Smash Remix 1.5.0
Please first use our online patching page to install: https://smash64.online/remix
If that causes issues, follow the instructions below:
Download and unzip the Smash Remix release file
Take your legally acquired ROM and drag it onto the appropriate icon for your operating system
Example: Windows users, drag your ROM onto windows-drag-here (or windows-drag-here.bat)
Read any dialog windows that pop-up
Find your patched ROMs in the output directory
Special note for OSX users:
Apple has stronger restrictions on running unsigned apps from the Internet. You must perform an extra step before you can drag your ROM onto osx-drag-here. You can see more information here. I recommend the following:
Smash Remix v1.5.0 Patch Notes
[CHARACTERS]
Banjo & Kazooie added
Ebisumaru added as D-Pad Up (Boss) variant for Goemon
Metal Luigi added as D-Pad Up (Boss) variant for Luigi
→ Mad Piano moved to D-Pad Up (Boss) variant for Kirby
Dragon King added as D-Pad Up (Boss) variant for Captain Falcon
Polygon Marth added
Polygon King Dedede added
Polygon Mewtwo added
Polygon Young Link added
Polygon Dark Samus added
Polygon Conker added
Polygon Goemon added
Polygon Banjo & Kazooie added
Polygon Lucas model improvements
→ Fixes stick color for alternate costumes
Polygon Samus model improvements
→ Fixes ball color for alternate costumes
Polygon Ness model improvements
→ Fixes bat color for alternate costumes
Peppy Hare
→ USp delay shortened
→ NSp charge is 2x faster
→ NSp revolver shoot down from 55 frames to 37 frames
→ Addressed instant KOing of aerial opponents whose USp would send them to death (Luigi, Wolf, etc.)
→ DSp: Sets opponents’ velocities to half speed
Dark Samus
→ Added new CSS animation
→ Added new idle animation and pose
→ Added turn run animation
→ Fists now show up in attacks
→ Run brake added
→ FAir: Hitboxes and animation adjusted (starts on frame 8, move lasts 36 frames)
→ NAir: Animation time increased to 39 frames, hitboxes adjusted based on Mewtwo’s
→ NAir: Shield damage is now 1 instead of 0
→ BAir: Animation time increased to 39 frames
→ BAir: Auto cancel window adjusted
→ DAir: Now behaves like Samus’s (no late horizontal hit)
→ USP: Final hitbox raised up and shrunk down a bit (now match Samus)
Lucas
→ DTilt reduced from 23 to 20 frames; removed loop buffer
→ DSp will no longer cause Lucas to turn around after absorbing from behind
→ DSp no longer covers Lucas’s back
→ Reduced stunned voice volume
→ Graphical effects added to DAir, NAir, and BAir
King Dedede
→ Hurtboxes removed from hands
→ Head and body hurtbox size reduced
→ UAir final hit has increased knockback growth
Young Link
→ Bombchus can now be reflected
→ Bombchus are no longer invincible when falling off stage
→ Smoke trail effect added to Bombchus
Goemon
→ DSp hitbox is smaller
→ New graphics for NSp
→ Sleep voice added
→ Pipe enter animations fixed
→ Entry shadows fixed
Giga Bowser
→ Can no longer be grabbed and thrown
→ Turns around slower
→ USp can’t slip off the edge
→ NSp now has unlimited ammo
→ Added correct footstep sound
→ Added stomp SFX to dash
→ Entry shadows fixed
Ganondorf
→ Added sleep sound
→ Hides held items when performing a Smash attack
→ CSS and respawn platform use slower idle
Sheik
→ Item shoot animations and item pickup/drop animations added
→ Shield pose fixed
→ Low-poly held item joint fix
Bowser
→ Fixed damage animations
→ Reduced sub-bass on Bowser footstep sound
Dr. Mario taunt now has a hitbox
Marina now obtains 4 charges when absorbing Golden Gun shot (previously only gained 1)
Sonic NAir bug fixed
Super Sonic CSS image updated
Character Costumes
→ Yellow costume added for Conker, Dark Samus, Ganondorf, Goemon, Sheik, Slippy, Wolf, and Young Link
→ Yellow costume fixes for classic Sonic
→ Pink costume added for Fox and Pikachu
→ Pajama costume added to Ness
→ Team costumes updated for Goemon
