Smash Remix 1.3.0 Patch
Please first use our new online patching page to install: https://smash64.online/remix
If that causes issues, follow the instructions below:
Download and unzip the Smash Remix release file
Take your legally acquired ROM and drag it onto the appropriate icon for your operating system
Example: Windows users, drag your ROM onto windows-drag-here (or windows-drag-here.bat)
Read any dialog windows that pop-up
Find your patched ROMs in the output directory
Special note for OSX users:
Apple has stronger restrictions on running unsigned apps from the Internet. You must perform an extra step before you can drag your ROM onto osx-drag-here. You can see more information here. I recommend the following:
PATCH NOTES 1.3.0
CHARACTERS
* Dedede added
* Marina Liteyears added
* Polygon Bowser added
* Polygon Wolf added
* Polygon Dr. Mario added
* Polygon Wario added
* Polygon Lucas added
* Polygon Sonic added
* Polygon Sheik added
* Polygon Marina added
* Vanilla Polygon characters no longer make sounds on Victory and Select Screens
* Young Link
- Model Updated
- Updated facial expressions
- Down Air Hitbox priority adjusted and spike harder to connect
- Forward Air damage and knockback increased
- Grab no longer uses hookshot
- Up Special revised
- Neutral Special speed increased and knockback reduced
- Down Special changed to Bombchu
- Hurtboxes updated
- Attribute adjustments
> Fall Speed Accel: 3.2->3.4
> Max Air Speed: 34 ->33
> Air Accel: 0.05 -> 0.035
> Base Jump Height: 37 -> 45
> Jump Height Multiplier: 0.7 -> 0.6
> Jump2 Height Multiplier: 0.95 -> 0.9
* Ganondorf
- Downbounce/Downstand animation textures changed
* Marth
- Downbounce/Downstand animation textures changed
* Kirby
- Falco Phantasm flash gfx fixed
- Sonic power now has correct startup delay
* Sheik
- Victory Music added
- Forward Throw animation improved
- Hurtboxes updated
* Bowser
- Hurtboxes updated
* Giga Bowser
- In match logo updated
- Hurtboxes updated
* Conker
- Grenade will no longer hit allied players when Team Attack is off
* AI Improvements
- Remix cast will connect their attacks more reliably
- Remix cast is less likely to SD
- Remix cast will utilize specials similar to the vanilla cast
- Ness and Lucas
> No longer recovers at a fixed angle
> Won't try to absorb Sheik's Needle or Conker's Nut
- Removed Remix AI Improvements from Vanilla 1P, RTTF and All-Star modes
- Level 10 added
> Multi-shine added for Fox clones and Lucas
> Shield-dropping capability added
> Added additional ledge get-up option
> Will never taunt
> Can attempt short-hop attacks
> Jigglypuff will attempt Rest
> Kirby can use up-tilt more often
STAGES
* Marina Break the Targets added
* Marina Board the Platforms added
* Dedede Break the Targets added
* Dedede Board the Platforms added
* Glacial River Remix added as Remix variant of Glacial River
* Dracula's Castle added
* Reverse Castle added as Remix variant of Dracula's Castle
* Mt. Dedede added
* Pirate Land Cannon Ball is now unreflectable
* Great Bay water now functions like Pirate Land's water
* Toad's Turnpike now has Waluigi Pinball as an alternate track
* Sector Z Omega crash fixed
* Fountain of Dreams
- Gourmet Race (Melee) updated
- Vs. Marx loop point fixed
- Pop Star updated
* Peach's Castle II
- Metal Cap song updated
* Big Blue updated
* Smashville updated
* Dragon King stage revised
- Dragon King Track replaces Melee Menu Theme as main track
* Dragon King Remix variant added
* Cool Cool Mountain removed unused clipping and tornado to benefit CPUs
* Onett
- Bein' Friends track replaces Pollyanna, which has increased likelihood of being played
- Crash related to Blue Falcon entry animation has been fixed
* Pokemon Stadium
- Red/Blue Champion track was updated
* Subcon
- Super Mario Bros. 2 Medley added as alternate track
* Corneria
- Star Wolf track updated
* Mementos
- The Days My Mother Was There replaces Blooming Villian
* Planet Clancer
- Esperance track updated
- Main track name changed to "Mischief Makers Titlescreen"
- Troublemaker alternate track added
* Peach's Castle
- Fixed bug that caused hazard toggle to also affect movement
* Gerudo Valley track updated
* Delfino Island
- Super Mario World Title/Credits added as alternate track
