Releases: MashdorDev/unbreaded
v0.3.1 - Beta
Release Notes for Unbreaded V0.3.1
We are pleased to announce the release of Unbreaded V0.3.1. This update signifies a crucial step forward in our ongoing mission to refine and enhance the gaming experience. Our team has been hard at work, and we're confident that these improvements will provide a more immersive and enjoyable experience for all players. Below is a detailed overview of the changes and enhancements included in this release.
Core Gameplay Enhancements
- Core Level Test Improvements: Led by @AlanDJS9, significant updates have been made to the core level test, ensuring a smoother and more engaging gameplay experience. PR #269, PR #275, PR #293
Visual and Interaction Improvements
- Camera and AI Behavior Overhaul: We've addressed camera occlusion issues and improved AI behavior on death, thanks to the contributions from @GageM and @antoniukoff. These changes significantly enhance the game's fluidity and realism. PR #266, PR #270
- Enhanced Player Interaction: Player interactions and the game's responsiveness have been notably improved, offering a more immersive experience. Credits to @SafakOnol for these enhancements. PR #274, PR #288, PR #298
Audio and Visual Enhancements
- Audio Improvements: The addition of new menu music and world sound effects by @rylerbleau enriches the game's auditory landscape. PR #283
- Visual Enhancements: The introduction of new meshes and animation blueprint fixes by @GageM, along with graphics customization options by @rylerbleau, significantly improves the game's visual appeal. PR #294, PR #295, PR #296
Acknowledgments
We extend our appreciation to all contributors who played a part in this release. Your dedication and expertise continue to push Unbreaded forward.
For Our Players
Your feedback has been instrumental in shaping this update. As you explore the enhancements made in V0.3.1, we encourage you to continue sharing your thoughts and experiences. Your input is invaluable as we strive to create an unforgettable journey.
Explore the full extent of changes in the complete changelog: Full Changelog
We are committed to improving Unbreaded and creating an engaging and enjoyable experience for all players. Thank you for your continued support.
— The Unbreaded Development Team
unbreaded : v0.3 - Beta
The Beta Version of Unbreaded is Here!
We are thrilled to announce the release of the Beta version of Unbreaded! Building on the valuable feedback we received during the Alpha phase, we've made numerous enhancements to our game. Now, we're eager to hear your thoughts and feedback on these latest improvements.
What's Changed
- Organized Project name and folders by @MashdorDev in #206
- Ai animation by @antoniukoff in #207
- Core level new map file. by @AlanDJS9 in #211
- fixed the occlusion problem(Thanks Gage) by @antoniukoff in #210
- Tab based menu by @rylerbleau in #212
- Added a shadow to to the player and adjusted the occlusion material by @GageM in #214
- Core level blocking completed by @AlanDJS9 in #215
- Improved movement by @SafakOnol in #216
- fix launch head dynamics by @SafakOnol in #219
- add D-Pad support in controller / adjust character capsule volume by @SafakOnol in #220
- Third Person Camera by @GageM in #225
- add Multiple Input Mapping Configurations by @SafakOnol in #227
- Melee by @SafakOnol in #235
- Core level week13 by @AlanDJS9 in #239
- Camera Intro working by @antoniukoff in #240
- Pause menu new by @rylerbleau in #242
- Collision fix by @SafakOnol in #244
- Level design week14 - collision fixed, level cleaned by @AlanDJS9 in #245
- Camera and collision by @SafakOnol in #250
- Map merge by @GageM in #251
- Footsteps test by @rylerbleau in #252
- Jump Animation Improvements by @GageM in #253
- Attack by @SafakOnol in #255
- Add the Chef by @GageM in #257
- fixed access violation fix by @antoniukoff in #258
- small level adjustments, and fixed player movement while level sequen… by @antoniukoff in #259
- Menu SFX by @rylerbleau in #262
- AI now shoots properly by @antoniukoff in #263
Full Changelog: v0.2.1-alpha...v0.3-Beta
Ongoing Development and What to Expect in the Beta Version of Unbreaded
As we continue our journey towards the official release of Unbreaded, we wanted to share an update on our development progress and set clear expectations for our Beta version players.
