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mapified a lot of vehicle stuff Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Info / User Interface Game - player communication, menus, etc. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display NPC / Factions NPCs, AI, Speech, Factions, Ownership Vehicles Vehicles, parts, mechanics & interactions
#79611 opened Feb 9, 2025 by PatrikLundell Loading…
Infrastructure: Add max_worn field, migrate ONLY_ONE flag astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Mechanics: Enchantments / Spells Enchantments and spells Mods: Aftershock Anything to do with the Aftershock mod Mods: Magiclysm Anything to do with the Magiclysm mod Mods: Mind Over Matter Mods: Sky Island Anything about the Sky Island mod Mods: Xedra Evolved Anything to do with Xedra Evolved
#79607 opened Feb 9, 2025 by b3brodie Loading…
Disable more debug mode msvc flags astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions json-styled JSON lint passed, label assigned by github actions
#79606 opened Feb 9, 2025 by akrieger Loading…
Update custom_gloves.json astyled astyled PR, label is assigned by github actions Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions new contributor
#79603 opened Feb 8, 2025 by Minemoder234 Loading…
Simplified ammo naming astyled astyled PR, label is assigned by github actions Info / User Interface Game - player communication, menus, etc. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#79600 opened Feb 8, 2025 by Uwuewsky Loading…
[ Xedra Evolved ] Fix dreamsmith casing recipes astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#79597 opened Feb 8, 2025 by Maleclypse Loading…
Disable riot damage in city (without removing code support) astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display
#79594 opened Feb 7, 2025 by moxian Loading…
[Xedra Evolved] More seasonal magic astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#79592 opened Feb 7, 2025 by Standing-Storm Draft
Generic factory std::map support astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style json-styled JSON lint passed, label assigned by github actions
#79590 opened Feb 7, 2025 by ShnitzelX2 Draft
Revert "Implement riot damage in cities" astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs
#79580 opened Feb 7, 2025 by ZhilkinSerg Loading…
Fix #79551 astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#79566 opened Feb 6, 2025 by alef Loading…
Properly move pulping to activity actor, tweak it astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` <Enhancement / Feature> New features, or enhancements on existing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Monsters Monsters both friendly and unfriendly. NPC / Factions NPCs, AI, Speech, Factions, Ownership
#79483 opened Feb 1, 2025 by GuardianDll Draft
Add Military Seabags astyled astyled PR, label is assigned by github actions Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#79465 opened Jan 31, 2025 by Comrade-Soupbeans Loading…
[ Xedra Evolved ] New Combat Bionics astyled astyled PR, label is assigned by github actions Bionics CBM (Compact Bionic Modules) EOC: Effects On Condition Anything concerning Effects On Condition Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON Mechanics: Enchantments / Spells Enchantments and spells Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#79443 opened Jan 31, 2025 by Maleclypse Draft
Aftershock: Add some more Cyberpunk style gear astyled astyled PR, label is assigned by github actions Items: Armor / Clothing Armor and clothing Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Aftershock Anything to do with the Aftershock mod Mods Issues related to mods or modding Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#79419 opened Jan 30, 2025 by John-Candlebury Draft
Improve efile i18n astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#79402 opened Jan 28, 2025 by Procyonae Draft
Improve error reporting astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style json-styled JSON lint passed, label assigned by github actions
#79381 opened Jan 27, 2025 by RenechCDDA Loading…
Add priority field to zones, use in loot sorting. astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Enhancement / Feature> New features, or enhancements on existing json-styled JSON lint passed, label assigned by github actions new contributor NPC / Factions NPCs, AI, Speech, Factions, Ownership
#79353 opened Jan 26, 2025 by Stu33 Draft
refactor: template implementation astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#79342 opened Jan 25, 2025 by Brambor Draft
Item groups don't spawn blacklisted items astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#79341 opened Jan 25, 2025 by mqrause Draft
Move most world/debug options to externals astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Scenarios New Scenarios, balancing, bugs with scenarios
#79310 opened Jan 24, 2025 by RenechCDDA Draft
Mortars astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs
#79303 opened Jan 23, 2025 by GuardianDll Draft
Vested Survivor Jumpsuits And Other Minor Changes astyled astyled PR, label is assigned by github actions Game: Balance Balancing of (existing) in-game features. Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#79281 opened Jan 21, 2025 by Kantonine Loading…
Adding different sizes for wooden wheel variants, and wooden casters set astyled astyled PR, label is assigned by github actions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions new contributor Vehicles Vehicles, parts, mechanics & interactions
#79256 opened Jan 20, 2025 by Leha44581 Loading…
Run the codebase through IWYU Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world Code: Tests Measurement, self-control, statistics, balancing. Code: Tooling Tooling that is not part of the main game but is part of the repo. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Documentation> Design documents, internal info, guides and help. EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Game: Achievements / Conducts / Scores Player goals and how they are tracked. Info / User Interface Game - player communication, menus, etc. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Archery Bows, crossbows, arrows, bolts Items: Armor / Clothing Armor and clothing Items: Battery / UPS Electric power management Items: Containers Things that hold other things Items: Food / Vitamins Comestibles and drinks Items: Magazines Ammo holding items and objects. json-styled JSON lint passed, label assigned by github actions Limbs Limbs, mutable limbs, and code related to them. Lore Game lore, in-game communication. Also the Lore tab. Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Martial Arts Arts, Techniques, weapons and anything touching martial arts. Mechanics: Enchantments / Spells Enchantments and spells Mechanics: Weather Rain, snow, portal storms and non-temperature environment Melee Melee weapons, tactics, techniques, reach attack Missions Quests and missions Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership Player Faction Base / Camp All about the player faction base/camp/site Scenarios New Scenarios, balancing, bugs with scenarios Translation I18n Vehicles Vehicles, parts, mechanics & interactions
#79239 opened Jan 19, 2025 by moxian Draft
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