Releases: JSsixtyfour/smashremix
Smash Remix 1.5.2
Please first use our online patching page to install: https://smash64.online/remix
If that causes issues, follow the instructions below:
Download and unzip the Smash Remix release file
Take your legally acquired ROM and drag it onto the appropriate icon for your operating system
Example: Windows users, drag your ROM onto windows-drag-here (or windows-drag-here.bat)
Read any dialog windows that pop-up
Find your patched ROMs in the output directory
Special note for OSX users:
Apple has stronger restrictions on running unsigned apps from the Internet. You must perform an extra step before you can drag your ROM onto osx-drag-here. You can see more information here. I recommend the following:
Smash Remix v1.5.2 Patch Notes
[CHARACTERS]
Banjo
- Fixed Kazooie legs disappearing too early on F-Smash
Ebisumaru
- Can't jump out during his Up Special while using P-wing item
- AI Ebi won't try to attack distant opponents with neutral special
Giga Bowser
- Fixed crash on CSS
Dragon King
- Fixed sleep GFX
Peppy
- Added sleep SFX
Sheik:
- Uses closed eyes during sleep
- Uses closed eyes for 12CB defeated pose
Bowser:
- Fixed sleep SFX
JPuff/EPuff
- Fixed sleep GFX
Ganondorf
- Fixed sleep GFX
[STAGES]
dataDyne Central
- Fixed clipping issue on taxi
[MUSIC]
- Fixed percussion on Mischief Makers Title Screen
- New netplay safe RNG used for random menu music to help prevent desyncs
[ITEMS]
- Fixed ancient item clang bug where a hitbox could collide with a item every other frame
[MISC]
D-Pad Ctrl:
- Fixed polygons being able to use up special out of run
- Added Sheik, JFox, Goemon, and Ebisumaru to Special Angle checks
D-Pad Map:
- 'Smash' and 'Special' Dpad Up now works from Shield
- 'Tilt' now properly rolls both directions from Shield (and can hop out)
Settings Shortcut flag fix
- When viewing 'Other Screens', Shortcut flag wasn't getting cleared
- After returning from Title Screen, exiting Settings would take you to the stored CSS
Smash Remix 1.5.1
Please first use our online patching page to install: https://smash64.online/remix
If that causes issues, follow the instructions below:
Download and unzip the Smash Remix release file
Take your legally acquired ROM and drag it onto the appropriate icon for your operating system
Example: Windows users, drag your ROM onto windows-drag-here (or windows-drag-here.bat)
Read any dialog windows that pop-up
Find your patched ROMs in the output directory
Special note for OSX users:
Apple has stronger restrictions on running unsigned apps from the Internet. You must perform an extra step before you can drag your ROM onto osx-drag-here. You can see more information here. I recommend the following:
Smash Remix v1.5.1 Patch Notes
[CHARACTERS]
Banjo & Kazooie
- Fixed entry platform not being present for the first frame
- DownAttackU has fixed knockback
- Fixed voice bug on NSP while landing
Ebisumaru
- Held item is hidden while taunting
- Throw animations fixed
Dragon King
- Skeleton does not show up in Character Select Debug
Goemon
- Increased slow roll ledge getup intangibility
- Throw animations fixed
Marina
- Uses metal spark graphics when damaged
Metal Luigi
- Uses metal spark graphics when damaged
- Entry scaling fixed
King Dedede
- Enemy Waddle Dee crash fix in Remix 1P against Dedede team if enemy Dedede died while a Waddle Dee tries to attack/die
- Waddle Dee/Doos don't clang after initially tossed
- Down air landing lag increased to 40 frames
E Link
- Corrected Up B velocity (69 -> 72)
Marth
- Updated "Works" in Character Data Screen
Ganondorf
- Menu size lowered
- Entry animation reworked
Sheik
- Menu size lowered
Dark Samus
- New idle animation for CSS
Giga Bowser
- Fixed LandingAirN animation
[STAGES]
-
Stage profiles updated
- Tourney Profile random stage selection updated
-
Dragon King
- Last zero on timer on timeout fixed for Dragon King HUD
- Fixed warping issue on left side of Dragon King Remix
-
Fray's Stage
- Fixed preview size on stage select screen
-
Corneria
- Star Fox Medley set as default music
-
Gym Leader Castle
- Gym Leader Castle camera adjusted so players are more visible off stage
-
Final Destination
- Music should restart properly after changing via pause legend
-
Pokefloats
- Fixed problem where camera won't stay frozen if hazards were turned off.