→ ‘NES’ costume for Mario’s shield color set to brown
→ Mario yellow costume stock icon updated
Falco model updated, added low-poly model
Wario clap animation updated
Slippy’s LandingAirB animation changed to Mario’s
Slippy action ID names fixed
Pummeluff (E Jigglypuff) sounds and name texture implemented
Purin (J Jigglypuff) sleep sound corrected
Polygon Dr. Mario announcer call updated
E Link announcer clip sample rate fixed
Marina and King Dedede taunts can now be canceled early with shield
Fixed pipe enter animations for Polygon Wario
Crowd chants added for Dark Samus, Goemon, Mad Piano, Marina, and Conker
Crowd chants updated for King Dedede, Sheik, and Lucas
Crowd chants fixed for J characters
J Donkey Kong and Purin (J Jigglypuff) results text is now accurate
Magnifying glass size updated for Conker, Marth, Mewtwo, King Dedede, Dark Samus, Marina, Wario, Sonic, Poly Marina, Poly Wario, and Poly Sonic
Entry shadows fixed for Mad Piano
Fixed action strings for Captain Falcon, Kirby, Ganondorf, Marina, Poly Dr. Mario, Poly Bowser, Poly Marina, and Poly Lucas
Updated results screen text scaling for: Marina, Dedede, Lucas, Wolf, Conker, Bowser, and Sonic
Lucas and Goemon biographies on Character Data Screen updated
[STAGES]
Scuttle Town added
Big Boo’s Haunt added
Dinosaur Land added
Spawned Fear added
Poke Floats added
Big Snowman added
Grim Reaper’s Cavern added, replaces Mementos on SSS
→ Mementos now Remix variant for Grim Reaper’s Cavern
Meta Crystent added as Remix variant for Meta Crystal
Smashville Remix added as Remix variant for Smashville
Battlefield reworked
→ Battlefield DL added as variant
Spiral Mountain reworked
Fountain of Dreams reworked
Castle Siege reworked
Dragon King and Dragon King Remix updated
→ Now uses new Dragon King HUD by default (can change in Stage Settings)
Corneria City clippings and textures updated
Frosty Village item spawns adjusted
Bowser’s Keep rendering issues fixed
Mementos updated
Great Bay updated
Dream Land Omega updated
Yoshi’s Island II, Flat Zone 1 and 2, and Venom graphical improvements
Bowser’s Stadium bombs now flicker before they respawn on stage
Twilight City water physics updated to match Great Bay’s
dataDyne renamed to dataDyne Central
→ AI no longer will attempt to land on taxi when it’s offscreen
→ Smooth background fix
Flat Zone 2 is now a Remix variant of Flat Zone
Dream Land Beta 2 is now a Remix variant of Dream Land Beta 1
Mini Yoshi’s Island is now a Remix variant of Yoshi’s Island
Showdown is now a Remix variant of First Destination
Tournament Stage Select rearranged
→ Page 1 - Viable, Page 2 - Viable, Page 3 - DL Variants (no Hazard)
→ Thumbnails added for some stage variants
Dreamland Only profile fixed: Deku Tree DL and Crateria DL now appear
1P Spawns tweaked for Mad Monster Mansion, Crateria, Bowser’s Keep, Frosty Village
Stage Select Screen HUD updated
Random “Roulette” added to Stage Select screen
→ Activated by pressing C-Down when cursor is on RANDOM
Hitbox+ setting Stage enhancements
→ Corneria jets now visible
→ Rainbow Road now behaves correctly
→ Gym Leader Castle’s Pokeball now visible
→ Deku Tree water now cooperates
Stage Hazard text for ‘Whispy’ and ‘Saffron’ toggles now shows when hovering over respective stages
Various stage backgrounds updated to look better on emulator
Off-screen magnifying glasses adjusted on various stages
Stage profiles updated
[MODES]
Remix Race to the Finish added to Bonus 3 Practice
Gallery mode added in Data menu
→ Press Start to enter Idle mode (all 1P images and music cycle on a timer)
→ Press Start a second time to enter Idle 2 mode (your Random music and matching 1P images cycle on a timer)
→ Press A to skip to next song assigned to 1P image
→ Tilt control stick left and right to fade out and switch to next 1P image
→ Press D-Pad left and right to quickly switch to next 1P image
→ Press L and R to drum. Press Z to change drum sets.
