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Signal detected event

T'kael edited this page Jun 9, 2024 · 5 revisions

Triggered when a signal source is detected.

When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows:

  • {event.faction} - The faction affected by the signal source, if any

  • {event.factionstate} - The faction state that triggered the signal source, if any

  • {event.secondsremaining} - The time before the signal expires, in seconds

  • {event.signaltype} - The signal type

  • {event.source} - The signal source

  • {event.stationsignal} - True if the signal source is a station

  • {event.threatlevel} - The risk posed by the signal source. Higher numbers are more dangerous.

  • {event.unique} - True if this is the first signal of this type detected within the star system

To respond to this event in VoiceAttack, create a command entitled ((EDDI signal detected)). VoiceAttack variables will be generated to allow you to access the event information.

The following VoiceAttack variables are available for this event:

  • {TXT:EDDI signal detected faction} - The faction affected by the signal source, if any

  • {TXT:EDDI signal detected factionstate} - The faction state that triggered the signal source, if any

  • {DEC:EDDI signal detected secondsremaining} - The time before the signal expires, in seconds

  • {TXT:EDDI signal detected signaltype} - The signal type

  • {TXT:EDDI signal detected source} - The signal source

  • {BOOL:EDDI signal detected stationsignal} - True if the signal source is a station

  • {INT:EDDI signal detected threatlevel} - The risk posed by the signal source. Higher numbers are more dangerous.

  • {BOOL:EDDI signal detected unique} - True if this is the first signal of this type detected within the star system

For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.

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