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Signal detected event
Triggered when a signal source is detected.
When using this event in the Speech responder the information about this event is available under the event
object. The available variables are as follows:
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{event.faction} - The faction affected by the signal source, if any
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{event.factionstate} - The faction state that triggered the signal source, if any
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{event.secondsremaining} - The time before the signal expires, in seconds
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{event.signaltype} - The signal type
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{event.source} - The signal source
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{event.stationsignal} - True if the signal source is a station
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{event.threatlevel} - The risk posed by the signal source. Higher numbers are more dangerous.
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{event.unique} - True if this is the first signal of this type detected within the star system
To respond to this event in VoiceAttack, create a command entitled ((EDDI signal detected)). VoiceAttack variables will be generated to allow you to access the event information.
The following VoiceAttack variables are available for this event:
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{TXT:EDDI signal detected faction} - The faction affected by the signal source, if any
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{TXT:EDDI signal detected factionstate} - The faction state that triggered the signal source, if any
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{DEC:EDDI signal detected secondsremaining} - The time before the signal expires, in seconds
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{TXT:EDDI signal detected signaltype} - The signal type
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{TXT:EDDI signal detected source} - The signal source
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{BOOL:EDDI signal detected stationsignal} - True if the signal source is a station
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{INT:EDDI signal detected threatlevel} - The risk posed by the signal source. Higher numbers are more dangerous.
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{BOOL:EDDI signal detected unique} - True if this is the first signal of this type detected within the star system
For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.