→ Press B to exit
Banjo & Kazooie BTT and BTP added
Polygon BTP updated
King Dedede BTP updated
Remix 1P
→ Banjo & Kazooie incorporated
→ New Stage 4 duels: Mystical Ninjas and Rare Pair
→ New Stage 9 boss: Metal Mario Bros.
→ New Polygons added to Stage 10
→ Mad Piano fight now takes place on Big Boo’s Haunt
→ Remix Race to the Finish stage added as Bonus 3
→ Kirby Team battle now randomizes properly and features new hats
→ Giga Bowser now has stamina on Final Stage, doesn’t flinch when hit
Frosty Village is now a stage option for Conker battles in 1P Modes
Great Bay removed from stage pool in 1P Modes
Training Mode changes
→ Now can paginate custom menu with R/Z
→ Only B closes custom menu
→ DPad Controls toggle added to options
→ Moved music to a single line
→ Added stage background toggle
→ Added CPU teching toggle
→ Added CPU DI toggles (type, strength, direction)
→ Custom Spawn now remembers if character is on ledge
→ Updated DK and C. Falcons names in training mode
→ CPU RNG fix (won’t always be Luigi now)
→ Fixed menu inputs when speed is not 1/1
→ Fixed ledge spawning
High Scores are not saved when gameplay-altering options are enabled
→ Bonus practices and 1P CSS have indicator text when high scores are disabled
Size and Kirby Hat (CSS Panel) options now available in 1P Modes
Handicap (CSS Panel) for CPUs fixed and also applies to Training Mode
→ Handicap setting no longer needs to be turned on for it to function
12 Character Battle UI updated
Proper animation now used when King Dedede is defeated in 12 Character Battle
[FEATURES]
Dango item added
P-Wing item added
Blue Shell will now always explode when hitting players and has increased kill potential
Fighters no longer build infinite speed during downward plunge caused by Pitfall
SFX added for Cloaking Device pickup and expiration
Pokemon Settings added
→ Select Pokemon SFX: Default / Japanese / Random
→ Select which Pokemon can appear from a Poke Ball item
Pause HUD Legend added (Press R while paused)
→ Shows current playing Music Track and controls
Z Cancel added to Gameplay Settings
→ Options are Disabled / Melee / Auto / Glide Mode
‘No Hitlag’ toggle option added under Hitlag in Gameplay Settings
Spot Dodge in Gameplay Settings updated so that users can’t slip off ledges with it
Air Dodging in Gameplay Settings
→ Added minimum dead zone needed for directional air dodge
→ Can now air dodge after taking damage
→ Ultimate Air Dodge now preserves momentum
Charged Smash Attacks added to Gameplay Settings
Item Container Toggle added to Gameplay Settings
→ Options are Default / Off / Never Explode / Always Explode
→ Affects Crates, Barrels, Capsules, and Eggs
BlastZone Warp BETA* added to Gameplay Settings
→ Options are Left/Right, Top/Bottom, and All
Laugh Track and Egg options added to Punish Failed Z Cancel in Gameplay Settings
DPad CSS Cursor Control added to Remix Settings
PK Thunder Reflect Crash Fix added to Remix Settings
Flash Guard Accessibility feature added to Remix Settings
→ Reduces screen flashing effects when turned on
Screenshake Accessibility feature added to Remix Settings
→ Options are Default / Light / Off
→ May help with motion sensitivity
Dragon King HUD added to Stage Settings
→ Options are Dragon King / All Stages / Off
Adjustments to AI
→ Level 10 AI have high DI (random direction and type)
→ Advanced AI has medium DI (random direction and type)
→ CPU Mad Piano: increased size of DAirr attack detection box
→ CPU Mad Piano won’t do USp as an offensive attack
→ Goemon AI attacks more accurately
→ J Donkey Kong NSp now behaves correctly
→ Purrin, E Jigglypuff, and Poly Marina will not attempt to use USp after jumps used
→ Peppy AI attacks work properly
→ Wolf AI will recover towards center stage
→ Giga Bowser AI won’t chase aerial opponents often
→ Giga Bowser AI won’t dash around