-
Ganon’s Tower
- Improved neutral spawns
[MODES]
All Star
- Fixed input display crash
- Fixed percentage on KO bug
- Luigi team no longer dies instantly on Subcon
Remix 1P
- Giga Bowser CPU lvl reduced on Very Easy, Easy and Normal
- Fixed Metal Mario Bros. stage number text
- Fixed Giga Bowser soft-lock upon defeat
[FEATURES]
-
Fixed "Improved AI" so CPUs Z-Cancel properly
-
Renamed Edge C-Jumping to Ledge Jump
-
Charged Smash Attack Beam Sword starts charging earlier
[ITEMS]
- Pitfall and Deku Nut activate thrown state if randomly dropped from receiving damage (similar to bob-omb and motion sensor bomb)
[MUSIC]
-
Random Menu Music no longer desyncs on netplay
-
Sonic 2 Special Stage fixed
[MISCELLANEOUS]
-
Fixed CPU DI
-
Settings shortcut preserves 1P difficulty and stock count
-
Netplay profile updated
Smash Remix 1.5.0
Please first use our online patching page to install: https://smash64.online/remix
If that causes issues, follow the instructions below:
Download and unzip the Smash Remix release file
Take your legally acquired ROM and drag it onto the appropriate icon for your operating system
Example: Windows users, drag your ROM onto windows-drag-here (or windows-drag-here.bat)
Read any dialog windows that pop-up
Find your patched ROMs in the output directory
Special note for OSX users:
Apple has stronger restrictions on running unsigned apps from the Internet. You must perform an extra step before you can drag your ROM onto osx-drag-here. You can see more information here. I recommend the following:
Smash Remix v1.5.0 Patch Notes
[CHARACTERS]
Banjo & Kazooie added
Ebisumaru added as D-Pad Up (Boss) variant for Goemon
Metal Luigi added as D-Pad Up (Boss) variant for Luigi
→ Mad Piano moved to D-Pad Up (Boss) variant for Kirby
Dragon King added as D-Pad Up (Boss) variant for Captain Falcon
Polygon Marth added
Polygon King Dedede added
Polygon Mewtwo added
Polygon Young Link added
Polygon Dark Samus added
Polygon Conker added
Polygon Goemon added
Polygon Banjo & Kazooie added
Polygon Lucas model improvements
→ Fixes stick color for alternate costumes
Polygon Samus model improvements
→ Fixes ball color for alternate costumes
Polygon Ness model improvements
→ Fixes bat color for alternate costumes
Peppy Hare
→ USp delay shortened
→ NSp charge is 2x faster
→ NSp revolver shoot down from 55 frames to 37 frames
→ Addressed instant KOing of aerial opponents whose USp would send them to death (Luigi, Wolf, etc.)
→ DSp: Sets opponents’ velocities to half speed
Dark Samus
→ Added new CSS animation
→ Added new idle animation and pose
→ Added turn run animation
→ Fists now show up in attacks
→ Run brake added
→ FAir: Hitboxes and animation adjusted (starts on frame 8, move lasts 36 frames)
→ NAir: Animation time increased to 39 frames, hitboxes adjusted based on Mewtwo’s
→ NAir: Shield damage is now 1 instead of 0
→ BAir: Animation time increased to 39 frames
→ BAir: Auto cancel window adjusted
→ DAir: Now behaves like Samus’s (no late horizontal hit)
→ USP: Final hitbox raised up and shrunk down a bit (now match Samus)
Lucas
→ DTilt reduced from 23 to 20 frames; removed loop buffer
→ DSp will no longer cause Lucas to turn around after absorbing from behind
→ DSp no longer covers Lucas’s back
→ Reduced stunned voice volume
→ Graphical effects added to DAir, NAir, and BAir
King Dedede
→ Hurtboxes removed from hands
→ Head and body hurtbox size reduced
→ UAir final hit has increased knockback growth
Young Link
→ Bombchus can now be reflected
→ Bombchus are no longer invincible when falling off stage
→ Smoke trail effect added to Bombchus
Goemon
→ DSp hitbox is smaller
→ New graphics for NSp
→ Sleep voice added
→ Pipe enter animations fixed
→ Entry shadows fixed
Giga Bowser
→ Can no longer be grabbed and thrown
→ Turns around slower
→ USp can’t slip off the edge
→ NSp now has unlimited ammo
→ Added correct footstep sound
→ Added stomp SFX to dash
→ Entry shadows fixed
Ganondorf
→ Added sleep sound
→ Hides held items when performing a Smash attack
→ CSS and respawn platform use slower idle
Sheik
→ Item shoot animations and item pickup/drop animations added
→ Shield pose fixed
→ Low-poly held item joint fix
Bowser
→ Fixed damage animations
→ Reduced sub-bass on Bowser footstep sound
Dr. Mario taunt now has a hitbox
Marina now obtains 4 charges when absorbing Golden Gun shot (previously only gained 1)
Sonic NAir bug fixed
Super Sonic CSS image updated
Character Costumes
→ Yellow costume added for Conker, Dark Samus, Ganondorf, Goemon, Sheik, Slippy, Wolf, and Young Link
→ Yellow costume fixes for classic Sonic
→ Pink costume added for Fox and Pikachu
→ Pajama costume added to Ness
→ Team costumes updated for Goemon
→ ‘NES’ costume for Mario’s shield color set to brown
→ Mario yellow costume stock icon updated
Falco model updated, added low-poly model
Wario clap animation updated
Slippy’s LandingAirB animation changed to Mario’s
Slippy action ID names fixed
Pummeluff (E Jigglypuff) sounds and name texture implemented
Purin (J Jigglypuff) sleep sound corrected
Polygon Dr. Mario announcer call updated
