` ``better`` ``at`` ``stopping`` ``enemies`` ``from`` ``digging`` ``into`` ``your`` ``dungeon.\}

 \{ Furniture \{\{ PIT \}                        STONE 0 \}      Dig`` ``a`` ``pit         Structure
   Dig`` ``a`` ``pit`` ``in`` ``the`` ``ground.`` ``Building`` ``next`` ``to`` ``water`` ``or`` ``lava`` ``will`` ``cause`` ``it`` ``to`` ``fill`` ``up. \}

 \{ Furniture \{\{ WOOD_WALL \}                  WOOD 5 \}       Wooden`` ``building   Structure
   Outdoor`` ``building.`` ``Tiles`` ``covered`` ``by`` ``the`` ``roof`` ``are`` ``considered`` ``territory`` ``and`` ``can`` ``be`` ``built`` ``on. \}

 \{ Furniture \{\{ CASTLE_WALL \}                STONE 5 \}      Stone`` ``building    Structure
   Outdoor`` ``building.`` ``Tiles`` ``covered`` ``by`` ``the`` ``roof`` ``are`` ``considered`` ``territory`` ``and`` ``can`` ``be`` ``built`` ``on. \}

 \{ Furniture \{\{ BRIDGE \}                     WOOD 5 \}       Bridge            Structure
   Build`` ``to`` ``pass`` ``over`` ``water`` ``of`` ``lava. \}
  \}

  doors
  \{
 \{ Furniture \{\{ WOOD_DOOR \}                  WOOD 5 \}       Wooden`` ``door       Doors
   Stops`` ``enemies.`` ``Your`` ``minions`` ``can`` ``pass`` ``freely`` ``unless`` ``you`` ``lock`` ``it.  o \{\} true BUILD_DOOR\}

 \{ Furniture \{\{ IRON_DOOR \}                  IRON 5 \}       Iron`` ``door         Doors
   Stops`` ``enemies.`` ``Your`` ``minions`` ``can`` ``pass`` ``freely`` ``unless`` ``you`` ``lock`` ``it. \}

 \{ Furniture \{\{ ADA_DOOR \}                   ADA 5 \}        Adamantine`` ``door   Doors
   Stops`` ``enemies.`` ``Your`` ``minions`` ``can`` ``pass`` ``freely`` ``unless`` ``you`` ``lock`` ``it.\}
  \}

  floors
  \{
 \{ Furniture \{\{ FLOOR_WOOD1 \}                WOOD 2 \}       Wooden            Floors
  "" f \{\} true BUILD_FLOOR\}
 \{ Furniture \{\{ FLOOR_WOOD2 \}                WOOD 2 \}       Wooden            Floors
  "" 0 \{\} true BUILD_FLOOR\}
 \{ Furniture \{\{ FLOOR_STONE1 \}               STONE 2 \}      Stone             Floors \}
 \{ Furniture \{\{ FLOOR_STONE2 \}               STONE 2 \}      Stone             Floors \}
 \{ Furniture \{\{ FLOOR_CARPET1 \}              GOLD 2 \}       Carpet            Floors \}
 \{ Furniture \{\{ FLOOR_CARPET2 \}              GOLD 2 \}       Carpet            Floors \}
 \{ DestroyLayers \{FLOOR\}                                    Remove`` ``floor      Floors \}
  \}

  storage
  \{
 \{ Zone STORAGE_RESOURCES                                   Resources         Storage 
  Only`` ``wood,`` ``iron,`` ``granite,`` ``and`` ``adamantium`` ``can`` ``be`` ``stored`` ``here. s \{\} true RESOURCE_STORAGE\}

 \{ Zone STORAGE_EQUIPMENT                                   Equipment         Storage
  All`` ``equipment`` ``for`` ``your`` ``minions`` ``can`` ``be`` ``stored`` ``here. 0 \{\} false EQUIPMENT_STORAGE \}

 \{ Furniture \{\{ TREASURE_CHEST \}             WOOD 5  \}      Treasure`` ``chest    Storage
  All`` ``your`` ``gold`` ``is`` ``stored`` ``here. \}