→ Giga Bowser AI attacks more accurately
→ Giga Bowser AI will no longer shield/roll spam
→ Hyrule Castle DL/Omega/SR variants AI fix for dodging tornadoes
→ Mushroom Kingdom Remix AI fix for dropping platforms
→ Yoshi’s Island II AI fix for dropping platforms
→ Great Bay AI check added to turtle when it swims down to aid recovery
Random Character With L toggle moved from CSS Panel to Remix Settings
Default CPU LVL in Remix Settings no longer keeps overwriting CPU LVL settings
Saffron City Pokemon Rate added to Stage Settings
→ Default door timer is 16 seconds, Pokemon timer is 16-32 seconds
→ Super: Pokemon double rate
→ Hyper: Pokemon double rate + door always open
→ Quick Attack: Non-stop Pokemon
Initial Damage Setting added to CSS Panel
→ Only affects first stock in a match
Poison Dmg setting added to CSS Panel
→ Applies constant percent damage every two seconds
→ Options are Low / Med / High / Heal
D-Pad CSS Panel settings revised
→ “Dpad Map” setting tweaked
→ Now Compatible with Training Mode
→ (Active when Training 'DPad Controls' are turned OFF)
→ “Dpad ctrl” setting added
→ Options are Off / Stick Swap / Stickless / Stick Swap J / Stickless J
→ "Stick Swap" switches Dpad and Stick inputs, and can be used in conjunction with “Dpad Map”
→ The "J" options allow for jumping with D-Pad Up
→ Note: when enabled, Z and L button functions are swapped
Banjo & Kazooie, Ebisumaru, and Dragon King options added to Kirby Hat in CSS Panel
Random option added to Kirby Hat in CSS Panel
→ With this enabled, the hat Kirby is wearing will change every stock
??? option (Magic Kirby) added to Kirby Hat in CSS Panel
→ With this enabled, Kirby will always be wearing a magic hat
→ Every time NSp used, the copy attack that’s performed will be random
→ If a charged Nsp is fully charged, the next attack will be the same
→ If a charged Nsp is partially charged, the next attack will be different, but charge level will be stored until death or until attack appears again, at which point charge will resume
Options can now be quickly cycled by holding 'A' on arrows in CSS Panel
Yellow Team now selectable in Team Battle
→ All characters now have assigned Yellow Team colors
Settings menu shortcut added for quick access
→ Activate by holding 'L' on CSS or SSS screen
Can now buffer 'L' to quickly retry Bonus modes upon clearing or failing a stage (without needing to pause)
→ Can also be used in Multiman and HRC
Salty Runback option in Remix Settings fixed
Alternate button combo for Salty Runback added (A + B + Z + R + D-Pad Right)
“Smash Logo” post-match screen transition added
Other Screens added to Settings
→ Quickly access debug, intro, How to Play, credits, and gallery
[MUSIC]
For full details on music placement, credits, etc. please see:
https://docs.google.com/spreadsheets/d/1yeC5JkOGL7s436La4KzVDRBIdaHUcPRnj6FKSJlPgZo/edit?usp=sharing
Frappe Snowland added to Cool, Cool Mountain
Chill added to Dr. Mario
Que Que added to Dr. Mario
Super Mario Bros 2 Boss added as ‘Hurry Up’ track for SMB2 Overworld
Hilltop Chase added to Dream Land Beta 1 and Dream Land Beta 2
Bumper Crop Bump added to Winter Dreamland
Nutty Noon added to Dream Land Omega
Final Boss (Nightmare’s Battle) added to Fountain of Dreams
Dark World added to Temple
Ganon Battle Medley added to Ganon’s Tower
Clock Town added to Great Bay
Opening (Donkey Kong) added to Jungle Japes
Stickerbrush Symphony added to Congo Falls
Yoshi’s Song added to Yoshi’s Island DL/Omega
Vs. Ridley added to Norfair
Gold & Silver Medley added to Pokemon Stadium 2
Climb Up! And Get the Last Chance! added to Big Blue
With Mila’s Divine Protection added to Castle Siege
Vs. Klungo added to Mad Monster Mansion; replaces Horror Manor
Title Theme added to Smashville; Wild World Title Theme moved to Smashville Remix
Ashley’s Theme added to WarioWare, Inc.