E Link announcer clip sample rate fixed
Marina and King Dedede taunts can now be canceled early with shield
Fixed pipe enter animations for Polygon Wario
Crowd chants added for Dark Samus, Goemon, Mad Piano, Marina, and Conker
Crowd chants updated for King Dedede, Sheik, and Lucas
Crowd chants fixed for J characters
J Donkey Kong and Purin (J Jigglypuff) results text is now accurate
Magnifying glass size updated for Conker, Marth, Mewtwo, King Dedede, Dark Samus, Marina, Wario, Sonic, Poly Marina, Poly Wario, and Poly Sonic
Entry shadows fixed for Mad Piano
Fixed action strings for Captain Falcon, Kirby, Ganondorf, Marina, Poly Dr. Mario, Poly Bowser, Poly Marina, and Poly Lucas
Updated results screen text scaling for: Marina, Dedede, Lucas, Wolf, Conker, Bowser, and Sonic
Lucas and Goemon biographies on Character Data Screen updated
[STAGES]
Scuttle Town added
Big Boo’s Haunt added
Dinosaur Land added
Spawned Fear added
Poke Floats added
Big Snowman added
Grim Reaper’s Cavern added, replaces Mementos on SSS
→ Mementos now Remix variant for Grim Reaper’s Cavern
Meta Crystent added as Remix variant for Meta Crystal
Smashville Remix added as Remix variant for Smashville
Battlefield reworked
→ Battlefield DL added as variant
Spiral Mountain reworked
Fountain of Dreams reworked
Castle Siege reworked
Dragon King and Dragon King Remix updated
→ Now uses new Dragon King HUD by default (can change in Stage Settings)
Corneria City clippings and textures updated
Frosty Village item spawns adjusted
Bowser’s Keep rendering issues fixed
Mementos updated
Great Bay updated
Dream Land Omega updated
Yoshi’s Island II, Flat Zone 1 and 2, and Venom graphical improvements
Bowser’s Stadium bombs now flicker before they respawn on stage
Twilight City water physics updated to match Great Bay’s
dataDyne renamed to dataDyne Central
→ AI no longer will attempt to land on taxi when it’s offscreen
→ Smooth background fix
Flat Zone 2 is now a Remix variant of Flat Zone
Dream Land Beta 2 is now a Remix variant of Dream Land Beta 1
Mini Yoshi’s Island is now a Remix variant of Yoshi’s Island
Showdown is now a Remix variant of First Destination
Tournament Stage Select rearranged
→ Page 1 - Viable, Page 2 - Viable, Page 3 - DL Variants (no Hazard)
→ Thumbnails added for some stage variants
Dreamland Only profile fixed: Deku Tree DL and Crateria DL now appear
1P Spawns tweaked for Mad Monster Mansion, Crateria, Bowser’s Keep, Frosty Village
Stage Select Screen HUD updated
Random “Roulette” added to Stage Select screen
→ Activated by pressing C-Down when cursor is on RANDOM
Hitbox+ setting Stage enhancements
→ Corneria jets now visible
→ Rainbow Road now behaves correctly
→ Gym Leader Castle’s Pokeball now visible
→ Deku Tree water now cooperates
Stage Hazard text for ‘Whispy’ and ‘Saffron’ toggles now shows when hovering over respective stages
Various stage backgrounds updated to look better on emulator
Off-screen magnifying glasses adjusted on various stages
Stage profiles updated
[MODES]
Remix Race to the Finish added to Bonus 3 Practice
Gallery mode added in Data menu
→ Press Start to enter Idle mode (all 1P images and music cycle on a timer)
→ Press Start a second time to enter Idle 2 mode (your Random music and matching 1P images cycle on a timer)
→ Press A to skip to next song assigned to 1P image
→ Tilt control stick left and right to fade out and switch to next 1P image
→ Press D-Pad left and right to quickly switch to next 1P image
→ Press L and R to drum. Press Z to change drum sets.
→ Press B to exit
Banjo & Kazooie BTT and BTP added
Polygon BTP updated
King Dedede BTP updated
Remix 1P
→ Banjo & Kazooie incorporated
→ New Stage 4 duels: Mystical Ninjas and Rare Pair
→ New Stage 9 boss: Metal Mario Bros.
→ New Polygons added to Stage 10
→ Mad Piano fight now takes place on Big Boo’s Haunt
→ Remix Race to the Finish stage added as Bonus 3
→ Kirby Team battle now randomizes properly and features new hats
→ Giga Bowser now has stamina on Final Stage, doesn’t flinch when hit
Frosty Village is now a stage option for Conker battles in 1P Modes
Great Bay removed from stage pool in 1P Modes
Training Mode changes
→ Now can paginate custom menu with R/Z
→ Only B closes custom menu
→ DPad Controls toggle added to options
→ Moved music to a single line
→ Added stage background toggle
→ Added CPU teching toggle
→ Added CPU DI toggles (type, strength, direction)
→ Custom Spawn now remembers if character is on ledge
→ Updated DK and C. Falcons names in training mode
→ CPU RNG fix (won’t always be Luigi now)
→ Fixed menu inputs when speed is not 1/1
→ Fixed ledge spawning
High Scores are not saved when gameplay-altering options are enabled
→ Bonus practices and 1P CSS have indicator text when high scores are disabled
Size and Kirby Hat (CSS Panel) options now available in 1P Modes
Handicap (CSS Panel) for CPUs fixed and also applies to Training Mode
→ Handicap setting no longer needs to be turned on for it to function
12 Character Battle UI updated
Proper animation now used when King Dedede is defeated in 12 Character Battle
[FEATURES]
D...