Currently, our team is diligently working on a number of key issues and enhancements that we believe are crucial for delivering the best possible gaming experience.
These include:
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Design and Gameplay Tweaks: Fixing bugs that allow players to skip significant sections and puzzles, ensuring every part of Unbreaded is engaging and rewarding.
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Enhancements in Visuals and Audio: We're adding more depth to the game's atmosphere with improved particle effects, background music, and sound effects, making the world of Unbreaded more immersive.
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Player Interaction and UI Improvements: From designing obstacles that challenge player movement to refining the user interface and controller support, we're committed to making every interaction within Unbreaded intuitive and enjoyable.
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Controller and UI Enhancements: Implementing features such as automatic pause on controller disconnect and dynamic button glyphs to accommodate different controller models, ensuring a seamless gameplay experience across various devices.
We're actively working to implement these changes for the official release, aiming to address all current work-in-progress issues. Your feedback during this beta phase is invaluable to us, as it helps us identify any areas for improvement or bugs we may have missed.
We're incredibly excited to share these developments and look forward to your feedback. Your input is invaluable as we continue to refine Unbreaded and ensure an engaging and memorable gameplay experience for all.
Play. Explore. Share. Let us know your thoughts!
unbreaded : v0.2.1-alpha
hot fix
hot fixed to deal with regenerating body crashing the game
What's Changed
- Improved movement by @SafakOnol in #203
- Ai animation by @antoniukoff in #204
Full Changelog: v0.2.0-alpha...v0.2.1-alpha
Bumped version to 0.2.0-alpha
What's Changed
- Mesh assets by @GageM in #167
- Added level 2 file, started placing traps and obstacles. by @AlanDJS9 in #169
- UI art improved by @rylerbleau in #171
- AoE and control update by @SafakOnol in #173
- remove debug sphere on projectile hit by @SafakOnol in #182
- fixed access violation by @antoniukoff in #184
- Immersive HUD implemented by @rylerbleau in #185
- Character and move set by @SafakOnol in #186
- ImmersiveHUD Animations by @rylerbleau in #187
- adjust Launch Head math by @SafakOnol in #188
- Shadows and level adjustments by @GageM in #192
Full Changelog: v0.1.0-alpha...v0.2.0-alpha
Alpha Version!
🌞 Exciting Announcement: "Unbreaded" Alpha Test Invitation!
Hey everyone!
We're thrilled to announce that our game, "Unbreaded," has reached the alpha stage. We'd love for you to be among the first to dive into its enchanting world. Your journey through a once-charming bakery, now a battlefield against an evil corporation, will be adventurous and crucial in shaping the game's future.
__ We Value Your Feedback:__
After playing, you'll find a feedback form. This is your chance to let us know what you think, what you like, and what could be better. Your input is incredibly important to us and will directly influence the game's development.
__ Please Note: There Are Some Known Bugs:__
- Donuts near the sink are not moving correctly.
- Camera focus issues post - "drowning" in the sink.
- The player's body disappears near the cashier.
- Camera clipping with rotating tables.
- The jump mechanic is sometimes not working as expected.
We're actively working on these issues, but we would greatly appreciate your feedback on them (and anything else you notice)!
Getting Started:
- Controls: Use the WASD keys to navigate and press F to use your transformative abilities to overcome obstacles.
- Feedback: Please share your thoughts via our feedback form at the end of the game.
Join the Alpha Test: Click the release package to get early access to Unbreaded. We're excited to hear what you think!
Your participation means the world to us. By joining our alpha test, you're not just playing a game but helping craft an experience that can beat an evil corporation.