 \{ Furniture \{\{ GRAVE \}                      STONE 5 \}      Grave             Storage
  All`` ``corpses`` ``are`` ``stored`` ``here.\}
  \}

  quarters
  \{
 \{ Zone QUARTERS1                                           Quarters`` ``1        Quarters
  Designate`` ``separate`` ``quarters`` ``for`` ``chosen`` ``minions. q \{\} true\}

 \{ Zone QUARTERS2                                           Quarters`` ``2        Quarters
  Designate`` ``separate`` ``quarters`` ``for`` ``chosen`` ``minions.\}

 \{ Zone QUARTERS3                                           Quarters`` ``3        Quarters
  Designate`` ``separate`` ``quarters`` ``for`` ``chosen`` ``minions.\}
  \}

  library
  \{
 \{ Furniture \{\{ BOOKCASE_WOOD \}   WOOD 15 \}                 Wooden`` ``bookcase   Library  
  Train`` ``your`` ``minions'`` ``magical`` ``powers`` ``here. y          \{TechId sorcery\} true BUILD_LIBRARY \}
 
 \{ Furniture \{\{ BOOKCASE_IRON \}   IRON 15 \}                 Iron`` ``bookcase     Library
  Train`` ``your`` ``minions'`` ``magical`` ``powers`` ``here. 0          \{TechId advanced`` ``sorcery\} \}
 
 \{ Furniture \{\{ BOOKCASE_GOLD \}   GOLD 15 \}                 Golden`` ``bookcase   Library
  Train`` ``your`` ``minions'`` ``magical`` ``powers`` ``here.0           \{TechId master`` ``sorcery\}\}
  \}

  throne
  \{
 \{ Furniture \{ types = \{ THRONE \} cost = GOLD 500 limit = 1\} Throne "" ""  0   \{DungeonLevel 10\} \}
  \}

  beds
  \{
 \{ Furniture \{\{ BED1 \}       WOOD 12 \}                      Basic`` ``bed         Living
  Humanoid`` ``minions`` ``sleep`` ``here. v \{\} true  BUILD_BED \}
 
 \{ Furniture \{\{ BED2 \}       IRON 12 \}                      Fine`` ``bed          Living
  Humanoid`` ``minions`` ``sleep`` ``here. \}

 \{ Furniture \{\{ BED3 \}       GOLD 12 \}                      Luxurious`` ``bed     Living
  Humanoid`` ``minions`` ``sleep`` ``here.\}
  \}

  beast_cage
  \{
 \{ Furniture \{\{ BEAST_CAGE \} WOOD 8 \}                       Beast`` ``cage        Living
  Beasts`` ``sleep`` ``here.\}
  \}
 
  pigsty
  \{
 \{ Furniture \{\{ PIGSTY \}     WOOD 5 \}                       Pigsty            Living\}
  \}

  coffins
  \{
 \{ Furniture \{\{ COFFIN1 \}    WOOD 15 \}                      Basic`` ``coffin      Living
  Undead`` ``creatures`` ``sleep`` ``here.\}

 \{ Furniture \{\{ COFFIN2 \}    STONE 15 \}                     Fine`` ``coffin       Living
  Undead`` ``creatures`` ``sleep`` ``here.\}

 \{ Furniture \{\{ COFFIN3 \}    GOLD 15 \}                      Luxurious`` ``coffin  Living
  Undead`` ``creatures`` ``sleep`` ``here.\}
  \}

  training
  \{
 \{ Furniture \{\{ TRAINING_WOOD \} WOOD 12 \}                   Wooden`` ``dummy      Training`` ``room
  Train`` ``your`` ``minions'`` ``melee`` ``skills`` ``here. r \{\} true  TRAINING_ROOM\}

 \{ Furniture \{\{ TRAINING_IRON \} IRON 12 \}                   Iron`` ``dummy        Training`` ``room
  Train`` ``your`` ``minions'`` ``melee`` ``skills`` ``here.   0 \{ TechId iron`` ``working \} \}