Smash Remix 1.4.1
Please first use our new online patching page to install: https://smash64.online/remix
If that causes issues, follow the instructions below:
Download and unzip the Smash Remix release file
Take your legally acquired ROM and drag it onto the appropriate icon for your operating system
Example: Windows users, drag your ROM onto windows-drag-here (or windows-drag-here.bat)
Read any dialog windows that pop-up
Find your patched ROMs in the output directory
Special note for OSX users:
Apple has stronger restrictions on running unsigned apps from the Internet. You must perform an extra step before you can drag your ROM onto osx-drag-here. You can see more information here. I recommend the following:
1.4.1 PATCH NOTES
CHARACTERS
• Goemon
- Down Special no longer resets combo meter
• Peppy Hare
- Now has drift during aerial neutral special
- Flash bang graphical effect toned down
• Sheik
- Updated low poly model to fix item joint issue
• Mario
- Restored NES based costume
- Modified Yellow Costume's icon
• Kirby/ J Kirby
- Now has drift during Peppy aerial neutral special
• Dark Samus
- Changed victory animation graphical effect
STAGES
• Beam sword no longer has graphical issues on Bowser's Stadium
• Edo Town Model's Japanese text updated
TOGGLES
• Fixed SRAM related issue that prevented certain toggles from saving after turning off or reseting console
MUSIC
• Yoshi's Island (Mario Golf) track renamed
MISC
• Auto-Jab Grab issue if level 10 CPU was previously in a port has been fixed
• Updated Ganon and Marth's Character Biographies
• Various training mode Attack names updated
• Fixed Falco 1p crash related to corruption of Congratulations Image
Smash Remix 1.4.0
Please first use our new online patching page to install: https://smash64.online/remix
If that causes issues, follow the instructions below:
Download and unzip the Smash Remix release file
Take your legally acquired ROM and drag it onto the appropriate icon for your operating system
Example: Windows users, drag your ROM onto windows-drag-here (or windows-drag-here.bat)
Read any dialog windows that pop-up
Find your patched ROMs in the output directory
Special note for OSX users:
Apple has stronger restrictions on running unsigned apps from the Internet. You must perform an extra step before you can drag your ROM onto osx-drag-here. You can see more information here. I recommend the following:
1.4.0 PATCH NOTES
CHARACTERS
• Goemon added
• Peppy Hare added
• Slippy Toad added
• Polygon Ganondorf added
• Polygon Falco added
• Sonic
Neutral Special
- Slightly less speed and a steeper angle when not homing
Up Special
- Height reduced
- Sonic can act sooner after up special
- Sonic can double jump after doing a grounded up special
- Spring lasts longer (3s -> 4s)
Down Special
- Sonic can act earlier after jumping
- Sonic act earlier after going off edges
- Charging requires less inputs, ground speed cap increased slightly
- Added weak multi-hit hitbox while charging
- Retains less Y velocity when starting the move
Forward Tilt
- Low angled ftilt reaches lower
- Damage increased by 1
Up Tilt
- Damage decreased by 2
Back Air
- Faster second hit
- Smaller hitboxes
- Less active frames on both hits
Down Air
- Has 2 less hits at the end
Attributes
- Air speed reduced (39 -> 37.5)
- Hurtbox adjusted to be more consistent during spin/ball moves
• Lucas
- Special Fall air speed multiplier increased from 0.6 to 0.82
- CSS image updated
• Falco
- Added graphics trail for Phantasm
• Conker
Down Special
- Fixed rare glitch where Conker would throw 2 grenades
• Marina
- Fixed shooting animation so that ray gun fires properly
• Metal Mario
- SFX updated for Victory and Character Select
• Sheik
- Updated model (slight increase to fps)
- Updated skeleton
- Up Special overlay colour adjusted
- Down Special gfx and sfx added
- Neutral air animation legs match hitboxes
- Crouch animations fixed
- Landing Air B animation fixed
- Updated forward throw animation
- Updated character select animation
• Dedede
- Fixed Up Special infinite jumps bug
- Belly enlarged for aerial jumps 1 and 2
- Belly stays enlarged for Neutral Special turn around
- Waddle Doo's star projectiles will no longer clang
• Ganon
- Up-Smash woosh sfx changed
- Down-Smash woosh sfx changed
• Wolf
- Changed woosh sfx for FAir, UAir, NSP and Down-Smash
• Bowser
- Changed woosh sfx for Fair and added spark gfx
• Polygon Bowser
- Bowser's Stomp SFX now plays during walk/run/dash
• Dark Samus
- Now has 3 victory animations
- Updated dash animation
• Costumes
- Yellow costume added for Fox, Samus, Mario and Luigi
- Pink Link added
REMIX 1P
• Added more Duo fights
• Level 10 difficulty added to 1v1 matches on Very Hard
• Bonus stages no longer use an alternate stage
• Various difficulty adjustments (overall difficulty decrease)
• Falco match added
• Updated Generic Congratulations Screen
STAGES
• Added Gym Leader Castle, replaces Kalos
- Pokemon Stadium announcer added to Pokemon Stadium stages by default
• Added Edo Town
• Added Twilight City
• Added Melrode
• Added First Destination Remix
• Crateria overhauled, original version remains as the dreamland variant
• Deku Tree overhauled, original version remains as the dreamland variant
• Updated Ganon's Tower graphics
• Peach's Castle II overhauled
• Updated Dragon King and Remix variant size
• Updated Mt. Dedede size
• Improved character visibility on Fray's Stage
• Improved stage wall visibility on Dracula's Castle
• Updated Cool Cool Mountain background
• Adjusted Subcon carpet flight path
• Fixed bottom blast zone and object spawn on Dr Mario stage
• Magnifying Glass colours fixed for certain stages
• Adjusted stage preview scaling for some stages
