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Minigame Types

Narimm edited this page Jul 6, 2018 · 8 revisions

Minigame Types

A Minigame type is the main part of Minigames. Setting this will determine how the Minigame is played. Currently there are 4 types of Minigames that can be played, Single Player, Deathmatch, Team Deathmatch and Treasure Hunt.

To set a Minigame type, the following command is used:

/minigame set [MinigameName] type [Type]

Or can be set in the menu.

Singleplayer

Singleplayer is the first Minigame type available. This type is mainly used for games where player interaction is not required and multiple players can join at any time. To win this game, a player must interact with a Minigame Finish sign. They will then be rewarded as defined by the Minigame.

Minigame restore blocks and roll backs work within this Minigame type, if a player quits or wins while other players are playing, all changes they made within that Minigame will be reverted. If the last player in the Minigame quits or ends, any changes made within the Minigame, including ones not directly linked to a player (such as dispenser drops, leaf decay, etc) will be rolled back as well.

The most common Minigame using this type is Parkour, but there are many combinations available including ways to force a player to build to the end or even mazes.

Multiplayer

Multiplayer is the updated minigame type that replaces Free For All and Teams Minigame Types. Adding teams to minigame would make it works as old Team type, while not adding would work like old FFA Type.

You can set this game type ingame by typing: /minigame set <Minigame> type Multiplayer

Free For All(Old)

Free For All (FFA) is the second Minigame type available. This is your standard deathmatch type usually based around PVP. Score Types may be used with this Minigame type but are not required. As of Minigames 1.6.0, this game type must be used to create race Minigames.

Once this game type is won, all restore blocks and player changes made within the Minigame will be restored back to the way the Minigame was before it started.

You can set this game type ingame by typing: /minigame set <Minigame> type FREE_FOR_ALL

Teams(Old)

Teams is another type thats available. It was recently updated to use Minecraft's built in score boards and teams, allowing for server update without the loss of this game type.

There are several Score Types that can be used in this game type, allowing for CTF, infection and deathmatch. Also lives can be set so you can make a game of last team standing.

Treasure Hunt

Treasure Hunt is an open Minigame that has no joining option. It is run globally and any player can “win” at any time. The aim of this game is to find a chest hidden randomly in the world, set up in an area of choosing and a predefined radius. The players can find this chest using a series of subtle clues that are given out over the time the treasure hunt is running (defaults to 1 hour). The players also have a hint command (/minigame hint) that will give them a personal clue to how close they are to the chest, along with all the current global clues that have already been given out. The player can only use this hint command once every 5 minutes so finding the treasure is still difficult.

Items are added to the treasure hunt chest through the rewards system. Item rarity and item groups all work with the treasure hunt spawning so if a reward or group were set to very common, theres a high chance that it will appear several times in the treasure hunt chest. Treasure Hunt only uses the primary rewards for its treasure, adding anything to the secondary rewards is useless, as it will not check there. In previous versions, treasure hunt used the default loadout to create the random treasure. In this case, there was no item rarity or groups so many items had to be added to be considered common.

You can set this game type ingame by typing: /minigame set <Minigame> type TREASURE_HUNT