 \{ Furniture \{\{ TRAINING_ADA \}  ADA  12 \}                   Adamantine`` ``dummy  Training`` ``room
  Train`` ``your`` ``minions'`` ``melee`` ``skills`` ``here.   0 \{ TechId iron`` ``working \}\}

 \{ Furniture \{\{ ARCHERY_RANGE \} WOOD 12 \}                   Archery`` ``target    Training`` ``room
  Train`` ``your`` ``minions'`` ``archery`` ``skills`` ``here. 0 \{ TechId archery \}\}
  \}

  crafting
  \{
 \{ Furniture \{\{ WORKSHOP \}   WOOD 15 \}                      Workshop          Crafting
  Produces`` ``leather`` ``equipment,`` ``traps,`` ``first-aid`` ``kits`` ``and`` ``other. m \{\} true  BUILD_WORKSHOP\}

 \{ Furniture \{\{ FORGE \}      IRON 20 \}                      Forge             Crafting
  Produces`` ``metal`` ``weapons`` ``and`` ``armor.    0 \{ TechId iron`` ``working \}\}

 \{ Furniture \{\{ LABORATORY \} STONE 10 \}                     Laboratory        Crafting
  Produces`` ``magical`` ``potions.            0 \{ TechId alchemy \}\}

 \{ Furniture \{\{ JEWELLER \}   WOOD 12 \}                      Jeweller          Crafting
  Produces`` ``magical`` ``rings`` ``and`` ``amulets.  0 \{ TechId jewellery \}\}
  \}

  demon_shrine
  \{
 \{ Furniture \{\{ DEMON_SHRINE \} GOLD 30 \}                    Demon`` ``shrine      ""
  Undead`` ``creatures`` ``sleep`` ``here. 0 \{ TechId demonology \}\}
  \}

  prison
  \{
 \{ Furniture \{\{ PRISON \}        IRON 15 \}                   Prison            Prison
  Required`` ``to`` ``capture`` ``enemies. p \{\} true\}

 \{ Furniture \{\{ TORTURE_TABLE \} IRON 15 \}                   Torture`` ``table     Prison
  Can`` ``be`` ``used`` ``to`` ``torture`` ``prisoners.`` ``Free`` ``population`` ``slot`` ``required`` ``for`` ``torturing.\}
  \}

  orders
  \{
 \{ ClaimTile                                                Claim`` ``tile        Orders
  Claim`` ``a`` ``dungeon`` ``tile`` ``as`` ``your`` ``own.`` ``Building`` ``anything`` ``on`` ``it`` ``has`` ``the`` ``same`` ``effect. \}

 \{ Zone FETCH_ITEMS                                         Fetch`` ``items       Orders
  Order`` ``imps`` ``to`` ``fetch`` ``items`` ``from`` ``locations`` ``outside`` ``the`` ``dungeon.`` ``This`` ``is`` ``a`` ``one-time`` ``order.\}

 \{ Zone PERMANENT_FETCH_ITEMS                               Fetch`` ``items`` ``persistently Orders
  Order`` ``imps`` ``to`` ``fetch`` ``items`` ``from`` ``locations`` ``outside`` ``the`` ``dungeon.`` ``This`` ``is`` ``a`` ``persistent`` ``order.\}

 \{ Dispatch                                                 Prioritize`` ``task   Orders
  Click`` ``on`` ``an`` ``existing`` ``task`` ``to`` ``give`` ``it`` ``a`` ``high`` ``priority. a \}

 \{ DestroyLayers \{CEILING MIDDLE\}                           Remove`` ``construction Orders
  "" e \{\} false REMOVE_CONSTRUCTION \}
 
 \{ ForbidZone                                               Forbind`` ``zone      Orders
  Mark`` ``tiles`` ``to`` ``keep`` ``minions`` ``from`` ``entering.\}
  \}

  installations
  \{
 \{ Furniture \{\{ BARRICADE \}     WOOD 5 \}                    Barricade         Installations
  Blocks`` ``enemy`` ``movement,`` ``but`` ``projectiles`` ``and`` ``spells`` ``can`` ``pass`` ``over`` ``it. \}