• Stage Profiles updated
TOGGLES
• L Button/Random Character Toggle added to CSS Debug menu. (and fixed netplay desync when choosing random character)
• Added Jigglypuff Sing and Yoshi's Story Cloud GFX Restoration
• Added "Gameplay Toggles" menu
• Added Melee Hitstun
• Added Air Dodging / Air Dashing
• Added Jab Locking
• Added Melee Hitlag
• Added Wall Teching
• Added Footstool Jumping
• Added Perfect Shielding
• Added Ledge Trumping
• Added Spot Dodging
• Added Fast Fall Aerials
• Added C-Jumping from Ledge
• Added CPU V.S. Level Override
• Renamed "Cruel Z Cancel" to "Punish Failed Z Cancel" for clarity
• Pokemon Stadium Announcer stage toggle added
ITEMS
• Added Golden Gun
• Franklin Badge user is no longer immune to physical attacks from Pokemon
• Pitfall
- Now becomes invisible after a short time
- Fixed combo meter bug
• Increased spawn rate for remix items to match vanilla items
AI
• Default V.S. CPU level is set to 3
• Level 10 CPUS
- Will grab if their jab connects on frames 1-2 (jab grab)
- Star Fox characters with reflectors are better at shield breaking and punishing
- Mad Piano will not try short hop dair or up special to attack
- Bowser will not short hop SD
- Less likely to spam charge attacks
• CPU Sonics will not do a down special close to the ledge
• CPU Super Sonics attacks will connect more reliable
• CPU Giga Bowser will not attempt grabbing
• CPU Dedede will not attempt up special as an offensive option
• CPU Falco will use grounded neutral special
• CPU Sheik
- No longer attempts up special as an offensive option
- Uses down special more effectively
- Less likely to SD
• CPU Mewtwo is less likely to SD
• Pikachu variants will recover similar to Pikachu
• Kirby will utilize charge NSPs properly (bug fix)
• Improved AI (toggle)
- CPU players won't evade a Hammer user while invulnerable
MUSIC
• "Fresh Jams" music profile added (includes new and/or reworked tracks in the given patch)
• Menu 2 (Melee) added to menu music
• Q Watch added to menu music
• Perfect! added as rare track on Kitchen Island
• In The Final added
- Set as occasional track on Showdown
- Set as rare track on Bowser's Keep
• Middle Boss Battle added as occasional track on Ganon's Tower
• Athletic Theme (SMW) added as rare track on Delfino Plaza
• SNES Rainbow Road added as rare track on Rainbow Road
• Area 6 added as alt track on Corneria
• Ocarina of Time Medley added
- Set as occasional track on Deku Tree
- Set as occasional track on Tal Tal Heights (Orig. + Remix)
• Boss E added as rare track on Venom
• Bob-omb Battlefield added as occasional track on Peach’s Castle variants
• Crateria Main Theme added
• Brawl Battlefield added
• Control Center added to random music pool
• Great Temple/Dark Link added (replaces 8-Bit Temple)
• Banjo-Kazooie "Main Theme" added (replaces Click Clock Wood)
• Pollyanna added (replaces All I Needed Was You)
• Investigation X added (replaces Carrington Institute)
• Gym Leader Battle added (replaces Pika Cup)
• Easton Kingdom added (replaces Metal Cap)
• Samba de Combo added (replaces Piggy Guys)
• Pokemon Red and Blue Medley added (replaces Elite Four)
• Added Super Mario Bros. 3, replaces Inside the Castle Walls
- Set as occasional track on World 1-1
• Game Corner added (replaces Kalos Champion Battle)
• Trainer Battle reworked
• Mad Monster Mansion reworked
• Upper Brinstar reworked
• Obstacle Course reworked
• Battlefield Ver. 2 updated
• Sloprano updated
• Saria's Song updated
• Corridors of Time updated
• Multi-Man Melee 1 track updated
• Beware the Forest’s Mushrooms moved to Goomba Road
• Peach's Castle II:
- Peach's Castle (Melee) set as primary track
- Slider set as occasional track
- Super Mario Bros. 3 Overworld set as rare track
• Battlefield:
- Brawl Battlefield set as primary track
- Battlefield Ver. 2 moved to occasional track
- Multi-Man Melee 1 set as rare track
• Meta Crystal variants:
- Easton Kingdom set as rare track
• Venom:
- Star Wolf set as occassional track
- Boss E set as rare track
• Sector Z DL/O/SR:
- Surprise Attack set as occassional track
- Corneria set as rare track
• Muda Kingdom:
- Easton Kingdom set as rare track
• Mad Monster Mansion:
- Horror Ma...
Smash Remix 1.3.1
Please first use our new online patching page to install: https://smash64.online/remix
If that causes issues, follow the instructions below:
Download and unzip the Smash Remix release file
Take your legally acquired ROM and drag it onto the appropriate icon for your operating system
Example: Windows users, drag your ROM onto windows-drag-here (or windows-drag-here.bat)
Read any dialog windows that pop-up
Find your patched ROMs in the output directory
Special note for OSX users:
Apple has stronger restrictions on running unsigned apps from the Internet. You must perform an extra step before you can drag your ROM onto osx-drag-here. You can see more information here. I recommend the following:
PATCH NOTES 1.3.1
CHARACTERS
* Dedede
- Third victory animation added
* Young Link
- Fixes to Young Links model that prevent Boomerang model issues and associated crash if paused during beginning of Neutral Special
* Kirby/J Kirby
- Fix to Marina hat action names and associated crash
* Ness/Lucas/J Ness
- Level 10 Ness and Lucas Self Destruct Fix
STAGES
* Green Hill Zone
- Green Hill Zone track updated
* Reverse Castle
- Removed from Tourney Profile
GENERAL
* Winner can now select victory pose by holding C button on results
ITEMS
* Franklin Badge Changes
- Duration reduced (30->24)
- Very rare reflect crash fixed
Smash Remix 1.3.0 Patch
Please first use our new online patching page to install: https://smash64.online/remix
If that causes issues, follow the instructions below:
