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Issues: eevee/lexys-labyrinth
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Issues list
Cloning machines can move other actors onto the cloning machine mid-clone, erasing them
#102
opened Apr 26, 2024 by
FallingPineapples
Level doesn't win or allow switch between lexy after enough clones exit.
#95
opened Mar 9, 2023 by
rredford
CC2 incompatibility: Ghosts can pass through a custom floor/no sign/hiking boots tile
bug
Something isn't working
compat: cc2
Compatibility issue with Steam/CC2
compat: lexy
Possible alteration to the Lexy rules
#85
opened Nov 29, 2021 by
Patashu
Incompatibility: item bestowal with inverter gates
bug
Something isn't working
compat: cc2
Compatibility issue with Steam/CC2
#76
opened Aug 17, 2021 by
idarob
Incompatibility: Wired open traps don't close upon start of level
bug
Something isn't working
compat: cc2
Compatibility issue with Steam/CC2
#75
opened Aug 17, 2021 by
idarob
'script' directives in .c2g not handled
enhancement
New feature or request
#74
opened Apr 25, 2021 by
keiyakins
In editor, right-clicking on a tile from the tile menu makes it your secondary element, but it has to be placed with ctrl+click
editor
Issue with the level editor
#70
opened Mar 20, 2021 by
ncrecc
If you activate debug mode before playing a level, trying to play a level results in the play screen never coming up
bug
Something isn't working
interface
Issue with overall UI
#53
opened Feb 27, 2021 by
ncrecc
Player isn't considered to be actually moving through logic gates when they appear in a wired teleport network
bug
Something isn't working
compat: cc2
Compatibility issue with Steam/CC2
hell problem
i have no idea what to do about this oh god
#46
opened Feb 24, 2021 by
ncrecc
Players can change direction & are able to switch to another character while on clone machine
bug
Something isn't working
compat: cc2
Compatibility issue with Steam/CC2
compat: lexy
Possible alteration to the Lexy rules
#45
opened Feb 24, 2021 by
ncrecc
Unwired teleport can be safely entered when an entirely blocked wired teleport network is after it in reading order
bug
Something isn't working
compat: cc2
Compatibility issue with Steam/CC2
hell problem
i have no idea what to do about this oh god
#44
opened Feb 24, 2021 by
ncrecc
Ghost inventory behaviour not consistent with CC2
bug
Something isn't working
compat: cc2
Compatibility issue with Steam/CC2
hell problem
i have no idea what to do about this oh god
#43
opened Feb 23, 2021 by
idarob
Emulate special enemy movement behavior on railroad junction when "colliding" with a thin wall on the same tile
bug
Something isn't working
compat: cc2
Compatibility issue with Steam/CC2
#33
opened Feb 1, 2021 by
ncrecc
Hooking a block on a straight railroad, when moving perpendicular to the railroad, doesn't make it turn all the way
bug
Something isn't working
compat: cc2
Compatibility issue with Steam/CC2
#32
opened Feb 1, 2021 by
ncrecc
Hooking a block on a railroad from an "illegal" position prompts it to move
bug
Something isn't working
compat: cc2
Compatibility issue with Steam/CC2
#31
opened Feb 1, 2021 by
ncrecc
"Walking while pushing" animation is not used when pushing something slower than you
aesthetics
Issue with tileset, sounds, etc.
bug
Something isn't working
#26
opened Jan 16, 2021 by
ncrecc
Niceness: trying to switch characters when that would not be legal (e.g. while in between tiles) should buffer the switch until it would next be legal
enhancement
New feature or request
interface
Issue with overall UI
#20
opened Dec 29, 2020 by
ncrecc
ProTip!
Exclude everything labeled
bug
with -label:bug.