 \{ Furniture \{\{ TORCH_N TORCH_E TORCH_S TORCH_W \}\}          Torch             Installations
  Place`` ``it`` ``on`` ``tiles`` ``next`` ``to`` ``a`` ``wall. c \{\} false BUILD_TORCH\}

 \{ Furniture \{\{ CANDELABRUM_N CANDELABRUM_E CANDELABRUM_S CANDELABRUM_W \} GOLD 5 \}
  Candelabrum             Installations       Place`` ``it`` ``on`` ``tiles`` ``next`` ``to`` ``a`` ``wall. \}

 \{ Furniture \{\{ GROUND_TORCH \}  WOOD 10  \}                  Standing`` ``torch    Installations
  "" 0 \{\} false BUILD_TORCH \}

 \{ Furniture \{\{ KEEPER_BOARD \}  WOOD 15 \}                   Message`` ``board     Installations
  A`` ``board`` ``where`` ``you`` ``can`` ``leave`` ``a`` ``message`` ``for`` ``other`` ``players. \}

 \{ Furniture \{\{ FOUNTAIN \}      STONE 30 \}                  Fountain          Installations \}

 \{ Furniture \{\{ WHIPPING_POST \} WOOD  20 \}                  Whipping`` ``post     Installations
  A`` ``place`` ``to`` ``whip`` ``your`` ``minions`` ``if`` ``they`` ``need`` ``a`` ``morale`` ``boost. \}

 \{ Furniture \{\{ GALLOWS \}       WOOD  20 \}                  Gallows           Installations
  For`` ``hanging`` ``prisoners.\}

 \{ Furniture \{\{ IMPALED_HEAD \}  PRISONER_HEAD 1 true\}       Prisoner`` ``head     Installations
  Impaled`` ``head`` ``of`` ``an`` ``executed`` ``prisoner.`` ``Aggravates`` ``enemies.\}
  \}

  magical_installations
  \{
 \{ Furniture \{\{ EYEBALL \}              WOOD   30 \}                   Eyeball           Installations
  Makes`` ``the`` ``area`` ``around`` ``it`` ``visible.\}

 \{ Furniture \{\{ MINION_STATUE \}        GOLD   50  \}                  Golden`` ``statue     Installations ""\}
 \{ Furniture \{\{ STONE_MINION_STATUE \}  STONE  250 \}                  Stone`` ``statue      Installations ""\}
 \{ Furniture \{\{ PORTAL \}               STONE  60 \}                   Portal            Installations
  Opens`` ``a`` ``connection`` ``if`` ``another`` ``portal`` ``is`` ``present.\}
  \}

  tutorial
  \{
 \{ Furniture \{\{ TUTORIAL_ENTRANCE \} \}                  Tutorial`` ``Entrance           Installations\}
  \}

  traps
  \{
 \{ Trap TERROR TERROR_TRAP                                  Terror`` ``trap       Traps
  Causes`` ``the`` ``trespasser`` ``to`` ``panic. 0                   \{ TechId traps \}\}

 \{ Trap POISON_GAS GAS_TRAP                                 Gas`` ``trap          Traps
  Releases`` ``a`` ``cloud`` ``of`` ``poisonous`` ``gas. 0                \{ TechId traps \}\}

 \{ Trap ALARM ALARM_TRAP                                    Alarm`` ``trap        Traps
  Summons`` ``all`` ``minions 0                               \{ TechId traps \}\}

 \{ Trap WEB WEB_TRAP                                        Web`` ``trap          Traps
  Immobilises`` ``the`` ``trespasser`` ``for`` ``some`` ``time. 0         \{ TechId traps \}\}

 \{ Trap BOULDER BOULDER                                     Boulder`` ``trap      Traps
  Causes`` ``a`` ``huge`` ``boulder`` ``to`` ``roll`` ``towards`` ``the`` ``enemy. 0  \{ TechId traps \}\}

 \{ Trap SURPRISE SURPRISE_TRAP                              Surprise`` ``trap     Traps
  Teleports`` ``nearby`` ``minions`` ``to`` ``deal`` ``with`` ``the`` ``trespasser. 0 \{ TechId traps \}\}
  \}
\}

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