Download and unzip the Smash Remix release file
Take your legally acquired ROM and drag it onto the appropriate icon for your operating system
Example: Windows users, drag your ROM onto windows-drag-here (or windows-drag-here.bat)
Read any dialog windows that pop-up
Find your patched ROMs in the output directory
Special note for OSX users:
Apple has stronger restrictions on running unsigned apps from the Internet. You must perform an extra step before you can drag your ROM onto osx-drag-here. You can see more information here. I recommend the following:
PATCH NOTES 1.3.0
CHARACTERS
* Dedede added
* Marina Liteyears added
* Polygon Bowser added
* Polygon Wolf added
* Polygon Dr. Mario added
* Polygon Wario added
* Polygon Lucas added
* Polygon Sonic added
* Polygon Sheik added
* Polygon Marina added
* Vanilla Polygon characters no longer make sounds on Victory and Select Screens
* Young Link
- Model Updated
- Updated facial expressions
- Down Air Hitbox priority adjusted and spike harder to connect
- Forward Air damage and knockback increased
- Grab no longer uses hookshot
- Up Special revised
- Neutral Special speed increased and knockback reduced
- Down Special changed to Bombchu
- Hurtboxes updated
- Attribute adjustments
> Fall Speed Accel: 3.2->3.4
> Max Air Speed: 34 ->33
> Air Accel: 0.05 -> 0.035
> Base Jump Height: 37 -> 45
> Jump Height Multiplier: 0.7 -> 0.6
> Jump2 Height Multiplier: 0.95 -> 0.9
* Ganondorf
- Downbounce/Downstand animation textures changed
* Marth
- Downbounce/Downstand animation textures changed
* Kirby
- Falco Phantasm flash gfx fixed
- Sonic power now has correct startup delay
* Sheik
- Victory Music added
- Forward Throw animation improved
- Hurtboxes updated
* Bowser
- Hurtboxes updated
* Giga Bowser
- In match logo updated
- Hurtboxes updated
* Conker
- Grenade will no longer hit allied players when Team Attack is off
* AI Improvements
- Remix cast will connect their attacks more reliably
- Remix cast is less likely to SD
- Remix cast will utilize specials similar to the vanilla cast
- Ness and Lucas
> No longer recovers at a fixed angle
> Won't try to absorb Sheik's Needle or Conker's Nut
- Removed Remix AI Improvements from Vanilla 1P, RTTF and All-Star modes
- Level 10 added
> Multi-shine added for Fox clones and Lucas
> Shield-dropping capability added
> Added additional ledge get-up option
> Will never taunt
> Can attempt short-hop attacks
> Jigglypuff will attempt Rest
> Kirby can use up-tilt more often
STAGES
* Marina Break the Targets added
* Marina Board the Platforms added
* Dedede Break the Targets added
* Dedede Board the Platforms added
* Glacial River Remix added as Remix variant of Glacial River
* Dracula's Castle added
* Reverse Castle added as Remix variant of Dracula's Castle
* Mt. Dedede added
* Pirate Land Cannon Ball is now unreflectable
* Great Bay water now functions like Pirate Land's water
* Toad's Turnpike now has Waluigi Pinball as an alternate track
* Sector Z Omega crash fixed
* Fountain of Dreams
- Gourmet Race (Melee) updated
- Vs. Marx loop point fixed
- Pop Star updated
* Peach's Castle II
- Metal Cap song updated
* Big Blue updated
* Smashville updated
* Dragon King stage revised
- Dragon King Track replaces Melee Menu Theme as main track
* Dragon King Remix variant added
* Cool Cool Mountain removed unused clipping and tornado to benefit CPUs
* Onett
- Bein' Friends track replaces Pollyanna, which has increased likelihood of being played
- Crash related to Blue Falcon entry animation has been fixed
* Pokemon Stadium
- Red/Blue Champion track was updated
* Subcon
- Super Mario Bros. 2 Medley added as alternate track
* Corneria
- Star Wolf track updated
* Mementos
- The Days My Mother Was There replaces Blooming Villian
* Planet Clancer
- Esperance track updated
- Main track name changed to "Mischief Makers Titlescreen"
- Troublemaker alternate track added
* Peach's Castle
- Fixed bug that caused hazard toggle to also affect movement
* Gerudo Valley track updated
* Delfino Island
- Super Mario World Title/Credits added as alternate track
* Warioware
- WarioWare, Inc. added as main track
* Kitchen Island
- Stonecarving City set as alternate track and updated
* Showdown
- Final Destination (Brawl) replaces Gourmet Race (Piano) as main track
* Rainbow Road
- Movement SFX won't play when movement is off
* Tal Tal Heights training mode BG changed to blue
* Congo Falls
- Snakey Chantey track updated
* Green Hill Zone track updated
* Winter Dreamland
- Frozen Hillside added as alternate track
* Dr. Mario Stage
- Fever track updated
* Hyrule Temple main track updated
* Smashketball
- International Superstar Soccer 64 Menu Theme added as alternate track
* Dreamland Beta Stages
- Green Greens replaces Gourmet Race (Alt) as main track
* Bowser's Stadium
- Bowser's Road track updated
- Bowser bomb glitch during kirby entry fixed
* New Pork City
- Unfounded Revenge track updated
SINGLEPLAYER
* Ness 1P highscore issue fixed
* Remix Victory Image updated
* Fixed 1P practice SFX bug when retrying after beating Master Hand
* Remix 1P Mode
- Remix Polygons replace vanilla Polygons
- Added Tiny Team
- Mushroom items now disqualifies the "No Item" bonus in 1P
- CPU Giant size no longer persists after exiting Remix 1P
- Removed Osohe Castle from Lucas's stage pool
- Fixed New Record call for Board the Platforms Remix characters
- Fixed Stage 9 bug
* Allstar Mode
- no longer shows 1p Smash Ball icon
- no longer crashes in certain circumstances when non-player controller presses start
GENERAL
* Added Toggle 'Cruel Z-Cancel Mode'
* VS Pause
- D-Pad Right cycles through the stage's music tracks
- D-Pad Down picks a random music track
