unbreaded : v0.3 - Beta
Pre-releaseThe Beta Version of Unbreaded is Here!
We are thrilled to announce the release of the Beta version of Unbreaded! Building on the valuable feedback we received during the Alpha phase, we've made numerous enhancements to our game. Now, we're eager to hear your thoughts and feedback on these latest improvements.
What's Changed
- Organized Project name and folders by @MashdorDev in #206
- Ai animation by @antoniukoff in #207
- Core level new map file. by @AlanDJS9 in #211
- fixed the occlusion problem(Thanks Gage) by @antoniukoff in #210
- Tab based menu by @rylerbleau in #212
- Added a shadow to to the player and adjusted the occlusion material by @GageM in #214
- Core level blocking completed by @AlanDJS9 in #215
- Improved movement by @SafakOnol in #216
- fix launch head dynamics by @SafakOnol in #219
- add D-Pad support in controller / adjust character capsule volume by @SafakOnol in #220
- Third Person Camera by @GageM in #225
- add Multiple Input Mapping Configurations by @SafakOnol in #227
- Melee by @SafakOnol in #235
- Core level week13 by @AlanDJS9 in #239
- Camera Intro working by @antoniukoff in #240
- Pause menu new by @rylerbleau in #242
- Collision fix by @SafakOnol in #244
- Level design week14 - collision fixed, level cleaned by @AlanDJS9 in #245
- Camera and collision by @SafakOnol in #250
- Map merge by @GageM in #251
- Footsteps test by @rylerbleau in #252
- Jump Animation Improvements by @GageM in #253
- Attack by @SafakOnol in #255
- Add the Chef by @GageM in #257
- fixed access violation fix by @antoniukoff in #258
- small level adjustments, and fixed player movement while level sequen… by @antoniukoff in #259
- Menu SFX by @rylerbleau in #262
- AI now shoots properly by @antoniukoff in #263
Full Changelog: v0.2.1-alpha...v0.3-Beta
Ongoing Development and What to Expect in the Beta Version of Unbreaded
As we continue our journey towards the official release of Unbreaded, we wanted to share an update on our development progress and set clear expectations for our Beta version players.
Currently, our team is diligently working on a number of key issues and enhancements that we believe are crucial for delivering the best possible gaming experience.
These include:
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Design and Gameplay Tweaks: Fixing bugs that allow players to skip significant sections and puzzles, ensuring every part of Unbreaded is engaging and rewarding.
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Enhancements in Visuals and Audio: We're adding more depth to the game's atmosphere with improved particle effects, background music, and sound effects, making the world of Unbreaded more immersive.
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Player Interaction and UI Improvements: From designing obstacles that challenge player movement to refining the user interface and controller support, we're committed to making every interaction within Unbreaded intuitive and enjoyable.
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Controller and UI Enhancements: Implementing features such as automatic pause on controller disconnect and dynamic button glyphs to accommodate different controller models, ensuring a seamless gameplay experience across various devices.
We're actively working to implement these changes for the official release, aiming to address all current work-in-progress issues. Your feedback during this beta phase is invaluable to us, as it helps us identify any areas for improvement or bugs we may have missed.
We're incredibly excited to share these developments and look forward to your feedback. Your input is invaluable as we continue to refine Unbreaded and ensure an engaging and memorable gameplay experience for all.
Play. Explore. Share. Let us know your thoughts!