* Warioware
- WarioWare, Inc. added as main track
* Kitchen Island
- Stonecarving City set as alternate track and updated
* Showdown
- Final Destination (Brawl) replaces Gourmet Race (Piano) as main track
* Rainbow Road
- Movement SFX won't play when movement is off
* Tal Tal Heights training mode BG changed to blue
* Congo Falls
- Snakey Chantey track updated
* Green Hill Zone track updated
* Winter Dreamland
- Frozen Hillside added as alternate track
* Dr. Mario Stage
- Fever track updated
* Hyrule Temple main track updated
* Smashketball
- International Superstar Soccer 64 Menu Theme added as alternate track
* Dreamland Beta Stages
- Green Greens replaces Gourmet Race (Alt) as main track
* Bowser's Stadium
- Bowser's Road track updated
- Bowser bomb glitch during kirby entry fixed
* New Pork City
- Unfounded Revenge track updated
SINGLEPLAYER
* Ness 1P highscore issue fixed
* Remix Victory Image updated
* Fixed 1P practice SFX bug when retrying after beating Master Hand
* Remix 1P Mode
- Remix Polygons replace vanilla Polygons
- Added Tiny Team
- Mushroom items now disqualifies the "No Item" bonus in 1P
- CPU Giant size no longer persists after exiting Remix 1P
- Removed Osohe Castle from Lucas's stage pool
- Fixed New Record call for Board the Platforms Remix characters
- Fixed Stage 9 bug
* Allstar Mode
- no longer shows 1p Smash Ball icon
- no longer crashes in certain circumstances when non-player controller presses start
GENERAL
* Added Toggle 'Cruel Z-Cancel Mode'
* VS Pause
- D-Pad Right cycles through the stage's music tracks
- D-Pad Down picks a random music track
- There is now a maximum zoom level for camera controls
* Character Select Screen
- Press L for random character select on VS/12CB
- Number of slots increased to 30
- Tokens are smaller in VS CSS
- Extended cursor range
- Boosted loading times
- Dpad support added for cursor
* J Hazards mode renamed to Whispy Mode
- Super and Hyper Whispy Modes added
* Added 'Dpad map' CSS panel menu option
- Available macros are: 'Smash', 'Tilt', 'Special', or 'Movement'
- When using 'Movement', Shield is mapped to L and Taunt is mapped to Z
* Restored unused VS screen transitions
* Debug transition crash fixed
* 12 Character Battle Updated
- Added 'Polygon' preset
- Fixed crash when a panel is N/A and no P2 controller plugged in
- Fixed Character Select Screen crash due to extra costumes
- Now, only winning human tokens can be picked up
- Fixed loophole that allowed changing cpu if a pressed on same frame while hovering over an invalid portrait and changing to cpu
* Giant Mewtwo Saffron City DL crash fixed
* Music previewed in Remix toggles now persist in menu
* Disabled cinematic entry for Scene Camera mode
* Absorb and Reflect hitboxes now visible with unique colors
* Music profiles updated
* Credits Updated
* Extended handicap options to include 1p handicaps
* Combo Meter Updated
- expanded to 1p modes
- combo meter becomes hidden when SCORE +/-1 appears
* Added Toggle 'Tripping'
- If enabled, characters have a random chance of tripping when doing dash, dashdance, or turnrun actions
- Probability values: Off / Low / High / "Brawl" (i.e.Veryhigh)
- 'Low' odds are 1% (1.25% for turnrun)
* Added Out of Shield options 'Neutral Air' and 'Down Special' for shield break mode
* Instrument Updates
- Piano Instrument improved
- Choir Oohs improved
- Acoustic Guitar added
- Pizzicato Strings added
* Fixed vs css variant/original model swapping when pressing b to return token
ITEMS
* Pitfall added
* Mushroom Changes
- Increased KO potential
- No longer instantly damages the player who initially attacks it
- Fixed crash if spawning while there are already too many items in play
* Blue Shell Changes
- Fixed crash if spawning while there are already too many items in play
* Franklin Badge Changes
- Players with a Franklin Badge are now completely immune to projectiles and items
- Duration changed from 20 > 30 seconds
- Fixed bug where it deactivates for a frame while the player changes actions
- Franklin Badge is now cleared from player sooner as when KO'd. May prevent carry-over in 1P team games.
- Fixed bug in training mode where expiry would allow the player to move while paused