Plantation added to Tower of Heaven
U.N. Owen Was Her? added to Tower of Heaven
Boss Encounter added to Melrode
Fight Against Monsters added to Melrode
Character Select (Jet Force Gemini) added to Rith Essa
Talent Studio Medley added to N64
Roll’s Theme added to Glacial River
Credits (Brawl) added to First Destination
Little Fugue added to Showdown
Traveling added to Fray’s Stage
The Aloof Soldier added to Mystical Ninjas R1P duo battle
Battle Against a Dangerous Foe added to PSI Rockers R1P duo battle
Pika Cup Battles 1-3 added to Pocket Monsters R1P duo battle
Wizpig Challenge added to Rare Pair R1P duo battle
Gallery Mode default theme added (can also listen to it in Sound Test)
Conker The King Reprise added to Gallery Mode (Conker’s victory image)
Music reworked or improved
→ Sloprano
→ Koopa’s Theme (SM64)
→ Spiral Mountain
→ Main Theme (Banjo-Kazooie)
→ Beware the Forest’s Mushrooms
→ K. Rool’s Acid Punk
→ Clock Tower
→ Yoshi’s Tale
→ Live and Learn
→ dataDyne Central: Defection
→ Sonic 2 Boss
→ Sonic 2 Special Stage
→ Sonic CD Special Stage
→ Final Destination (Brawl)
→ DK Rap
→ Jungle Japes (Melee)
→ Brinstar Depths
Menu music added
→ SM64 File Select
→ Blast Corps
→ Status (Mario Tennis)
→ Brawl Menu (reworked)
→ Diddy Kong Racing
→ Mario Kart 64
→ Board Shop (Snowboard Kids)
→ Play A Minigame (Mario Party)
→ Talent Studio Medley (Mario Artist: Talent Studio)
Targets! now properly plays as an alt track on Sheik, Marina, and King Dedede BTP
King Dedede bonus stages now feature Bumper Crop Bump as an alt track
Random options added Menu Music in Music Settings
→ Random (Menu Music)
→ Random Classics (non-Smash Menu music)
→ Random All (this respects Random Music Toggles ON/OFF state)
Bowser’s Theme renamed to Koopa’s Theme
Bowser’s Road renamed to Koopa’s Road
Ultimate Bowser renamed to Ultimate Koopa
Cradle renamed to Antenna Cradle
Yoshi’s Island Athletic Theme renamed to Obstacle Course
Red and Blue Medley renamed to Red & Blue Medley
Mushroom Kingdom 30 seconds ‘Hurry Up!’ Music respects current track
→ Doesn’t override if different song is playing
→ If the track is playing on another stage, ‘Hurry Up!’ will still occur
QWatch no longer restarts when backing out of CSS
Staff Picks, Fresh Jams, and Slappers music profiles updated
Added a early damage call to Pokemon Stadium announcer setting
Handle Menu Music 'OFF' when exiting Settings submenu
Fixed Random Music not functioning as intended during the Master Hand battle
Fixed loop point on Remix piano instrument
Piano instrument improved
Fixed bend range of remix instruments
[MISCELLANEOUS]
Remix characters and stages can now show up on VS demo screens
Text added to Settings to inform players about L button shortcut from CSS and SSS
Can now use L and R to quickly browse through Sound Test (increments of 50)
Combo meter fixed for ThrownFoxFStart, ThrownFoxBm, Action.0xB4? player actions
Support for multiple Remix stage variants added
Save/SRAM issues fixed on console
Increased SRAM space by optimizing vanilla functions
Magnifying glass bug when Sandbag on-screen fixed
‘&’ added to Vs results screen font
If user on 1P screen unplugs controller, other ports can now press B to exit CSS
Random SFX no longer play on character Bio screens
‘You Are Proud’ 1P image updated
Smash Remix title screen logo updated
Credits updated