- There is now a maximum zoom level for camera controls
* Character Select Screen
- Press L for random character select on VS/12CB
- Number of slots increased to 30
- Tokens are smaller in VS CSS
- Extended cursor range
- Boosted loading times
- Dpad support added for cursor
* J Hazards mode renamed to Whispy Mode
- Super and Hyper Whispy Modes added
* Added 'Dpad map' CSS panel menu option
- Available macros are: 'Smash', 'Tilt', 'Special', or 'Movement'
- When using 'Movement', Shield is mapped to L and Taunt is mapped to Z
* Restored unused VS screen transitions
* Debug transition crash fixed
* 12 Character Battle Updated
- Added 'Polygon' preset
- Fixed crash when a panel is N/A and no P2 controller plugged in
- Fixed Character Select Screen crash due to extra costumes
- Now, only winning human tokens can be picked up
- Fixed loophole that allowed changing cpu if a pressed on same frame while hovering over an invalid portrait and changing to cpu
* Giant Mewtwo Saffron City DL crash fixed
* Music previewed in Remix toggles now persist in menu
* Disabled cinematic entry for Scene Camera mode
* Absorb and Reflect hitboxes now visible with unique colors
* Music profiles updated
* Credits Updated
* Extended handicap options to include 1p handicaps
* Combo Meter Updated
- expanded to 1p modes
- combo meter becomes hidden when SCORE +/-1 appears
* Added Toggle 'Tripping'
- If enabled, characters have a random chance of tripping when doing dash, dashdance, or turnrun actions
- Probability values: Off / Low / High / "Brawl" (i.e.Veryhigh)
- 'Low' odds are 1% (1.25% for turnrun)
* Added Out of Shield options 'Neutral Air' and 'Down Special' for shield break mode
* Instrument Updates
- Piano Instrument improved
- Choir Oohs improved
- Acoustic Guitar added
- Pizzicato Strings added
* Fixed vs css variant/original model swapping when pressing b to return token
ITEMS
* Pitfall added
* Mushroom Changes
- Increased KO potential
- No longer instantly damages the player who initially attacks it
- Fixed crash if spawning while there are already too many items in play
* Blue Shell Changes
- Fixed crash if spawning while there are already too many items in play
* Franklin Badge Changes
- Players with a Franklin Badge are now completely immune to projectiles and items
- Duration changed from 20 > 30 seconds
...
Smash Remix 1.2.2 Patch
Please first use our new online patching page to install: https://smash64.online/remix
If that causes issues, follow the instructions below:
Download and unzip the Smash Remix release file
Take your legally acquired ROM and drag it onto the appropriate icon for your operating system
Example: Windows users, drag your ROM onto windows-drag-here (or windows-drag-here.bat)
Read any dialog windows that pop-up
Find your patched ROMs in the output directory
Special note for OSX users:
Apple has stronger restrictions on running unsigned apps from the Internet. You must perform an extra step before you can drag your ROM onto osx-drag-here. You can see more information here. I recommend the following:
PATCH NOTES 1.2.2
CHARACTERS
-
Sheik
- Ledge animation timings modified
-
Kirby
- Fixed issues related to incorrectly losing or changing powers in certain situations
STAGES
- Planet Zebes (Omega Form)
- Fixed crash related to background characters
ITEMS
- Spiny Shell
- Fixed rare crash occurring in Remix 1p
Smash Remix 1.2.1 Patch
Users:
Please first use our new online patching page to install: https://smash64.online/remix
If that causes issues, follow the instructions below:
Download and unzip the Smash Remix release file
Take your legally acquired ROM and drag it onto the appropriate icon for your operating system
Example: Windows users, drag your ROM onto windows-drag-here (or windows-drag-here.bat)
Read any dialog windows that pop-up
Find your patched ROMs in the output directory
Special note for OSX users:
Apple has stronger restrictions on running unsigned apps from the Internet. You must perform an extra step before you can drag your ROM onto osx-drag-here. You can see more information here. I recommend the following:
1.2.1 PATCH NOTES
CHARACTERS
- Sheik
- Ftilt now behaves as normal while on a slope
- Needle can no longer be absorbed by fighter abilities
- Fixed landing lag issue with Needle throw
- Giga Bowser
- CPU player no longer attempts to dodge incoming projectiles (same as Metal Mario and Giant DK)
- Conker
- Conker's Nut can no longer be absorbed by fighter abilities
STAGES
- Rainbow Road's Chain Chomp can't be reflected or absorbed
- Pirate Land's Cannon Ball can't be reflected or absorbed by fighter abilities
GAMEPLAY
- Fixed projectile ammo count bug where fighters doing the shoot action would keep their ammo after being hit
- CPU opponents no longer try to dodge projectiles while under the influence of Franklin Badge
- These CPU players will attempt to reflect/absorb incoming projectiles similar to Fox/Ness
- J Fox
- J Ness
- Falco
- Lucas
- Wolf
- Mad Piano
MODES
- Remix 1P
- Resolved crash with Giant Mewtwo loading in on Saffron City
- All-Star
- All fighters should now appear during this mode
- 12cb
- Fixed CSS crash due to extra costumes
- The winner can now pick up their token (human players only, and still can't change characters)
ITEMS
- Spiny Shell
- Fixed rare crash when during spawn while there are too many active items
- Deku Nut
- Knockback scaling reduced when being dropped due to player trauma
MISC
- Credits updated
- Reverted Venom and Pirate Land thumbnails to previous versions
Smash Remix 1.2.0 Patch
Users:
Please first use our new online patching page to install: https://smash64.online/remix
If that causes issues, follow the instructions below:
