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Merge pull request #298 from MashdorDev/fixPunchRayCast
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fix punch not affecting Ranged AI & fix punch animation glitch
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MashdorDev authored Apr 10, 2024
2 parents 3ca7c7f + 52245c2 commit 78cf963
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Showing 5 changed files with 9 additions and 9 deletions.
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4 changes: 2 additions & 2 deletions Content/Unbread/Core/Character/BP_Character.uasset
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4 changes: 2 additions & 2 deletions Content/Unbread/Environment/Interactables/VentFan/Fan.uasset
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4 changes: 2 additions & 2 deletions Content/Unbread/Maps/CoreLevelTest.umap
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2 changes: 1 addition & 1 deletion Source/unbread/Private/SInteractionComponent.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -56,7 +56,7 @@ void USInteractionComponent::MeleeInteract()
FRotator Correction (0.0f, 90.0f, 0.f);
FRotator CorrecterRotation = EyeRotation + Correction;
FVector End = EyeLocation + (CorrecterRotation.Vector() * 300);
End.Z += 100.0f;
End.Z = EyeLocation.Z;
// FHitResult Hit;
// bool bBlockingHit = GetWorld()->LineTraceSingleByObjectType(Hit, EyeLocation, End, ObjectQueryParams);

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