What's Changed
- Dev by @MashdorDev in #1
- add test map by @MashdorDev in #2
- New charater by @MashdorDev in #4
- Delete Plugins/Developer/RiderLink/Intermediate directory by @MashdorDev in #5
- Updating gitignore by @MashdorDev in #6
- Updated .gitignore by @MashdorDev in #7
- updated the by @MashdorDev in #8
- Main by @MashdorDev in #9
- Main by @MashdorDev in #10
- Main by @MashdorDev in #11
- updated readmefile with something: by @MashdorDev in #12
- updated the readme agian by @MashdorDev in #15
- Character by @SafakOnol in #34
- UI manager by @rylerbleau in #37
- Character by @SafakOnol in #38
- Meshes and materials by @GageM in #39
- UI manager by @rylerbleau in #40
- Animations by @GageM in #41
- Updating Main with current project by @MashdorDev in #42
- new branch with all env hazards stuff by @rylerbleau in #46
- Projectile by @SafakOnol in #47
- Rotating hazards by @rylerbleau in #49
- bind player attributes to HUD by @SafakOnol in #50
- Level 2 - Testing conveyorBelt 2.0 by @AlanDJS9 in #55
- Pull Splitting Mechanic Prototype by @GageM in #56
- Death loop by @rylerbleau in #57
- Merge working splitting mechanic by @GageM in #58
- Player controller update by @SafakOnol in #59
- Ranged AI by @antoniukoff in #60
- Level1 core level into dev by @AlanDJS9 in #63
- adjust character controls and add impulse on character crumble by @SafakOnol in #69
- Gamemode implementation by @rylerbleau in #75
- This branch adds all the models made so far into the project by @GageM in #77
- Animation fixes and Spline Camera by @GageM in #76
- changed rotation function to smooth out mouse controls by @SafakOnol in #79
- Audio integration by @rylerbleau in #81
- Added dameage taking for ai and the character by @antoniukoff in #83
- Quick AI Ranged Fix by @antoniukoff in #85
- Core level detailing by @AlanDJS9 in #86
- Ai fix by @antoniukoff in #87
- Destructible by @SafakOnol in #88
- integrated Range AI into the Core level by @antoniukoff in #91
- Organized Map Folder by @MashdorDev in #92
- Win lose condition by @rylerbleau in #93
- Enemy ai by @MashdorDev in #99
- Level camera by @GageM in #106
- Pause menu by @rylerbleau in #109
- Clean character bp by @GageM in #111
- QOL Fix: Player Animations & Cupcake Stand Glitch by @GageM in #112
- Menu Hotfix by @rylerbleau in #113
- Selected Image Padding fix. by @rylerbleau in #114
- Core Level Mod Week 8 - Game Loop completed. by @AlanDJS9 in #115
- Weapon and ammo system by @SafakOnol in #117
- Finished Core Level (Missing Some Assets) by @GageM in #131
- Updated Readme by @MashdorDev in #132
- Ai polish by @antoniukoff in #133
- Added and Cleaned up Several 3D Assets by @GageM in #135
- Feedback link within game, and pause menu. by @rylerbleau in #141
- Sprinting fix by @antoniukoff in #142
- reverted the bp back by @antoniukoff in #143
- Make the level path more clear & Make the splitting mechanic more interesting by @GageM in #144
- Gas based AI by @SafakOnol in #147
- Redo changes to BP_character for opening thapause menu. by @rylerbleau in #148
- Pre-Alpha Fixes: Ragdoll and Spawn Volumes by @GageM in #153
- disabled the drawing of dounts by @MashdorDev in #155
- fixed the nav meshes desplacement in the core level by @antoniukoff in #157
- Fixed the SkeletalCube error by @GageM in #158
- Changing perspective for core level, added level two map file by @AlanDJS9 in #159
Contributors
- @SafakOnol made their first contribution in #34
- @rylerbleau made their first contribution in #37
- @GageM made their first contribution in #39
- @antoniukoff made their first contribution in #60
Full Changelog: https://github.com/MashdorDev/unbreaded/commits/v0.1.0-alpha