Download and unzip the Smash Remix release file
Take your legally acquired ROM and drag it onto the appropriate icon for your operating system
Example: Windows users, drag your ROM onto windows-drag-here (or windows-drag-here.bat)
Read any dialog windows that pop-up
Find your patched ROMs in the output directory
Special note for OSX users:
Apple has stronger restrictions on running unsigned apps from the Internet. You must perform an extra step before you can drag your ROM onto osx-drag-here. You can see more information here. I recommend the following:
1.2.0 PATCH NOTES
CHARACTERS
-
Sheik added
-
Conker
- BThrow → Dmg 15->17
- BAir → Dmg 16->19
→ KBS 110->100
→ BKB 0->5
→ Range slightly extended
-
Sonic
- BThrow → Dmg 18->17
→ KBS 78->70
- BThrow → Dmg 18->17
-
J Kirby
- Adjusted Stone; now has 50 HP (U version has 38)
GENERAL
- Kirby Hat now selectable via Character Menu Panel
- Player tags added to Settings
- Can store up to 20 names
- Select tag via Character Menu Panel
- Names are always visible when selected
- Camera Modes
- Fixed Camera Mode added
- Bonus Camera Mode added
- Scene Camera Mode added
- Move and zoom functionality added for VS pause
- A and B to zoom, C buttons to move
- Disable HUD toggle now has values 'ALL' and 'PAUSE'
- Can disable HUD entirely, or just when paused
- Various character and graphic effects have been modified to scale with Giant and Tiny characters
- Live and Learn track updated
- Fixed aspect ratio of the menu when widescreen mode is enabled
- 1p ending images added for all standard Remix characters
- Updated former Remix Character 1p ending image (now used by various alternative versions of characters)
- Music and Stage profiles updated
- Credits updated
- Fixed 4p training mode character select screen crash
- Fixed 1P Character Menu Panel reset button (previously, it would always reset 1p instead of the active port)
- Fixed neutral spawn bug for teams if players were Green, Blue, Green, Blue
MODES
- 1P Enemy Control Mode added (Activated by another player pressing 'Z' at 1P Character Select Screen)
- Scores are disabled while this is active
- Fixed Yoshi egg crash in Stamina mode
- Fixed 12cb token placement bug
- Disabled J hitlag in 1P modes
- Training Mode special model toggle now reverts when exiting Training
- Disabled automatic start after selecting character in REMIX Bonus 1&2 (for browsing records)
- Fixed major error with Stamina Mode percent damage calculation
- 1P Practice mode added
- Activated via 1P/Remix 1P Character Menu Panel
- Scores are disabled while this is active
- Can reset stage while mode is activated (press L while paused, during GameEnd, or at Score Screen)
STAGES
-
Rainbow Road Added
-
Toad's Turnpike added
-
Pokemon Stadium 2 added as remix variant of Pokemon Stadium
-
Zebes Landing renamed to Crateria
-
Norfair Remix added as remix variant of Norfair
-
Tal Tal Heights has replaced Skyloft
- Tal Tal Heights Remix added (identical to former layout of Skyloft)
- Link's Awakening Medley added as main track
- Ballad of the Goddess now set to alternative track
-
Winter Dream Land added as Dream Land variant of Dream Land
-
Sheik Break the Targets added
-
Sheik Board the Platforms added
-
Goomba Road Updated
- New Stage geometry/clippings
- Fixed graphical glitch
- Updated 1p spawns
-
Peach Castle Beta graphically updated
-
Smashville updated
- New Stage geometry/clippings
- Graphically updated
- New Background
- Pete replaces UFO background character
-
Dream Land and Omega variants graphically updated
-
Fray's Stage now has Corridors of Time added as an alternative track
-
Yoshi's Story graphically updated
-
Onett updated
- Graphically updated
- Car functionality changed
- Onett track redone
-
Pirate Land Cannon Ball now has camera tracking
-
Sonic Board the Platforms clippings updated
-
Congo Dreamland removed from Tourney SSS
-
Mute City Dreamland removed from Tourney SSS
-
First Destination removed from Tourney SSS
-
Fixed Random stage selection (previously, Home Run Contest could be randomly picked when all stages are set to OFF)
-
Fixed 'Stage Select Off' crash
- (Happened when only 1 random stage was toggled on and last match was on that stage)
-
Random stage selection now respects SSS layout
- So now you can use RANDOM on Tournament SSS
-
Stages considered without Movement no longer unnecessarily graphically freeze (e.g. Dream Land)
-
Dynamic Hazard Text
- Indicates what types of hazards the selected stage has available
- Pressing L will cycle directly through available Hazards
-
Cursor color now updates to match the selected stage's hazards toggle state
- This also applies to Tournament Stage Select Screen
-
Cursor color for 'Movement OFF' adjusted for better contrast
-
Mushroom Kingdom camera used for certain stages
- (Wide and walk off stages visually benefit from using this camera routine due to less background skewing)
- Affected stages:
- Mushroom Kingdom Remix
- Sector Z Remix
- Dragon King
- Mute City
- Big Blue
- Onett
- Hyrule Temple
- Subcon
- Toads Turnpike
- New stage thumbnails
- Showdown
- Dr Mario's Office
- Frosty Village
- Smashville
- Great Bay
- Big Blue
- Onett
- Hyrule Temple
- New Pork City
- Congo Falls
- Osohe Castle
- Goomba Road
- Bowser's Keep
- Venom
- Planet Clancer
- Subcon
- Pirate Land
- Training mode stage select now shows the training background (like vanilla)
ITEMS
- Spiny (Blue) Shell added
- Lightning added
- Deku Nut added
- Franklin Badge added
- Hammer is now available as a 'Start with' and 'Taunt' Item
- Item switch - Can now press L button to toggle all items ON/OFF
- Mushroom SFX fixed
- (Previously, it played twice or sometimes not at all in certain situations)
- Cloaking Device image fixed